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removed clutter_actor_get_abs_position_units() and clutter_actor_get_abs_size_units() from public api
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@ -1,3 +1,11 @@
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2007-05-23 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.h:
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(clutter_actor_get_abs_size_units):
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(clutter_actor_get_abs_position_units):
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removed from public api
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2007-05-22 Tomas Frydrych <tf@openedhand.com>
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2007-05-22 Tomas Frydrych <tf@openedhand.com>
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* configure.ac:
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* configure.ac:
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@ -1078,28 +1078,7 @@ clutter_actor_get_size (ClutterActor *self,
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*height = clutter_actor_get_height (self);
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*height = clutter_actor_get_height (self);
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}
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}
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/**
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/*
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* clutter_actor_get_abs_position
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* @self: A #ClutterActor
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* @x: Location to store x position if non NULL.
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* @y: Location to store y position if non NULL.
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*
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* Gets the absolute position of an actor in pixels relative
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* to the stage.
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*/
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void
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clutter_actor_get_abs_position (ClutterActor *self,
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gint *x,
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gint *y)
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{
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gint32 xu, yu;
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clutter_actor_get_abs_position_units (self, &xu, &yu);
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*x = CLUTTER_UNITS_TO_INT (xu);
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*y = CLUTTER_UNITS_TO_INT (yu);
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}
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/**
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* clutter_actor_get_abs_position_units
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* clutter_actor_get_abs_position_units
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @x: Location to store x position if non NULL.
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* @x: Location to store x position if non NULL.
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@ -1110,7 +1089,7 @@ clutter_actor_get_abs_position (ClutterActor *self,
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*
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*
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* Since: 0.4
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* Since: 0.4
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*/
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*/
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void
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static void
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clutter_actor_get_abs_position_units (ClutterActor *self,
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clutter_actor_get_abs_position_units (ClutterActor *self,
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gint32 *x,
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gint32 *x,
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gint32 *y)
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gint32 *y)
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@ -1153,27 +1132,27 @@ clutter_actor_get_abs_position_units (ClutterActor *self,
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}
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}
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/**
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/**
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* clutter_actor_get_abs_size:
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* clutter_actor_get_abs_position
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @width: Location to store width if non NULL.
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* @x: Location to store x position if non NULL.
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* @height: Location to store height if non NULL.
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* @y: Location to store y position if non NULL.
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*
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*
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* Gets the absolute size of an actor taking into account
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* Gets the absolute position of an actor in pixels relative
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* an scaling factors
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* to the stage.
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*/
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*/
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void
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void
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clutter_actor_get_abs_size (ClutterActor *self,
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clutter_actor_get_abs_position (ClutterActor *self,
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guint *width,
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gint *x,
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guint *height)
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gint *y)
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{
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{
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gint32 wu, hu;
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gint32 xu, yu;
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clutter_actor_get_abs_size_units (self, &wu, &hu);
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clutter_actor_get_abs_position_units (self, &xu, &yu);
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*width = CLUTTER_UNITS_TO_INT (wu);
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*x = CLUTTER_UNITS_TO_INT (xu);
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*height = CLUTTER_UNITS_TO_INT (hu);
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*y = CLUTTER_UNITS_TO_INT (yu);
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}
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}
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/**
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/*
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* clutter_actor_get_abs_size_units:
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* clutter_actor_get_abs_size_units:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @width: Location to store width if non NULL.
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* @width: Location to store width if non NULL.
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@ -1184,7 +1163,7 @@ clutter_actor_get_abs_size (ClutterActor *self,
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*
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*
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* Since: 0.4
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* Since: 0.4
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*/
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*/
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void
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static void
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clutter_actor_get_abs_size_units (ClutterActor *self,
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clutter_actor_get_abs_size_units (ClutterActor *self,
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gint32 *width,
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gint32 *width,
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gint32 *height)
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gint32 *height)
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@ -1227,6 +1206,27 @@ clutter_actor_get_abs_size_units (ClutterActor *self,
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while ((parent = clutter_actor_get_parent (parent)) != NULL);
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while ((parent = clutter_actor_get_parent (parent)) != NULL);
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}
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}
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/**
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* clutter_actor_get_abs_size:
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* @self: A #ClutterActor
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* @width: Location to store width if non NULL.
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* @height: Location to store height if non NULL.
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*
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* Gets the absolute size of an actor taking into account
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* an scaling factors
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*/
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void
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clutter_actor_get_abs_size (ClutterActor *self,
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guint *width,
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guint *height)
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{
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gint32 wu, hu;
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clutter_actor_get_abs_size_units (self, &wu, &hu);
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*width = CLUTTER_UNITS_TO_INT (wu);
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*height = CLUTTER_UNITS_TO_INT (hu);
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}
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/**
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/**
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* clutter_actor_get_width
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* clutter_actor_get_width
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@ -184,9 +184,6 @@ void clutter_actor_set_position (ClutterActor *sel
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void clutter_actor_get_abs_position (ClutterActor *self,
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void clutter_actor_get_abs_position (ClutterActor *self,
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gint *x,
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gint *x,
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gint *y);
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gint *y);
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void clutter_actor_get_abs_position_units (ClutterActor *self,
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gint32 *x,
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gint32 *y);
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guint clutter_actor_get_width (ClutterActor *self);
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guint clutter_actor_get_width (ClutterActor *self);
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guint clutter_actor_get_height (ClutterActor *self);
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guint clutter_actor_get_height (ClutterActor *self);
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@ -261,9 +258,6 @@ void clutter_actor_scalex (ClutterActor *sel
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void clutter_actor_get_abs_size (ClutterActor *self,
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void clutter_actor_get_abs_size (ClutterActor *self,
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guint *width,
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guint *width,
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guint *height);
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guint *height);
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void clutter_actor_get_abs_size_units (ClutterActor *self,
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gint32 *width,
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gint32 *height);
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void clutter_actor_get_size (ClutterActor *self,
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void clutter_actor_get_size (ClutterActor *self,
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guint *width,
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guint *width,
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guint *height);
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guint *height);
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