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Fix input and bounding shapes
For decorated windows, we don't want to apply any input shape, because the frame is always rectangular and eats all the input. The real check is in meta-window-actor, where we consider if we need to apply the bounding shape and the input shape (or the intersection of the two) to the surface-actor, but as an optimization we avoid querying the server in meta-window. Additionally, for undecorated windows, the "has input shape" check is wrong if the window has a bounding shape but not an input shape.
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@ -2015,21 +2015,28 @@ meta_window_actor_update_input_region (MetaWindowActor *self)
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meta_window_get_client_area_rect (priv->window, &client_area);
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if (priv->window->frame != NULL && priv->window->input_region != NULL)
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if (priv->window->frame != NULL)
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{
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region = meta_frame_get_frame_bounds (priv->window->frame);
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cairo_region_subtract_rectangle (region, &client_area);
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/* input_region is in client window coordinates, so translate the
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/* client area is in client window coordinates, so translate the
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* input region into that coordinate system and back */
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cairo_region_translate (region, -client_area.x, -client_area.y);
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cairo_region_union (region, priv->window->input_region);
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cairo_region_union_rectangle (region, &client_area);
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cairo_region_translate (region, client_area.x, client_area.y);
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}
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else if (priv->window->input_region != NULL)
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else if (priv->window->shape_region != NULL ||
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priv->window->input_region != NULL)
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{
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region = cairo_region_reference (priv->window->input_region);
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if (priv->window->shape_region != NULL)
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{
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region = cairo_region_copy (priv->window->shape_region);
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if (priv->window->input_region != NULL)
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cairo_region_intersect (region, priv->window->input_region);
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}
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else
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region = cairo_region_reference (priv->window->input_region);
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}
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else
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{
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@ -7771,6 +7771,17 @@ meta_window_update_input_region_x11 (MetaWindow *window)
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{
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cairo_region_t *region = NULL;
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/* Decorated windows don't have an input region, because
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we don't shape the frame to match the client windows
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(so the events are blocked by the frame anyway)
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*/
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if (window->decorated)
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{
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if (window->input_region)
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meta_window_set_input_region (window, NULL);
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return;
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}
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#ifdef HAVE_SHAPE
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if (META_DISPLAY_HAS_SHAPE (window->display))
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{
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@ -7779,17 +7790,7 @@ meta_window_update_input_region_x11 (MetaWindow *window)
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XRectangle *rects = NULL;
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int n_rects, ordering;
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int x_bounding, y_bounding, x_clip, y_clip;
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unsigned w_bounding, h_bounding, w_clip, h_clip;
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int bounding_shaped, clip_shaped;
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meta_error_trap_push (window->display);
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XShapeQueryExtents (window->display->xdisplay, window->xwindow,
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&bounding_shaped, &x_bounding, &y_bounding,
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&w_bounding, &h_bounding,
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&clip_shaped, &x_clip, &y_clip,
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&w_clip, &h_clip);
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rects = XShapeGetRectangles (window->display->xdisplay,
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window->xwindow,
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ShapeInput,
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@ -7804,10 +7805,10 @@ meta_window_update_input_region_x11 (MetaWindow *window)
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{
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if (n_rects > 1 ||
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(n_rects == 1 &&
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(rects[0].x != x_bounding ||
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rects[0].y != y_bounding ||
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rects[0].width != w_bounding ||
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rects[0].height != h_bounding)))
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(rects[0].x != 0 ||
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rects[0].y != 0 ||
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rects[0].width != window->rect.width ||
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rects[0].height != window->rect.height)))
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region = region_create_from_x_rectangles (rects, n_rects);
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XFree (rects);
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