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cogl-buffer: fix compilation for GL ES
In the frenzy of the last 10mins before API freeze, I obviously forgot to update the OpenGL path for _cogl_buffer_hints_to_gl_enum(). This commit fixes this.
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@ -129,18 +129,13 @@ _cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
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/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined (COGL_HAS_GLES)
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#if defined (COGL_HAS_GLES)
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GLenum
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GLenum
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_cogl_buffer_hint_to_gl_enum (CoglBufferHint usage_hint)
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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{
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switch (usage_hint)
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/* usage hint is always TEXTURE for now */
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{
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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case COGL_BUFFER_HINT_STATIC_DRAW:
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return GL_STATIC_DRAW;
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return GL_STATIC_DRAW;
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case COGL_BUFFER_HINT_DYNAMIC_DRAW:
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case COGL_BUFFER_HINT_STREAM_DRAW:
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return GL_DYNAMIC_DRAW;
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return GL_DYNAMIC_DRAW;
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default:
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return GL_STATIC_DRAW;
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}
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}
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}
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#else
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#else
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GLenum
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GLenum
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