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cogl: Don't allow creating sized textures with 0 pixels
A texture with no pixels isn't a useful thing to have, and breaks assumptions elsewhere. For example, CoglFramebuffer assumes that after a texture has been allocated, it will have width and height both greater than 0. In particular, this works around a crash when gnome-shell tries to blur a background that hasn't yet had any space allocated for it - which it seems is really an actor layout bug, but more robustness seems good to have. Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172 Signed-off-by: Simon McVittie <smcv@debian.org>
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@ -121,6 +121,9 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
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{
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{
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CoglTextureLoader *loader;
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CoglTextureLoader *loader;
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g_return_val_if_fail (width >= 1, NULL);
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g_return_val_if_fail (height >= 1, NULL);
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loader = _cogl_texture_create_loader ();
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
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loader->src.sized.width = width;
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loader->src.sized.width = width;
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