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2007-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: * clutter/clutter-stage.h: Add 32 padding slots; when we reach 1.0 it'll be a long road until the following ABI break. * tests/test-behave.c: Don't forget to include headers.
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@ -1,3 +1,12 @@
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2007-06-16 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.h:
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* clutter/clutter-stage.h: Add 32 padding slots; when we
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reach 1.0 it'll be a long road until the following ABI
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break.
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* tests/test-behave.c: Don't forget to include headers.
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2007-06-16 Emmanuele Bassi <ebassi@openedhand.com>
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2007-06-16 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-container.h:
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* clutter/clutter-container.h:
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@ -154,13 +154,9 @@ struct _ClutterActorClass
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void (* pick) (ClutterActor *actor,
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void (* pick) (ClutterActor *actor,
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const ClutterColor *color);
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const ClutterColor *color);
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/*< private >*/
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/* padding for future expansion */
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/* padding for future expansion */
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void (*_clutter_actor_1) (void);
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gpointer _padding_dummy[32];
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void (*_clutter_actor_2) (void);
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void (*_clutter_actor_3) (void);
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void (*_clutter_actor_4) (void);
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void (*_clutter_actor_5) (void);
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void (*_clutter_actor_6) (void);
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};
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};
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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@ -111,13 +111,9 @@ struct _ClutterStageClass
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void (* stage_state_event) (ClutterStage *stage,
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void (* stage_state_event) (ClutterStage *stage,
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ClutterStageStateEvent *event);
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ClutterStageStateEvent *event);
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/*< private >*/
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/* padding for future expansion */
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/* padding for future expansion */
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void (*_clutter_stage1) (void);
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gpointer _padding_dummy[32];
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void (*_clutter_stage2) (void);
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void (*_clutter_stage3) (void);
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void (*_clutter_stage4) (void);
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void (*_clutter_stage5) (void);
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void (*_clutter_stage6) (void);
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};
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};
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#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
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#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
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@ -1,3 +1,9 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include <clutter/clutter.h>
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static void
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static void
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