From 3548e6da7323a69a446d92369fd5cce78a2c9336 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Mon, 13 Jan 2014 13:24:30 -0500 Subject: [PATCH] Properly set the number of components on the CoglTextureRectangle We need to set the number of components on the CoglTextureRectangle to prevent wasting too much GPU memory. As we need to do this before we call cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper, and make callers call cogl_texture_rectangle_new_with_size directly. --- src/compositor/meta-texture-rectangle.c | 30 ------------------------- src/compositor/meta-texture-rectangle.h | 7 ------ src/compositor/meta-texture-tower.c | 12 ++++------ src/compositor/meta-window-actor.c | 15 ++++++++++--- 4 files changed, 16 insertions(+), 48 deletions(-) diff --git a/src/compositor/meta-texture-rectangle.c b/src/compositor/meta-texture-rectangle.c index 450155d95..cd585b51f 100644 --- a/src/compositor/meta-texture-rectangle.c +++ b/src/compositor/meta-texture-rectangle.c @@ -26,36 +26,6 @@ #include #include "meta-texture-rectangle.h" -CoglTexture * -meta_texture_rectangle_new (unsigned int width, - unsigned int height, - CoglPixelFormat format, - unsigned int rowstride, - const guint8 *data) -{ - ClutterBackend *backend = - clutter_get_default_backend (); - CoglContext *context = - clutter_backend_get_cogl_context (backend); - CoglTextureRectangle *tex_rect; - - tex_rect = cogl_texture_rectangle_new_with_size (context, width, height); - if (tex_rect == NULL) - return NULL; - - if (data) - cogl_texture_set_region (COGL_TEXTURE (tex_rect), - 0, 0, /* src_x/y */ - 0, 0, /* dst_x/y */ - width, height, /* dst_width/height */ - width, height, /* width/height */ - format, - rowstride, - data); - - return COGL_TEXTURE (tex_rect); -} - static void texture_rectangle_check_cb (CoglTexture *sub_texture, const float *sub_texture_coords, diff --git a/src/compositor/meta-texture-rectangle.h b/src/compositor/meta-texture-rectangle.h index 7b84229f5..ba2624f52 100644 --- a/src/compositor/meta-texture-rectangle.h +++ b/src/compositor/meta-texture-rectangle.h @@ -28,13 +28,6 @@ G_BEGIN_DECLS -CoglTexture * -meta_texture_rectangle_new (unsigned int width, - unsigned int height, - CoglPixelFormat format, - unsigned int rowstride, - const guint8 *data); - gboolean meta_texture_rectangle_check (CoglTexture *texture); diff --git a/src/compositor/meta-texture-tower.c b/src/compositor/meta-texture-tower.c index 019aaf4fb..5d82addb4 100644 --- a/src/compositor/meta-texture-tower.c +++ b/src/compositor/meta-texture-tower.c @@ -359,14 +359,10 @@ texture_tower_create_texture (MetaTextureTower *tower, if ((!is_power_of_two (width) || !is_power_of_two (height)) && meta_texture_rectangle_check (tower->textures[level - 1])) { - tower->textures[level] = - meta_texture_rectangle_new (width, height, - /* data format */ - TEXTURE_FORMAT, - /* rowstride */ - width * 4, - /* data */ - NULL); + ClutterBackend *backend = clutter_get_default_backend (); + CoglContext *context = clutter_backend_get_cogl_context (backend); + + tower->textures[level] = cogl_texture_rectangle_new_with_size (context, width, height); } else { diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c index 46979bf7d..b9473d256 100644 --- a/src/compositor/meta-window-actor.c +++ b/src/compositor/meta-window-actor.c @@ -2165,9 +2165,18 @@ build_and_scan_frame_mask (MetaWindowActor *self, if (meta_texture_rectangle_check (paint_tex)) { - mask_texture = meta_texture_rectangle_new (tex_width, tex_height, - COGL_PIXEL_FORMAT_A_8, - stride, mask_data); + ClutterBackend *backend = clutter_get_default_backend (); + CoglContext *context = clutter_backend_get_cogl_context (backend); + + mask_texture = COGL_TEXTURE (cogl_texture_rectangle_new_with_size (context, tex_width, tex_height)); + cogl_texture_set_components (mask_texture, COGL_TEXTURE_COMPONENTS_A); + cogl_texture_set_region (mask_texture, + 0, 0, /* src_x/y */ + 0, 0, /* dst_x/y */ + tex_width, tex_height, /* dst_width/height */ + tex_width, tex_height, /* width/height */ + COGL_PIXEL_FORMAT_A_8, + stride, mask_data); } else {