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clutter/effect: Add paint_node vfunc
Introduce a new paint_node vfunc that, if implemented, allows the effect to add nodes to a transient paint node that is immediately painted. This is a transitional step until we have fully delegated paint node rendering. The most basic implementation of a ClutterEffect.paint_node vfunc, and also the default implementation, is with an actor node, as follows: ``` static void foo_bar_paint_node (ClutterEffect *effect, ClutterPaintNode *node, ClutterPaintContext *paint_context, ClutterEffectPaintFlags flags) { g_autoptr (ClutterPaintNode) actor_node = NULL; actor_node = clutter_actor_node_new (effect->actor); clutter_paint_node_add_child (node, actor_node); } ``` This example gives the exact same behavior of simply calling clutter_actor_continue_paint(). In the future, the paint node itself will be a parameter of clutter_actor_continue_paint() and we'll be able to simplify it event more. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
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@ -169,6 +169,8 @@
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#include "clutter-effect-private.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-paint-node-private.h"
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#include "clutter-paint-nodes.h"
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#include "clutter-private.h"
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#include "clutter-actor-private.h"
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@ -196,14 +198,29 @@ clutter_effect_real_modify_paint_volume (ClutterEffect *effect,
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return TRUE;
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}
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static void
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clutter_effect_real_paint_node (ClutterEffect *effect,
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ClutterPaintNode *node,
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ClutterPaintContext *paint_context,
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ClutterEffectPaintFlags flags)
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{
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ClutterPaintNode *actor_node;
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ClutterActor *actor;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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actor_node = clutter_actor_node_new (actor);
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clutter_paint_node_add_child (node, actor_node);
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clutter_paint_node_unref (actor_node);
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}
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static void
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clutter_effect_real_paint (ClutterEffect *effect,
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ClutterPaintContext *paint_context,
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ClutterEffectPaintFlags flags)
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{
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ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
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ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
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ClutterActor *actor;
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ClutterPaintNode *node;
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gboolean pre_paint_succeeded;
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/* The default implementation provides a compatibility wrapper for
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@ -212,11 +229,15 @@ clutter_effect_real_paint (ClutterEffect *effect,
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pre_paint_succeeded = effect_class->pre_paint (effect, paint_context);
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actor = clutter_actor_meta_get_actor (actor_meta);
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clutter_actor_continue_paint (actor, paint_context);
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node = clutter_effect_node_new (effect);
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effect_class->paint_node (effect, node, paint_context, flags);
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clutter_paint_node_paint (node, paint_context);
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if (pre_paint_succeeded)
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effect_class->post_paint (effect, paint_context);
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clutter_paint_node_unref (node);
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}
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static void
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@ -256,6 +277,7 @@ clutter_effect_class_init (ClutterEffectClass *klass)
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klass->post_paint = clutter_effect_real_post_paint;
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klass->modify_paint_volume = clutter_effect_real_modify_paint_volume;
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klass->paint = clutter_effect_real_paint;
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klass->paint_node = clutter_effect_real_paint_node;
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klass->pick = clutter_effect_real_pick;
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}
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@ -87,6 +87,10 @@ struct _ClutterEffectClass
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void (* paint) (ClutterEffect *effect,
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ClutterPaintContext *paint_context,
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ClutterEffectPaintFlags flags);
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void (* paint_node) (ClutterEffect *effect,
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ClutterPaintNode *node,
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ClutterPaintContext *paint_context,
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ClutterEffectPaintFlags flags);
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void (* pick) (ClutterEffect *effect,
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ClutterPickContext *pick_context);
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