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compositor: Make meta_actor_painting_untransformed take a framebuffer
Stop using the cogl draw framebuffer implicitly. https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
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@ -146,7 +146,8 @@ meta_actor_is_untransformed (ClutterActor *actor,
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* transform.
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*/
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gboolean
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meta_actor_painting_untransformed (int paint_width,
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meta_actor_painting_untransformed (CoglFramebuffer *fb,
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int paint_width,
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int paint_height,
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int *x_origin,
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int *y_origin)
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@ -156,8 +157,8 @@ meta_actor_painting_untransformed (int paint_width,
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float viewport[4];
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int i;
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cogl_get_modelview_matrix (&modelview);
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cogl_get_projection_matrix (&projection);
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cogl_framebuffer_get_modelview_matrix (fb, &modelview);
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cogl_framebuffer_get_projection_matrix (fb, &projection);
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cogl_matrix_multiply (&modelview_projection,
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&projection,
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@ -176,7 +177,7 @@ meta_actor_painting_untransformed (int paint_width,
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vertices[3].y = paint_height;
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vertices[3].z = 0;
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cogl_get_viewport (viewport);
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cogl_framebuffer_get_viewport4fv (fb, viewport);
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for (i = 0; i < 4; i++)
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{
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@ -32,7 +32,8 @@ gboolean meta_actor_is_untransformed (ClutterActor *actor,
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int *x_origin,
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int *y_origin);
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gboolean meta_actor_painting_untransformed (int paint_width,
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gboolean meta_actor_painting_untransformed (CoglFramebuffer *fb,
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int paint_width,
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int paint_height,
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int *x_origin,
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int *y_origin);
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@ -329,6 +329,7 @@ setup_pipeline (MetaBackgroundActor *self,
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PipelineFlags pipeline_flags = 0;
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guint8 opacity;
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float color_component;
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CoglFramebuffer *fb;
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CoglPipelineFilter filter;
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opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (self));
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@ -422,8 +423,12 @@ setup_pipeline (MetaBackgroundActor *self,
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color_component,
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opacity / 255.);
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fb = cogl_get_draw_framebuffer ();
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if (!self->force_bilinear &&
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meta_actor_painting_untransformed (actor_pixel_rect->width, actor_pixel_rect->height, NULL, NULL))
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meta_actor_painting_untransformed (fb,
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actor_pixel_rect->width,
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actor_pixel_rect->height,
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NULL, NULL))
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filter = COGL_PIPELINE_FILTER_NEAREST;
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else
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filter = COGL_PIPELINE_FILTER_LINEAR;
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@ -568,17 +568,20 @@ meta_shaped_texture_paint (ClutterActor *actor)
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tex_rect = (cairo_rectangle_int_t) { 0, 0, dst_width, dst_height };
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fb = cogl_get_draw_framebuffer ();
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/* Use nearest-pixel interpolation if the texture is unscaled. This
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* improves performance, especially with software rendering.
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*/
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filter = COGL_PIPELINE_FILTER_LINEAR;
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if (meta_actor_painting_untransformed (dst_width, dst_height, NULL, NULL))
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if (meta_actor_painting_untransformed (fb,
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dst_width, dst_height,
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NULL, NULL))
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filter = COGL_PIPELINE_FILTER_NEAREST;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_allocation_box (actor, &alloc);
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@ -80,7 +80,11 @@ meta_window_group_paint (ClutterActor *actor)
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*/
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if (clutter_actor_is_in_clone_paint (actor))
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{
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if (!meta_actor_painting_untransformed (screen_width,
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CoglFramebuffer *fb;
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fb = cogl_get_draw_framebuffer ();
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if (!meta_actor_painting_untransformed (fb,
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screen_width,
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screen_height,
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&paint_x_origin,
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&paint_y_origin) ||
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