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2007-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.c: * clutter/clutter-fixed.h: Add documentation. * clutter/cogl/gl/cogl.c: (cogl_perspective): Remove CFX_* shortened macros
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@ -1,3 +1,12 @@
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2007-08-07 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-fixed.c:
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* clutter/clutter-fixed.h:
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Add documentation.
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* clutter/cogl/gl/cogl.c: (cogl_perspective):
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Remove CFX_* shortened macros
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2007-08-06 Emmanuele Bassi <ebassi@openedhand.com>
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2007-08-06 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-main.[ch]: Remove clutter_threads_enter()
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* clutter/clutter-main.[ch]: Remove clutter_threads_enter()
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@ -26,16 +26,20 @@
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#include "config.h"
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#include "config.h"
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#include <clutter-fixed.h>
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#include <clutter-fixed.h>
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#include <clutter-private.h>
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/**
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/**
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* SECTION:clutter-fixed
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* SECTION:clutter-fixed
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* @short_description: Fixed Point API
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* @short_description: Fixed Point API
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*
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*
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* Clutter has a fixed point API targeted at platforms without a floating
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* Clutter has a fixed point API targeted at platforms without a
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* point unit, such as embedded devices. This API should be preferred to
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* floating point unit, such as embedded devices. On such platforms
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* the floating point one as it does not trigger the slow path of software
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* this API should be preferred to the floating point one as it does
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* emulation, relying on integer math for fixed-to-floating and
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* not trigger the slow path of software emulation, relying on integer
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* floating-to-fixed conversion.
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* math for fixed-to-floating and floating-to-fixed conversion.
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*
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* It is no recommened for use on platforms with a floating point unit
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* (eg desktop systems) nor for use in bindings.
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*
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*
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* Basic rules of Fixed Point arithmethic:
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* Basic rules of Fixed Point arithmethic:
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*
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*
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@ -53,16 +53,45 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
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#define CLUTTER_ANGLE_TO_DEGF(x) (((float)(x) * 360.0)/ 1024.0)
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#define CLUTTER_ANGLE_TO_DEGF(x) (((float)(x) * 360.0)/ 1024.0)
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#define CLUTTER_ANGLE_TO_DEGX(x) (CLUTTER_INT_TO_FIXED((x) * 45)/128)
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#define CLUTTER_ANGLE_TO_DEGX(x) (CLUTTER_INT_TO_FIXED((x) * 45)/128)
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#define CFX_Q 16 /* Decimal part size in bits */
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#define CFX_ONE (1 << CFX_Q) /* 1 */
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#define CFX_HALF 32768
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#define CFX_MAX 0x7fffffff
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#define CFX_MIN 0x80000000
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/*
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/*
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* some commonly used constants
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* some commonly used constants
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*/
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*/
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/**
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* CFX_Q:
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*
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* Size in bits of decimal part of floating point value.
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*/
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#define CFX_Q 16 /* Decimal part size in bits */
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/**
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* CFX_ONE:
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*
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* 1.0 represented as a fixed point value.
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*/
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#define CFX_ONE (1 << CFX_Q) /* 1 */
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/**
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* CFX_HALF:
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*
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* 0.5 represented as a fixed point value.
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*/
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#define CFX_HALF 32768
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/**
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* CFX_MAX:
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*
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* Maximum fixed point value.
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*/
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#define CFX_MAX 0x7fffffff
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/**
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* CFX_MIN:
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*
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* Minimum fixed point value.
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*/
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#define CFX_MIN 0x80000000
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/**
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/**
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* CFX_PI:
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* CFX_PI:
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*
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*
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@ -124,25 +153,92 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
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*/
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*/
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#define CFX_255 CLUTTER_INT_TO_FIXED (255)
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#define CFX_255 CLUTTER_INT_TO_FIXED (255)
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/**
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* CLUTTER_FIXED_TO_FLOAT:
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*
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* Convert a fixed point value to float.
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*/
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#define CLUTTER_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0))
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#define CLUTTER_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0))
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/**
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* CLUTTER_FIXED_TO_DOUBLE:
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*
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* Convert a fixed point value to double.
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*/
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#define CLUTTER_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0))
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#define CLUTTER_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0))
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/**
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* CLUTTER_FLOAT_TO_FIXED:
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*
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* Convert a float value to fixed.
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*/
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#define CLUTTER_FLOAT_TO_FIXED(x) (_clutter_double_to_fixed ((x)))
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#define CLUTTER_FLOAT_TO_FIXED(x) (_clutter_double_to_fixed ((x)))
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/**
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* CLUTTER_FLOAT_TO_INT:
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*
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* Convert a float value to int.
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*/
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#define CLUTTER_FLOAT_TO_INT(x) (_clutter_double_to_int ((x)))
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#define CLUTTER_FLOAT_TO_INT(x) (_clutter_double_to_int ((x)))
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/**
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* CLUTTER_FLOAT_TO_UINT:
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*
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* Convert a float value to unsigned int.
