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onscreen/native: Add ref to dumb buffer when using as scanout buffer
Each next and current scanout buffer has a reference on them making sure they stay alive. When dumb buffers were used on the secondary GPU state, this didn't happen, leading to crashes due to unref:ing one time too many, with backtraces such as 0) g_type_check_instance_is_fundamentally_a () 1) g_object_unref () 2) secondary_gpu_release_dumb () 3) import_shared_framebuffer () 4) update_secondary_gpu_state_post_swap_buffers () 5) meta_onscreen_native_swap_buffers_with_damage () 6) cogl_onscreen_swap_buffers_with_damage () 7) swap_framebuffer () 8) clutter_stage_cogl_redraw_view_primary () 9) clutter_stage_cogl_redraw_view () 10) _clutter_stage_window_redraw_view () 11) handle_frame_clock_frame () Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1746>
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@ -782,8 +782,7 @@ copy_shared_framebuffer_primary_gpu (CoglOnscreen *onscre
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g_object_unref (dmabuf_fb);
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g_object_unref (dmabuf_fb);
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g_clear_object (&secondary_gpu_state->gbm.next_fb);
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g_set_object (&secondary_gpu_state->gbm.next_fb, buffer);
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secondary_gpu_state->gbm.next_fb = buffer;
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secondary_gpu_state->cpu.current_dumb_fb = buffer_dumb;
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secondary_gpu_state->cpu.current_dumb_fb = buffer_dumb;
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return TRUE;
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return TRUE;
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