mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 20:12:06 +00:00
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get uniforms for fog parameters and initialise them. (cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform as well so that it can be used for fogging calculations. (cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging. (cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set fogging parameters. * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the fog amount if fogging is enabled. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog color. * clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add uniforms for fogging.
This commit is contained in:
parent
fe1c9db011
commit
38c9d46a0e
@ -1,12 +1,17 @@
|
||||
/* Inputs from the vertex shader */
|
||||
varying vec4 frag_color;
|
||||
varying vec2 tex_coord;
|
||||
varying vec4 frag_color;
|
||||
varying vec2 tex_coord;
|
||||
varying float fog_amount;
|
||||
|
||||
/* Texturing options */
|
||||
uniform bool texture_2d_enabled;
|
||||
uniform sampler2D texture_unit;
|
||||
uniform bool alpha_only;
|
||||
|
||||
/* Fogging options */
|
||||
uniform bool fog_enabled;
|
||||
uniform vec4 fog_color;
|
||||
|
||||
void
|
||||
main (void)
|
||||
{
|
||||
@ -26,4 +31,8 @@ main (void)
|
||||
}
|
||||
else
|
||||
gl_FragColor = frag_color;
|
||||
|
||||
if (fog_enabled)
|
||||
/* Mix the calculated color with the fog color */
|
||||
gl_FragColor.rgb = mix (fog_color.rgb, gl_FragColor.rgb, fog_amount);
|
||||
}
|
||||
|
@ -1,15 +1,29 @@
|
||||
/* Per vertex attributes */
|
||||
attribute vec4 vertex_attrib;
|
||||
attribute vec4 tex_coord_attrib;
|
||||
attribute vec4 color_attrib;
|
||||
attribute vec4 vertex_attrib;
|
||||
attribute vec4 tex_coord_attrib;
|
||||
attribute vec4 color_attrib;
|
||||
|
||||
/* Transformation matrices */
|
||||
uniform mat4 mvp_matrix; /* combined modelview and projection matrix */
|
||||
uniform mat4 texture_matrix;
|
||||
uniform mat4 modelview_matrix;
|
||||
uniform mat4 mvp_matrix; /* combined modelview and projection matrix */
|
||||
uniform mat4 texture_matrix;
|
||||
|
||||
/* Outputs to the fragment shader */
|
||||
varying vec4 frag_color;
|
||||
varying vec2 tex_coord;
|
||||
varying vec4 frag_color;
|
||||
varying vec2 tex_coord;
|
||||
varying float fog_amount;
|
||||
|
||||
/* Fogging options */
|
||||
uniform bool fog_enabled;
|
||||
uniform int fog_mode;
|
||||
uniform float fog_density;
|
||||
uniform float fog_start;
|
||||
uniform float fog_end;
|
||||
|
||||
/* Fogging modes */
|
||||
const int GL_LINEAR = 0x2601;
|
||||
const int GL_EXP = 0x0800;
|
||||
const int GL_EXP2 = 0x0801;
|
||||
|
||||
void
|
||||
main (void)
|
||||
@ -23,4 +37,24 @@ main (void)
|
||||
|
||||
/* Pass the interpolated vertex color on to the fragment shader */
|
||||
frag_color = color_attrib;
|
||||
|
||||
if (fog_enabled)
|
||||
{
|
||||
/* Estimate the distance from the eye using just the
|
||||
z-coordinate to use as the fog coord */
|
||||
vec4 eye_coord = modelview_matrix * vertex_attrib;
|
||||
float fog_coord = abs (eye_coord.z / eye_coord.w);
|
||||
|
||||
/* Calculate the fog amount per-vertex and interpolate it for
|
||||
the fragment shader */
|
||||
if (fog_mode == GL_EXP)
|
||||
fog_amount = exp (-fog_density * fog_coord);
|
||||
else if (fog_mode == GL_EXP2)
|
||||
fog_amount = exp (-fog_density * fog_coord
|
||||
* fog_density * fog_coord);
|
||||
else
|
||||
fog_amount = (fog_end - fog_coord) / (fog_end - fog_start);
|
||||
|
||||
fog_amount = clamp (fog_amount, 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
@ -84,6 +84,7 @@ void
|
||||
cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
{
|
||||
GLint status;
|
||||
GLfixed default_fog_color[4] = { 0, 0, 0, 0 };
|
||||
|
||||
memset (wrapper, 0, sizeof (CoglGles2Wrapper));
|
||||
|
||||
@ -139,6 +140,8 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
|
||||
wrapper->mvp_matrix_uniform
|
||||
= glGetUniformLocation (wrapper->program, "mvp_matrix");
|
||||
wrapper->modelview_matrix_uniform
|
||||
= glGetUniformLocation (wrapper->program, "modelview_matrix");
|
||||
wrapper->texture_matrix_uniform
|
||||
= glGetUniformLocation (wrapper->program, "texture_matrix");
|
||||
wrapper->texture_2d_enabled_uniform
|
||||
@ -148,6 +151,19 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
wrapper->alpha_only_uniform
