2008-02-07 Neil J. Patel <njp@o-hand.com>

* tests/test-actors.c: (frame_cb), (main):
	Changed set_anchor to move_anchor.
	Changed clutter_actor_rotate x & y values to 0,0.
	Switched on scaling because it seems to work without drifting.
This commit is contained in:
Neil J. Patel 2008-02-07 15:01:03 +00:00
parent 6b4a9c4df5
commit 384c7048e3
2 changed files with 10 additions and 11 deletions

View File

@ -1,3 +1,10 @@
2008-02-07 Neil J. Patel <njp@o-hand.com>
* tests/test-actors.c: (frame_cb), (main):
Changed set_anchor to move_anchor.
Changed clutter_actor_rotate x & y values to 0,0.
Switched on scaling because it seems to work without drifting.
2008-02-07 Emmanuele Bassi <ebassi@openedhand.com> 2008-02-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-parser.c: * clutter/clutter-script-parser.c:

View File

@ -113,15 +113,7 @@ frame_cb (ClutterTimeline *timeline,
* unit based functions to fix. * unit based functions to fix.
*/ */
clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS, clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS,
- 6.0 * frame_num, - 6.0 * frame_num, 0, 0, 0);
#if 0
(clutter_actor_get_width (oh->hand[i]) / 2) * scale_x,
(clutter_actor_get_height (oh->hand[i]) / 2) * scale_y,
#else
(clutter_actor_get_width (oh->hand[i]) / 2),
(clutter_actor_get_height (oh->hand[i]) / 2),
#endif
0);
} }
} }
@ -216,14 +208,14 @@ main (int argc, char *argv[])
clutter_actor_set_position (oh->hand[i], x, y); clutter_actor_set_position (oh->hand[i], x, y);
clutter_actor_set_anchor_point_from_gravity (oh->hand[i], clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
CLUTTER_GRAVITY_CENTER); CLUTTER_GRAVITY_CENTER);
/* Add to our group group */ /* Add to our group group */
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]); clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
#if 0 /* FIXME: disabled as causes drift - see comment above */ #if 1 /* FIXME: disabled as causes drift? - see comment above */
if (i % 2) if (i % 2)
clutter_behaviour_apply (scaler_1, oh->hand[i]); clutter_behaviour_apply (scaler_1, oh->hand[i]);
else else