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MetaWindowActor: keep a reference to the MetaWindow
Until the actor is destroyed, we need to have access to the MetaWindow to access some fields used for painting. Keep a strong reference to the window rather than just hoping the window will not be freed. https://bugzilla.gnome.org/show_bug.cgi?id=642787
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@ -497,6 +497,12 @@ meta_window_actor_dispose (GObject *object)
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info->windows = g_list_remove (info->windows, (gconstpointer) self);
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if (priv->window)
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{
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g_object_unref (priv->window);
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priv->window = NULL;
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}
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/*
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* Release the extra reference we took on the actor.
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*/
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@ -529,7 +535,11 @@ meta_window_actor_set_property (GObject *object,
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switch (prop_id)
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{
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case PROP_META_WINDOW:
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priv->window = g_value_get_object (value);
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{
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if (priv->window)
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g_object_unref (priv->window);
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priv->window = g_value_dup_object (value);
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}
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break;
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case PROP_META_SCREEN:
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priv->screen = g_value_get_pointer (value);
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