mirror of
https://github.com/brl/mutter.git
synced 2025-02-19 14:44:10 +00:00
display: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for experimental APIs (Ref: c6528c4b6c3c34) and adding missing gtk-doc comments so that we can instead rely on the "Stability: unstable" markers in the gtk-doc comments. This patch tackles the display api symbols. Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
parent
92c3063014
commit
379fa8b435
@ -42,63 +42,148 @@ G_BEGIN_DECLS
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* SECTION:cogl-display
|
* SECTION:cogl-display
|
||||||
* @short_description: Represents a display pipeline
|
* @short_description: Common aspects of a display pipeline
|
||||||
*
|
*
|
||||||
* TODO: We still need to decide if we really need this object or if
|
* The basic intention for this object is to let the application
|
||||||
* it's enough to just have the CoglSwapChain CoglOnscreenTemplate
|
* configure common display preferences before creating a context, and
|
||||||
* objects.
|
|
||||||
*
|
|
||||||
* The basic intention is for this object to let the application
|
|
||||||
* specify its display preferences before creating a context, and
|
|
||||||
* there are a few different aspects to this...
|
* there are a few different aspects to this...
|
||||||
*
|
*
|
||||||
* Firstly there is the physical display pipeline that is currently
|
* Firstly there are options directly relating to the physical display
|
||||||
* being used including the digital to analogue conversion hardware
|
* pipeline that is currently being used including the digital to
|
||||||
* and the screen the user sees. Although we don't have a plan to
|
* analogue conversion hardware and the screens the user sees.
|
||||||
* expose all the advanced features of arbitrary display hardware with
|
|
||||||
* a Cogl API, some backends may want to expose limited control over
|
|
||||||
* this hardware via Cogl and simpler features like providing a list
|
|
||||||
* of modes to choose from in a UI could be nice too.
|
|
||||||
*
|
*
|
||||||
* Another aspect is that the display configuration may be tightly
|
* Another aspect is that display options may constrain or affect how
|
||||||
* related to how onscreen framebuffers should be configured. In fact
|
* onscreen framebuffers should later be configured. The original
|
||||||
* one of the early rationals for this object was to let us handle
|
* rationale for the display object in fact was to let us handle GLX
|
||||||
* GLX's requirement that framebuffers must be "compatible" with the
|
* and EGLs requirements that framebuffers must be "compatible" with
|
||||||
* fbconfig associated with the current context meaning we have to
|
* the config associated with the current context meaning we have to
|
||||||
* force the user to describe how they would like to create their
|
* force the user to describe how they would like to create their
|
||||||
* onscreen windows before we can choose a suitable fbconfig and
|
* onscreen windows before we can choose a suitable fbconfig and
|
||||||
* create a GLContext.
|
* create a GLContext.
|
||||||
*
|
|
||||||
* TODO: continue this thought process and come to a decision...
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
typedef struct _CoglDisplay CoglDisplay;
|
typedef struct _CoglDisplay CoglDisplay;
|
||||||
|
|
||||||
#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
|
#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
|
||||||
|
|
||||||
#define cogl_display_new cogl_display_new_EXP
|
/**
|
||||||
|
* cogl_display_new:
|
||||||
|
* @renderer: A #CoglRenderer
|
||||||
|
* @onscreen_template: A #CoglOnscreenTemplate
|
||||||
|
*
|
||||||
|
* Explicitly allocates a new #CoglDisplay object to encapsulate the
|
||||||
|
* common state of the display pipeline that applies to the whole
|
||||||
|
* application.
|
||||||
|
*
|
||||||
|
* <note>Many applications don't need to explicitly use
|
||||||
|
* cogl_display_new() and can just jump straight to cogl_context_new()
|
||||||
|
* and pass a %NULL display argument so Cogl will automatically
|
||||||
|
* connect and setup a renderer and display.</note>
|
||||||
|
*
|
||||||
|
* A @display can only be made for a specific choice of renderer which
|
||||||
|
* is why this takes the @renderer argument.
|
||||||
|
*
|
||||||
|
* A common use for explicitly allocating a display object is to
|
||||||
|
* define a template for allocating onscreen framebuffers which is
|
||||||
|
* what the @onscreen_template argument is for.
|
||||||
|
*
|
||||||
|
* When a display is first allocated via cogl_display_new() it is in a
|
||||||
|
* mutable configuration mode. It's designed this way so we can
|
||||||
|
* extend the apis available for configuring a display without
|
||||||
|
* requiring huge numbers of constructor arguements.
|
||||||
|
*
|
||||||
|
* When you have finished configuring a display object you can
|
||||||
|
* optionally call cogl_display_setup() to explicitly apply the
|
||||||
|
* configuration and check for errors. Alternaitvely you can pass the
|
||||||
|
* display to cogl_context_new() and Cogl will implicitly apply your
|
||||||
|
* configuration but if there are errors then the application will
|
||||||
|
* abort with a message. For simple applications with no fallback
|
||||||
|
* options then relying on the implicit setup can be fine.
