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cogl/gl-framebuffer: Rename CoglGLFramebuffer CoglGlFbo
The CoglGLFramebuffer (not CoglGlFramebuffer) is a private struct for keeping track of the framebuffer object. To avoid confusing with CoglGlFramebuffer, rename it CoglGlFbo. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
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@ -117,18 +117,18 @@ typedef enum
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COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1L<<2
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} CoglOffscreenAllocateFlags;
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typedef struct _CoglGLFramebuffer
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typedef struct _CoglGlFbo
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{
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GLuint fbo_handle;
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GList *renderbuffers;
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int samples_per_pixel;
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} CoglGLFramebuffer;
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} CoglGlFbo;
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struct _CoglOffscreen
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{
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CoglFramebuffer parent;
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CoglGLFramebuffer gl_framebuffer;
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CoglGlFbo gl_fbo;
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CoglTexture *texture;
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int texture_level;
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@ -299,7 +299,7 @@ _cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target)
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{
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CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
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GE (ctx, glBindFramebuffer (target,
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offscreen->gl_framebuffer.fbo_handle));
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offscreen->gl_fbo.fbo_handle));
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}
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else
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{
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@ -649,7 +649,7 @@ try_creating_fbo (CoglContext *ctx,
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CoglTexture *depth_texture,
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const CoglFramebufferConfig *config,
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CoglOffscreenAllocateFlags flags,
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CoglGLFramebuffer *gl_framebuffer)
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CoglGlFbo *gl_fbo)
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{
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GLuint tex_gl_handle;
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GLenum tex_gl_target;
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@ -681,8 +681,8 @@ try_creating_fbo (CoglContext *ctx,
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ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
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/* Generate framebuffer */
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ctx->glGenFramebuffers (1, &gl_framebuffer->fbo_handle);
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GE (ctx, glBindFramebuffer (GL_FRAMEBUFFER, gl_framebuffer->fbo_handle));
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ctx->glGenFramebuffers (1, &gl_fbo->fbo_handle);
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GE (ctx, glBindFramebuffer (GL_FRAMEBUFFER, gl_fbo->fbo_handle));
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if (n_samples)
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{
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@ -715,7 +715,7 @@ try_creating_fbo (CoglContext *ctx,
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if (flags)
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{
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gl_framebuffer->renderbuffers =
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gl_fbo->renderbuffers =
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try_creating_renderbuffers (ctx,
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texture_level_width,
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texture_level_height,
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@ -728,10 +728,10 @@ try_creating_fbo (CoglContext *ctx,
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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GE (ctx, glDeleteFramebuffers (1, &gl_framebuffer->fbo_handle));
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GE (ctx, glDeleteFramebuffers (1, &gl_fbo->fbo_handle));
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delete_renderbuffers (ctx, gl_framebuffer->renderbuffers);
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gl_framebuffer->renderbuffers = NULL;
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delete_renderbuffers (ctx, gl_fbo->renderbuffers);
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gl_fbo->renderbuffers = NULL;
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return FALSE;
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}
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@ -748,7 +748,7 @@ try_creating_fbo (CoglContext *ctx,
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attachment,
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pname,
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&texture_samples) );
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gl_framebuffer->samples_per_pixel = texture_samples;
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gl_fbo->samples_per_pixel = texture_samples;
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}
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return TRUE;
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@ -761,7 +761,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglOffscreenAllocateFlags flags;
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CoglGLFramebuffer *gl_framebuffer = &offscreen->gl_framebuffer;
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CoglGlFbo *gl_fbo = &offscreen->gl_fbo;
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const CoglFramebufferConfig *config;
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int level_width;
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int level_height;
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@ -800,7 +800,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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offscreen->depth_texture,
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config,
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flags = 0,
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gl_framebuffer)) ||
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gl_fbo)) ||
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(ctx->have_last_offscreen_allocate_flags &&
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try_creating_fbo (ctx,
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@ -811,7 +811,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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offscreen->depth_texture,
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config,
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flags = ctx->last_offscreen_allocate_flags,
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gl_framebuffer)) ||
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gl_fbo)) ||
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(
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/* NB: WebGL introduces a DEPTH_STENCIL_ATTACHMENT and doesn't
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@ -828,7 +828,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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offscreen->depth_texture,
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config,
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flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL,
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gl_framebuffer)) ||
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gl_fbo)) ||
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try_creating_fbo (ctx,
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offscreen->texture,
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@ -839,7 +839,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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config,
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flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH |
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COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL,
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gl_framebuffer) ||
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gl_fbo) ||
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try_creating_fbo (ctx,
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offscreen->texture,
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@ -849,7 +849,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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offscreen->depth_texture,
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config,
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flags = COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL,
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gl_framebuffer) ||
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gl_fbo) ||
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try_creating_fbo (ctx,
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offscreen->texture,
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@ -859,7 +859,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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offscreen->depth_texture,
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config,
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flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH,
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gl_framebuffer) ||
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gl_fbo) ||
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try_creating_fbo (ctx,
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offscreen->texture,
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@ -869,10 +869,10 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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offscreen->depth_texture,
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config,
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flags = 0,
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gl_framebuffer))
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gl_fbo))
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{
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cogl_framebuffer_update_samples_per_pixel (framebuffer,
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gl_framebuffer->samples_per_pixel);
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gl_fbo->samples_per_pixel);
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if (!(offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL))
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{
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@ -904,9 +904,9 @@ _cogl_offscreen_gl_free (CoglOffscreen *offscreen)
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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delete_renderbuffers (ctx, offscreen->gl_framebuffer.renderbuffers);
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delete_renderbuffers (ctx, offscreen->gl_fbo.renderbuffers);
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GE (ctx, glDeleteFramebuffers (1, &offscreen->gl_framebuffer.fbo_handle));
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GE (ctx, glDeleteFramebuffers (1, &offscreen->gl_fbo.fbo_handle));
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}
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void
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