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actor: Do not call get_opacity() from get_paint_opacity()
We already have access to the opacity private field, there's no need to go through the public API.
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@ -6287,13 +6287,13 @@ clutter_actor_get_paint_opacity (ClutterActor *self)
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priv = self->priv;
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priv = self->priv;
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if (priv->opacity_parent)
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if (priv->opacity_parent != NULL)
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return clutter_actor_get_paint_opacity (priv->opacity_parent);
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return clutter_actor_get_paint_opacity (priv->opacity_parent);
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parent = priv->parent_actor;
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parent = priv->parent_actor;
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/* Factor in the actual actors opacity with parents */
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/* Factor in the actual actors opacity with parents */
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if (G_LIKELY (parent))
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if (G_LIKELY (parent != NULL))
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{
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{
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guint8 opacity = clutter_actor_get_paint_opacity (parent);
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guint8 opacity = clutter_actor_get_paint_opacity (parent);
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@ -6301,7 +6301,7 @@ clutter_actor_get_paint_opacity (ClutterActor *self)
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return (opacity * priv->opacity) / 0xff;
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return (opacity * priv->opacity) / 0xff;
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}
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}
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return clutter_actor_get_opacity (self);
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return priv->opacity;
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}
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}
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/**
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/**
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