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Visual Studio Builds: Update README.txt's
Let people know that for Visual Studio builds GLib is a hard requirement, and let the people also know that SDL-2.x is now used for builds supporting the SDL winsys. Also let people know that current situation regarding building and linking Cogl applications with the SDL winsys built in.
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@ -5,7 +5,7 @@ its dependencies can be found on the following GNOME Live! page:
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https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
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Please do not attempt to compile COGL in a path that contains spaces
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Please do not attempt to compile Cogl in a path that contains spaces
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to avoid potential problems during compilation, linking or usage.
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This VS10 solution and the projects it includes are intented to be used
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@ -18,7 +18,10 @@ You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
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External dependencies are at least zlib, libpng,
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gettext-runtime* and Cairo*, and glext.h from
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http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
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in your include directories or in <root>\vs10\<PlatformName>\include\GL).
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in your include directories or in <root>\vs10\<PlatformName>\include\GL). Please
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note that although the Cogl source package does allow one to build Cogl without
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a previously built and installed GLib, the Visual Studio projects only support
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builds that does depend on GLib.
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Please see the README file in the root directory of this Cogl source package
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for the versions of the dependencies required. See also
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@ -27,11 +30,17 @@ where to unpack them. It is recommended that at least the dependencies
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from GNOME are also built with VS10 to avoid crashes caused by mixing different
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CRTs-please see also the build/win32/vs10/README.txt in those respective packages.
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If building the SDL winsys is desired, you will also need the SDL libraries
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from www.libsdl.org-building the SDL source package with Visual C++ 2010
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is recommended (working Visual C++ 2005 projects are included with it, upgrade
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the projects one prompted), but one may want to use the VC8 binary packages
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from that website.
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If building the SDL2 winsys is desired (the *_SDL configs), you will also need the
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SDL2 libraries from www.libsdl.org-building the SDL source package with Visual C++ 2010
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is recommended via CMake, but one may want to use the Visual C++ binary packages
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from that website. Since Cogl-1.18.x, the Visual Studio Projects have been updated
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to support the build of the SDL2 winsys in place of the original SDL-1.3 winsys
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as SDL-2.x has been released for some time. Please note, as builds with the SDL2
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winsys includes the SDL2 headers, main() will be defined to SDL2's special main()
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implementation on Windows, which will require linking to SDL2.lib and SDL2main.lib
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for all apps that link to Cogl, which means that the SDL2 DLL needs to be shipped with
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your application as well, even though SDL2 functionality is not used directly in the
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application.
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The recommended build sequence of the dependencies are as follows (the non-GNOME
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packages that are not downloaded as binaries from ftp://ftp.gnome.org have
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@ -46,9 +55,10 @@ in the next unstable release):
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-libpng
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-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
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recommended-please see build/win32/vs10/README.txt in the GLib source package)
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG or libjpeg-turbo
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-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG/libjpeg-turbo)
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libtiff
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-GLib
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-Cairo
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-Pango
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@ -5,7 +5,7 @@ its dependencies can be found on the following GNOME Live! page:
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https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
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Please do not attempt to compile COGL in a path that contains spaces
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Please do not attempt to compile Cogl in a path that contains spaces
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to avoid potential problems during compilation, linking or usage.
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This VS9 solution and the projects it includes are intented to be used
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@ -14,31 +14,34 @@ first need to use some Unix-like environment or manual work to expand
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the files needed, like config.h.win32.in into config.h.win32 and the
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.vcprojin files here into corresponding actual .vcproj files.
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Decide whether you want to build the SDL winsys with your COGL build, and
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use one of the .sln for building COGL (note that both will build the Windows
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OpenGL (WGL) winsys):
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-cogl.sln for building COGL without the SDL winsys
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-cogl_sdl.sln for building COGL with the SDL winsys
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You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
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External dependencies are at least zlib, libpng,
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gettext-runtime* and Cairo*, and glext.h from
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http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
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in your include directories or in <root>\vs9\<PlatformName>\include\GL).
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in your include directories or in <root>\vs9\<PlatformName>\include\GL). Please
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note that although the Cogl source package does allow one to build Cogl without
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a previously built and installed GLib, the Visual Studio projects only support
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builds that does depend on GLib.
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As Cogl 1.99.x and later will now use C99 types in lieu of GLib types, a
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compatible implementation of stdint.h for Visual C++ is required, such
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as the one from http://code.google.com/p/msinttypes/, so one would need
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to download and extract the .zip file from that website and extract stdint.h
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into <root>\vs9\<PlatformName>\include or somewhere where it can be
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As Cogl use C99 types in lieu of GLib types, a compatible implementation of
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stdint.h for Visual C++ is required, such as the one from
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http://code.google.com/p/msinttypes/, so one would need to download and extract
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the .zip file from that website and extract stdint.h into
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<root>\vs9\<PlatformName>\include or somewhere where it can be found
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automatically found by the compiler. Note that Visual C++ 2010 and later
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ships with stdint.h, so it is only required for Visual C++ 2008 builds.
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If building the SDL winsys is desired, you will also need the SDL libraries
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from www.libsdl.org-building the SDL source package with Visual C++ 2008
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is recommended (working Visual C++ 2005 projects are included with it, upgrade
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the projects one prompted), but one may want to use the VC8 binary packages
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from that website.
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If building the SDL2 winsys is desired (the *_SDL configs), you will also need the
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SDL2 libraries from www.libsdl.org-building the SDL source package with Visual C++ 2008
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is recommended via CMake, but one may want to use the Visual C++ binary packages
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from that website. Since Cogl-1.18.x, the Visual Studio Projects have been updated
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to support the build of the SDL2 winsys in place of the original SDL-1.3 winsys
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as SDL-2.x has been released for some time. Please note, as builds with the SDL2
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winsys includes the SDL2 headers, main() will be defined to SDL2's special main()
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implementation on Windows, which will require linking to SDL2.lib and SDL2main.lib
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for all apps that link to Cogl, which means that the SDL2 DLL needs to be shipped with
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your application as well, even though SDL2 functionality is not used directly in the
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application.
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Please see the README file in the root directory of this Cogl source package
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for the versions of the dependencies required. See also
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@ -60,9 +63,10 @@ in the next unstable release):
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-libpng
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-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
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recommended-please see build/win32/vs9/README.txt in the GLib source package)
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG or libjpeg-turbo
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-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG/libjpeg-turbo)
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libtiff
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-GLib
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-Cairo
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-Pango
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@ -75,15 +79,13 @@ built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into
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<root>\vs9\<PlatformName>\include\Cogl-2.0.
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*There is no known official VS9 build support for fontconfig
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(required for Pango and Pango at the moment-I will see whether this
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requirement can be made optional for VS builds)
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(along with freetype and expat) and gettext-runtime, so
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please use the binaries from:
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ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
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ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
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Note: If you see C4819 warnings and you are compiling Cogl on a DBCS
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Note: If you see C4819 errors and you are compiling Cogl on a DBCS
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(Chinese/Korean/Japanese) version of Windows, you may need to switch
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to an English locale in Control Panel->Region and Languages->System->
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Change System Locale, reboot and rebuild to ensure Cogl and its
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