|
||||
= glGetUniformLocation (wrapper->program, "alpha_only");
|
||||
|
||||
wrapper->fog_enabled_uniform
|
||||
= glGetUniformLocation (wrapper->program, "fog_enabled");
|
||||
wrapper->fog_mode_uniform
|
||||
= glGetUniformLocation (wrapper->program, "fog_mode");
|
||||
wrapper->fog_density_uniform
|
||||
= glGetUniformLocation (wrapper->program, "fog_density");
|
||||
wrapper->fog_start_uniform
|
||||
= glGetUniformLocation (wrapper->program, "fog_start");
|
||||
wrapper->fog_end_uniform
|
||||
= glGetUniformLocation (wrapper->program, "fog_end");
|
||||
wrapper->fog_color_uniform
|
||||
= glGetUniformLocation (wrapper->program, "fog_color");
|
||||
|
||||
/* Always use the first texture unit */
|
||||
glUniform1i (wrapper->bound_texture_uniform, 0);
|
||||
|
||||
@ -160,6 +176,14 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
cogl_wrap_glLoadIdentity ();
|
||||
|
||||
wrapper->mvp_uptodate = GL_FALSE;
|
||||
|
||||
/* Initialize the fogging options */
|
||||
cogl_wrap_glDisable (GL_FOG);
|
||||
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogx (GL_FOG_DENSITY, CFX_ONE);
|
||||
cogl_wrap_glFogx (GL_FOG_START, 0);
|
||||
cogl_wrap_glFogx (GL_FOG_END, 1);
|
||||
cogl_wrap_glFogxv (GL_FOG_COLOR, default_fog_color);
|
||||
}
|
||||
|
||||
void
|
||||
@ -487,14 +511,17 @@ cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
if (!w->mvp_uptodate)
|
||||
{
|
||||
float mvp_matrix[16];
|
||||
const float *modelview_matrix = w->modelview_stack
|
||||
+ w->modelview_stack_pos * 16;
|
||||
|
||||
cogl_gles2_wrapper_mult_matrix (mvp_matrix,
|
||||
w->projection_stack
|
||||
+ w->projection_stack_pos * 16,
|
||||
w->modelview_stack
|
||||
+ w->modelview_stack_pos * 16);
|
||||
modelview_matrix);
|
||||
|
||||
glUniformMatrix4fv (w->mvp_matrix_uniform, 1, GL_FALSE, mvp_matrix);
|
||||
glUniformMatrix4fv (w->modelview_matrix_uniform, 1, GL_FALSE,
|
||||
modelview_matrix);
|
||||
|
||||
w->mvp_uptodate = GL_TRUE;
|
||||
}
|
||||
@ -536,6 +563,10 @@ cogl_wrap_glEnable (GLenum cap)
|
||||
glUniform1i (w->texture_2d_enabled_uniform, GL_TRUE);
|
||||
break;
|
||||
|
||||
case GL_FOG:
|
||||
glUniform1i (w->fog_enabled_uniform, GL_TRUE);
|
||||
break;
|
||||
|
||||
default:
|
||||
glEnable (cap);
|
||||
}
|
||||
@ -552,6 +583,10 @@ cogl_wrap_glDisable (GLenum cap)
|
||||
glUniform1i (w->texture_2d_enabled_uniform, GL_FALSE);
|
||||
break;
|
||||
|
||||
case GL_FOG:
|
||||
glUniform1i (w->fog_enabled_uniform, GL_FALSE);
|
||||
break;
|
||||
|
||||
default:
|
||||
glDisable (cap);
|
||||
}
|
||||
@ -654,13 +689,39 @@ cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params)
|
||||
void
|
||||
cogl_wrap_glFogx (GLenum pname, GLfixed param)
|
||||
{
|
||||
/* FIXME */
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
switch (pname)
|
||||
{
|
||||
case GL_FOG_MODE:
|
||||
glUniform1i (w->fog_mode_uniform, param);
|
||||
break;
|
||||
|
||||
case GL_FOG_DENSITY:
|
||||
glUniform1f (w->fog_density_uniform, CLUTTER_FIXED_TO_FLOAT (param));
|
||||
break;
|
||||
|
||||
case GL_FOG_START:
|
||||
glUniform1f (w->fog_start_uniform, CLUTTER_FIXED_TO_FLOAT (param));
|
||||
break;
|
||||
|
||||
case GL_FOG_END:
|
||||
glUniform1f (w->fog_end_uniform, CLUTTER_FIXED_TO_FLOAT (param));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
|
||||
{
|
||||
/* FIXME */
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
if (pname == GL_FOG_COLOR)
|
||||
glUniform4f (w->fog_color_uniform,
|
||||
CLUTTER_FIXED_TO_FLOAT (params[0]),
|
||||
CLUTTER_FIXED_TO_FLOAT (params[1]),
|
||||
CLUTTER_FIXED_TO_FLOAT (params[2]),
|
||||
CLUTTER_FIXED_TO_FLOAT (params[3]));
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -44,11 +44,19 @@ struct _CoglGles2Wrapper
|
||||
GLuint fragment_shader;
|
||||
|
||||
GLint mvp_matrix_uniform;
|
||||
GLint modelview_matrix_uniform;
|
||||
GLint texture_matrix_uniform;
|
||||
GLint texture_2d_enabled_uniform;
|
||||
GLint bound_texture_uniform;
|
||||
GLint alpha_only_uniform;
|
||||
|
||||
GLint fog_enabled_uniform;
|
||||
GLint fog_mode_uniform;
|
||||
GLint fog_density_uniform;
|
||||
GLint fog_start_uniform;
|
||||
GLint fog_end_uniform;
|
||||
GLint fog_color_uniform;
|
||||
|
||||
GLuint matrix_mode;
|
||||
GLfloat modelview_stack[COGL_GLES2_MODELVIEW_STACK_SIZE * 16];
|
||||
GLuint modelview_stack_pos;
|
||||
|
Loading…
Reference in New Issue
Block a user