|
||||||
|
*
|
||||||
|
* Return value: A newly allocated #CoglDisplay object in a mutable
|
||||||
|
* configuration mode.
|
||||||
|
* Since: 1.10
|
||||||
|
* Stability: unstable
|
||||||
|
*/
|
||||||
CoglDisplay *
|
CoglDisplay *
|
||||||
cogl_display_new (CoglRenderer *renderer,
|
cogl_display_new (CoglRenderer *renderer,
|
||||||
CoglOnscreenTemplate *onscreen_template);
|
CoglOnscreenTemplate *onscreen_template);
|
||||||
|
|
||||||
#define cogl_display_get_renderer cogl_display_get_renderer_EXP
|
/**
|
||||||
|
* cogl_display_get_renderer:
|
||||||
|
* @display: a #CoglDisplay
|
||||||
|
*
|
||||||
|
* Queries the #CoglRenderer associated with the given @display.
|
||||||
|
*
|
||||||
|
* Since: 1.10
|
||||||
|
* Stability: unstable
|
||||||
|
*/
|
||||||
CoglRenderer *
|
CoglRenderer *
|
||||||
cogl_display_get_renderer (CoglDisplay *display);
|
cogl_display_get_renderer (CoglDisplay *display);
|
||||||
|
|
||||||
#define cogl_display_setup cogl_display_setup_EXP
|
/**
|
||||||
|
* cogl_display_setup:
|
||||||
|
* @display: a #CoglDisplay
|
||||||
|
* @error: return location for a #GError
|
||||||
|
*
|
||||||
|
* Explicitly sets up the given @display object. Use of this api is
|
||||||
|
* optional since Cogl will internally setup the display if not done
|
||||||
|
* explicitly.
|
||||||
|
*
|
||||||
|
* When a display is first allocated via cogl_display_new() it is in a
|
||||||
|
* mutable configuration mode. This allows us to extend the apis
|
||||||
|
* available for configuring a display without requiring huge numbers
|
||||||
|
* of constructor arguements.
|
||||||
|
*
|
||||||
|
* Its possible to request a configuration that might not be
|
||||||
|
* supportable on the current system and so this api provides a means
|
||||||
|
* to apply the configuration explicitly but if it fails then an
|
||||||
|
* exception will be returned so you can handle the error gracefully
|
||||||
|
* and perhaps fall back to an alternative configuration.
|
||||||
|
*
|
||||||
|
* If you instead rely on Cogl implicitly calling cogl_display_setup()
|
||||||
|
* for you then if there is an error with the configuration you won't
|
||||||
|
* get an opportunity to handle that and the application may abort
|
||||||
|
* with a message. For simple applications that don't have any
|
||||||
|
* fallback options this behaviour may be fine.
|
||||||
|
*
|
||||||
|
* Return value: Returns %TRUE if there was no error, else it returns
|
||||||
|
* %FALSE and returns an exception via @error.
|
||||||
|
* Since: 1.10
|
||||||
|
* Stability: unstable
|
||||||
|
*/
|
||||||
gboolean
|
gboolean
|
||||||
cogl_display_setup (CoglDisplay *display,
|
cogl_display_setup (CoglDisplay *display,
|
||||||
GError **error);
|
GError **error);
|
||||||
|
|
||||||
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
||||||
#define cogl_gdl_display_set_plane \
|
/**
|
||||||
cogl_gdl_display_set_plane_EXP
|
* cogl_gdl_display_set_plane:
|
||||||
|
* @display: a #CoglDisplay
|
||||||
|
*
|
||||||
|
* Request that Cogl output to a specific GDL overlay @plane.
|
||||||
|
*
|
||||||
|
* Since: 1.10
|
||||||
|
* Stability: unstable
|
||||||
|
*/
|
||||||
void
|
void
|
||||||
cogl_gdl_display_set_plane (CoglDisplay *display,
|
cogl_gdl_display_set_plane (CoglDisplay *display,
|
||||||
gdl_plane_id_t plane);
|
gdl_plane_id_t plane);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
|
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
|
||||||
|
/**
|
||||||
|
* cogl_wayland_display_set_compositor_display:
|
||||||
|
* @display: a #CoglDisplay
|
||||||
|
* @wayland_display: A compositor's Wayland display pointer
|
||||||
|
*
|
||||||
|
* Informs Cogl of a compositor's Wayland display pointer. This
|
||||||
|
* enables Cogl to register private wayland extensions required to
|
||||||
|
* pass buffers between the clients and compositor.
|
||||||
|
*
|
||||||
|
* Since: 1.10
|
||||||
|
* Stability: unstable
|
||||||
|
*/
|
||||||
void
|
void
|
||||||
cogl_wayland_display_set_compositor_display (CoglDisplay *display,
|
cogl_wayland_display_set_compositor_display (CoglDisplay *display,
|
||||||
struct wl_display *wayland_display);
|
struct wl_display *wayland_display);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user