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* clutter/clutter-main.c: (generate_enter_leave_events),
(clutter_do_event): moved the generation of enter/leave events to a utility function.
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@ -1203,6 +1203,48 @@ done:
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#undef MAX_EVENT_DEPTH
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}
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<<<<<<< .mine
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static inline void generate_enter_leave_events (ClutterMainContext *context,
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ClutterActor *motion_current_actor,
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ClutterEvent *event)
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{
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static ClutterActor *motion_last_actor = NULL;
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if (motion_last_actor != motion_current_actor)
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{
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if (motion_last_actor && motion_current_actor)
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{
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ClutterEvent cev;
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.time = event->any.time;
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cev.crossing.flags = 0;
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cev.crossing.x = event->motion.x;
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cev.crossing.y = event->motion.y;
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cev.crossing.source = motion_last_actor;
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/* unref in free */
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cev.crossing.related = g_object_ref (motion_current_actor);
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g_queue_push_head (context->events_queue,
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clutter_event_copy (&cev));
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cev.crossing.type = CLUTTER_ENTER;
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cev.crossing.time = event->any.time;
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cev.crossing.flags = 0;
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cev.crossing.x = event->motion.x;
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cev.crossing.y = event->motion.y;
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cev.crossing.source = motion_current_actor;
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cev.crossing.related = g_object_ref (motion_last_actor);
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g_queue_push_head (context->events_queue,
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clutter_event_copy (&cev));
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}
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}
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motion_last_actor = motion_current_actor;
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}
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=======
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static void generate_enter_leave_events (ClutterMainContext *context,
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ClutterActor *motion_current_actor,
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@ -1243,6 +1285,7 @@ static void generate_enter_leave_events (ClutterMainContext *context,
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motion_last_actor = motion_current_actor;
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}
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>>>>>>> .r1604
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/**
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* clutter_do_event
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* @event: a #ClutterEvent.
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