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Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
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34
cogl-path.h
34
cogl-path.h
@ -290,18 +290,18 @@ void cogl_path_polygon (float *coords,
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/**
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* cogl_path_rectangle:
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* @x: X coordinate of the top-left corner.
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* @y: Y coordinate of the top-left corner.
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* @width: Rectangle width.
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* @height: Rectangle height.
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* @x1: X coordinate of the top-left corner.
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* @y1: Y coordinate of the top-left corner.
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* @x2: X coordinate of the bottom-right corner.
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* @y2: Y coordinate of the bottom-right corner.
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*
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* Constructs a rectangular shape at the given coordinates. If there
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* is an existing path this will start a new disjoint sub-path.
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**/
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void cogl_path_rectangle (float x,
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float y,
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float width,
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float height);
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void cogl_path_rectangle (float x1,
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float y1,
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float x2,
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float y2);
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/**
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* cogl_path_ellipse:
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@ -320,21 +320,21 @@ void cogl_path_ellipse (float center_x,
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/**
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* cogl_path_round_rectangle:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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* @height: Height of the rectangle
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* @x1: X coordinate of the top-left corner.
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* @y1: Y coordinate of the top-left corner.
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* @x2: X coordinate of the bottom-right corner.
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* @y2: Y coordinate of the bottom-right corner.
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* @radius: Radius of the corner arcs.
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* @arc_step: Angle increment resolution for subdivision of
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* the corner arcs.
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*
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* Constructs a rectangular shape with rounded corners. If there is an
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* existing path this will start a new disjoint sub-path.
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**/
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void cogl_path_round_rectangle (float x,
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float y,
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float width,
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float height,
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**/
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void cogl_path_round_rectangle (float x1,
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float y1,
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float x2,
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float y2,
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float radius,
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float arc_step);
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@ -193,15 +193,15 @@ cogl_path_polygon (float *coords,
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}
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void
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cogl_path_rectangle (float x,
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float y,
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float width,
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float height)
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cogl_path_rectangle (float x1,
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float y1,
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float x2,
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float y2)
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{
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cogl_path_move_to (x, y);
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cogl_path_line_to (x + width, y);
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cogl_path_line_to (x + width, y + height);
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cogl_path_line_to (x, y + height);
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cogl_path_move_to (x1, y1);
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cogl_path_line_to (x2, y1);
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cogl_path_line_to (x2, y2);
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cogl_path_line_to (x1, y2);
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cogl_path_close ();
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}
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@ -327,19 +327,19 @@ cogl_path_ellipse (float center_x,
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}
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void
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cogl_path_round_rectangle (float x,
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float y,
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float width,
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float height,
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cogl_path_round_rectangle (float x1,
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float y1,
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float x2,
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float y2,
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float radius,
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float arc_step)
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{
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float inner_width = width - (radius * 2);
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float inner_height = height - (radius * 2);
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float inner_width = x2 - x1 - radius * 2;
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float inner_height = y2 - y1 - radius * 2;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_path_move_to (x, y + radius);
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cogl_path_move_to (x1, y1 + radius);
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cogl_path_arc_rel (radius, 0,
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radius, radius,
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180,
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