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actor: Place coordinate of the pivot point in the right pointer
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@ -11695,7 +11695,7 @@ clutter_actor_get_pivot_point (ClutterActor *self,
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info = _clutter_actor_get_transform_info_or_defaults (self);
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if (pivot_x != NULL)
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*pivot_y = info->pivot.x;
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*pivot_x = info->pivot.x;
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if (pivot_y != NULL)
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*pivot_y = info->pivot.y;
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