diff --git a/cogl/cogl/cogl-pipeline.c b/cogl/cogl/cogl-pipeline.c index afbac1bb8..f90046d76 100644 --- a/cogl/cogl/cogl-pipeline.c +++ b/cogl/cogl/cogl-pipeline.c @@ -2832,10 +2832,8 @@ _cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context) { CoglPipelineState state = (COGL_PIPELINE_STATE_LAYERS | COGL_PIPELINE_STATE_USER_SHADER | - COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS); - - if (!_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST)) - state |= COGL_PIPELINE_STATE_ALPHA_FUNC; + COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS | + COGL_PIPELINE_STATE_ALPHA_FUNC); return state; } diff --git a/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c b/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c index 8a41e7f5d..0e95fb390 100644 --- a/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c +++ b/cogl/cogl/driver/gl/cogl-pipeline-fragend-glsl.c @@ -1022,10 +1022,7 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline, g_string_append (shader_state->source, " cogl_color_out = cogl_color_in;\n"); -#if defined(HAVE_COGL_GLES2) || defined (HAVE_COGL_GL) - if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEST)) - add_alpha_test_snippet (pipeline, shader_state); -#endif + add_alpha_test_snippet (pipeline, shader_state); /* Close the function surrounding the generated fragment processing */ g_string_append (shader_state->source, "}\n"); diff --git a/cogl/cogl/driver/gl/cogl-pipeline-opengl.c b/cogl/cogl/driver/gl/cogl-pipeline-opengl.c index 2309a11a2..386f4aaaf 100644 --- a/cogl/cogl/driver/gl/cogl-pipeline-opengl.c +++ b/cogl/cogl/driver/gl/cogl-pipeline-opengl.c @@ -396,29 +396,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state ( } #endif -#ifdef HAVE_COGL_GL - - if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEST)) - { - /* Under GLES2 the alpha function is implemented as part of the - fragment shader */ - if (pipelines_difference & (COGL_PIPELINE_STATE_ALPHA_FUNC | - COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE)) - { - CoglPipeline *authority = - _cogl_pipeline_get_authority (pipeline, - COGL_PIPELINE_STATE_ALPHA_FUNC); - CoglPipelineAlphaFuncState *alpha_state = - &authority->big_state->alpha_state; - - /* NB: Currently the Cogl defines are compatible with the GL ones: */ - GE (ctx, glAlphaFunc (alpha_state->alpha_func, - alpha_state->alpha_func_reference)); - } - } - -#endif - if (pipelines_difference & COGL_PIPELINE_STATE_DEPTH) { CoglPipeline *authority = diff --git a/cogl/cogl/driver/gl/gl/cogl-driver-gl.c b/cogl/cogl/driver/gl/gl/cogl-driver-gl.c index 534631708..04304aa59 100644 --- a/cogl/cogl/driver/gl/gl/cogl-driver-gl.c +++ b/cogl/cogl/driver/gl/gl/cogl-driver-gl.c @@ -56,15 +56,6 @@ _cogl_driver_gl_context_init (CoglContext *context, context->active_texture_unit = 1; GE (context, glActiveTexture (GL_TEXTURE1)); - if (_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST)) - /* The default for GL_ALPHA_TEST is to always pass which is equivalent to - * the test being disabled therefore we assume that for all drivers there - * will be no performance impact if we always leave the test enabled which - * makes things a bit simpler for us. Under GLES2 the alpha test is - * implemented in the fragment shader so there is no enable for it - */ - GE (context, glEnable (GL_ALPHA_TEST)); - if ((context->driver == COGL_DRIVER_GL3)) { GLuint vertex_array; @@ -504,7 +495,6 @@ _cogl_driver_update_features (CoglContext *ctx, if (ctx->driver == COGL_DRIVER_GL) { /* Features which are not available in GL 3 */ - COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE); COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE); }