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*/
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#define CLUTTER_FLOAT_TO_UINT(x) (_clutter_double_to_uint ((x)))
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#define CLUTTER_FLOAT_TO_UINT(x) (_clutter_double_to_uint ((x)))
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/**
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* CLUTTER_INT_TO_FIXED:
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*
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* Convert an integer value to fixed point.
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*/
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#define CLUTTER_INT_TO_FIXED(x) ((x) << CFX_Q)
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#define CLUTTER_INT_TO_FIXED(x) ((x) << CFX_Q)
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/**
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* CLUTTER_FIXED_INT:
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*
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* Convert a fixed point value to integer (removing decimal part).
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*/
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#define CLUTTER_FIXED_INT(x) ((x) >> CFX_Q)
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#define CLUTTER_FIXED_INT(x) ((x) >> CFX_Q)
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/**
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* CLUTTER_FIXED_FRACTION:
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*
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* FIXME
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*/
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#define CLUTTER_FIXED_FRACTION(x) ((x) & ((1 << CFX_Q) - 1))
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#define CLUTTER_FIXED_FRACTION(x) ((x) & ((1 << CFX_Q) - 1))
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/**
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* CLUTTER_FIXED_FLOOR:
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*
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* Round down a fixed point value to an integer.
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*/
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#define CLUTTER_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> CFX_Q) \
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#define CLUTTER_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> CFX_Q) \
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: ~((~(x)) >> CFX_Q))
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: ~((~(x)) >> CFX_Q))
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/**
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* CLUTTER_FIXED_CEIL:
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*
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* Round up a fixed point value to an integer.
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*/
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#define CLUTTER_FIXED_CEIL(x) (CLUTTER_FIXED_FLOOR (x + 0xffff))
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#define CLUTTER_FIXED_CEIL(x) (CLUTTER_FIXED_FLOOR (x + 0xffff))
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/**
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* CLUTTER_FIXED_MUL:
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*
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* Multiply two fixed point values
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*/
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#define CLUTTER_FIXED_MUL(x,y) ((x) >> 8) * ((y) >> 8)
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#define CLUTTER_FIXED_MUL(x,y) ((x) >> 8) * ((y) >> 8)
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/**
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* CLUTTER_FIXED_MUL:
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*
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* Devide two fixed point values
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*/
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#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
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#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
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/* some handy short aliases to avoid exessively long lines */
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/* Some handy fixed point short aliases to avoid exessively long lines */
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/* FIXME: Remove from public API */
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#define CFX_INT CLUTTER_FIXED_INT
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#define CFX_INT CLUTTER_FIXED_INT
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#define CFX_MUL CLUTTER_FIXED_MUL
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#define CFX_MUL CLUTTER_FIXED_MUL
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#define CFX_DIV CLUTTER_FIXED_DIV
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#define CFX_DIV CLUTTER_FIXED_DIV
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@ -453,7 +453,7 @@ cogl_perspective (ClutterFixed fovy,
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{
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{
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ClutterFixed xmax, ymax;
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ClutterFixed xmax, ymax;
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ClutterFixed x, y, c, d;
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ClutterFixed x, y, c, d;
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ClutterFixed fovy_rad_half = CFX_MUL (fovy, CFX_PI) / 360;
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ClutterFixed fovy_rad_half = CLUTTER_FIXED_MUL (fovy, CFX_PI) / 360;
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GLfloat m[16];
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GLfloat m[16];
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@ -468,14 +468,14 @@ cogl_perspective (ClutterFixed fovy,
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* 2) When working with small numbers, we are loosing significant
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* 2) When working with small numbers, we are loosing significant
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* precision, hence we use clutter_qmulx() here, not the fast macro.
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* precision, hence we use clutter_qmulx() here, not the fast macro.
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*/
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*/
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ymax = clutter_qmulx (zNear, CFX_DIV (clutter_sinx (fovy_rad_half),
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ymax = clutter_qmulx (zNear, CLUTTER_FIXED_DIV (clutter_sinx (fovy_rad_half),
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clutter_cosx (fovy_rad_half)));
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clutter_cosx (fovy_rad_half)));
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xmax = clutter_qmulx (ymax, aspect);
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xmax = clutter_qmulx (ymax, aspect);
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x = CFX_DIV (zNear, xmax);
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x = CLUTTER_FIXED_DIV (zNear, xmax);
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y = CFX_DIV (zNear, ymax);
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y = CLUTTER_FIXED_DIV (zNear, ymax);
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c = CFX_DIV (-(zFar + zNear), ( zFar - zNear));
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c = CLUTTER_FIXED_DIV (-(zFar + zNear), ( zFar - zNear));
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d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
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d = CLUTTER_FIXED_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
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#define M(row,col) m[col*4+row]
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#define M(row,col) m[col*4+row]
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M(0,0) = CLUTTER_FIXED_TO_FLOAT (x);
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M(0,0) = CLUTTER_FIXED_TO_FLOAT (x);
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