interactive/animation: Use implicit animations instead of animate()

Also, nest animations.
This commit is contained in:
Emmanuele Bassi 2012-03-28 13:01:17 +01:00
parent 2355b57aab
commit 39ddf9c542

View File

@ -5,8 +5,7 @@
static gboolean is_expanded = FALSE;
static void
on_animation_complete (ClutterAnimation *animation,
ClutterActor *actor)
on_rect_transitions_completed (ClutterActor *actor)
{
is_expanded = !is_expanded;
@ -24,8 +23,8 @@ on_clicked (ClutterClickAction *action,
gfloat old_x, old_y, new_x, new_y;
gfloat old_width, old_height, new_width, new_height;
gdouble new_angle;
ClutterVertex vertex = { 0, };
ClutterColor new_color = { 0, };
const ClutterColor *new_color;
guint8 new_opacity;
clutter_actor_get_position (actor, &old_x, &old_y);
clutter_actor_get_size (actor, &old_width, &old_height);
@ -41,10 +40,9 @@ on_clicked (ClutterClickAction *action,
new_height = old_height + 200;
new_angle = 360.0;
new_color.red = 0xdd;
new_color.green = 0x44;
new_color.blue = 0xdd;
new_color.alpha = 0xff;
new_color = CLUTTER_COLOR_DarkScarletRed;
new_opacity = 255;
}
else
{
@ -54,30 +52,33 @@ on_clicked (ClutterClickAction *action,
new_height = old_height - 200;
new_angle = 0.0;
new_color.red = 0x44;
new_color.green = 0xdd;
new_color.blue = 0x44;
new_color.alpha = 0x88;
new_color = CLUTTER_COLOR_LightOrange;
new_opacity = 128;
}
vertex.x = new_width / 2;
vertex.y = new_height / 2;
vertex.z = 0.0;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_EASE_IN_EXPO);
clutter_actor_set_easing_duration (actor, 2000);
animation =
clutter_actor_animate (actor, CLUTTER_EASE_IN_EXPO, 2000,
"x", new_x,
"y", new_y,
"width", new_width,
"height", new_height,
"color", &new_color,
"rotation-angle-z", new_angle,
"fixed::rotation-center-z", &vertex,
"fixed::reactive", FALSE,
NULL);
g_signal_connect (animation,
"completed", G_CALLBACK (on_animation_complete),
actor);
clutter_actor_set_position (actor, new_x, new_y);
clutter_actor_set_size (actor, new_width, new_height);
clutter_actor_set_background_color (actor, new_color);
clutter_actor_set_rotation (actor, CLUTTER_Z_AXIS, new_angle,
new_width / 2.0f,
new_height / 2.0f,
0.0f);
clutter_actor_set_reactive (actor, FALSE);
/* animate the opacity halfway through, with a different pacing */
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
clutter_actor_set_easing_delay (actor, 1000);
clutter_actor_set_easing_duration (actor, 1000);
clutter_actor_set_opacity (actor, new_opacity);
clutter_actor_restore_easing_state (actor);
clutter_actor_restore_easing_state (actor);
}
G_MODULE_EXPORT int
@ -95,15 +96,19 @@ test_animation_main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Animation");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, CLUTTER_COLOR_LightOrange);
clutter_actor_add_child (stage, rect);
clutter_actor_set_size (rect, 50, 50);
clutter_actor_set_anchor_point (rect, 25, 25);
clutter_actor_set_position (rect,
clutter_actor_get_width (stage) / 2,
clutter_actor_get_height (stage) / 2);
clutter_actor_set_opacity (rect, 0x88);
clutter_actor_set_opacity (rect, 128);
clutter_actor_set_reactive (rect, TRUE);
g_signal_connect (rect, "transitions-completed",
G_CALLBACK (on_rect_transitions_completed),
NULL);
action = clutter_click_action_new ();
g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
@ -119,5 +124,5 @@ test_animation_main (int argc, char *argv[])
G_MODULE_EXPORT const char *
test_animation_describe (void)
{
return "Simple clutter_actor_animate() demo";
return "Simple animation demo";
}