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clutter/offscreen-effect: Use g_clear_pointer for cleanup
It does the exact same checks, and saves us a few lines of code. https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
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@ -118,11 +118,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
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meta_class->set_actor (meta, actor);
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/* clear out the previous state */
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if (priv->offscreen != NULL)
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{
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cogl_object_unref (priv->offscreen);
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priv->offscreen = NULL;
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}
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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/* we keep a back pointer here, to avoid going through the ActorMeta */
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priv->actor = clutter_actor_meta_get_actor (meta);
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@ -198,17 +194,8 @@ update_fbo (ClutterEffect *effect,
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ensure_pipeline_filter_for_scale (self, resource_scale);
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}
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if (priv->texture != NULL)
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{
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cogl_object_unref (priv->texture);
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priv->texture = NULL;
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}
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if (priv->offscreen != NULL)
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{
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cogl_object_unref (priv->offscreen);
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priv->offscreen = NULL;
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}
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g_clear_pointer (&priv->texture, cogl_object_unref);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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priv->texture =
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clutter_offscreen_effect_create_texture (self, target_width, target_height);
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@ -502,14 +489,9 @@ clutter_offscreen_effect_finalize (GObject *gobject)
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ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (gobject);
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ClutterOffscreenEffectPrivate *priv = self->priv;
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if (priv->offscreen)
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cogl_object_unref (priv->offscreen);
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if (priv->target)
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cogl_object_unref (priv->target);
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if (priv->texture)
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cogl_object_unref (priv->texture);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_pointer (&priv->texture, cogl_object_unref);
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g_clear_pointer (&priv->target, cogl_object_unref);
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G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);
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}
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