diff --git a/.vimrc b/.vimrc deleted file mode 100644 index 899811a2f..000000000 --- a/.vimrc +++ /dev/null @@ -1,5 +0,0 @@ -set tabstop=8 -set softtabstop=2 -set shiftwidth=2 -set expandtab -set cinoptions=>4,n-2,{2,^-2,:0,=2,g0,h2,t0,+2,(0,u0,w1,m1 diff --git a/COPYING b/COPYING deleted file mode 100644 index 1a61f8e74..000000000 --- a/COPYING +++ /dev/null @@ -1,107 +0,0 @@ -Most of Cogl is licensed under the terms of the MIT license. - -A few exceptions are: -- We have a copy of the GLU tesselator in cogl-path/tesselator which - is licensed under the SGI Free Software License B, version 2.0 - - This license is essentially identical to the MIT license with - the option to refer to a web address for a copy of the notice - in documentation. -- cogl-point-in-poly.c is under a 3 clause BSD license -- stb_image.c is public domain. - -Please see individual files for details. - -deps/glib is licensed under the LGPL (please see individual files for -details and deps/glib/COPYING for a copy of the LGPL license) This -code is only referenced when building Cogl with the --standalone -configure option. - --- -The MIT License - -Copyright (C) 2007,2008 OpenedHand -Copyright (C) 2009-2014 Intel Corporation. -Copyright (C) 2010,2012 Red Hat, Inc. -Copyright (C) 1999-2005 Brian Paul All Rights Reserved. -Copyright (C) 2011,2012 Collabora Ltd. -Copyright (c) 2008-2011 Kristian Høgsberg - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - --- -SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - -Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice including the dates of first publication and -either this permission notice or a reference to -http://oss.sgi.com/projects/FreeB/ -shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - -Except as contained in this notice, the name of Silicon Graphics, Inc. -shall not be used in advertising or otherwise to promote the sale, use or -other dealings in this Software without prior written authorization from -Silicon Graphics, Inc. - - --- -The BSD license used in cogl-point-in-poly.c: - -Copyright (c) 1970-2003 Wm. Randolph Frianklin - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -1. Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimers. -2. Redistributions in binary form must reproduce the above - copyright notice in the documentation and/or other materials - provided with the distribution. -3. The name of W. Randolph Franklin may not be used to endorse or - promote products derived from this Software without specific - prior written permission. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index 146a95837..000000000 --- a/ChangeLog +++ /dev/null @@ -1,20 +0,0 @@ -Cogl does not distribute a static Changelog with releases because we feel that -the Git log does a better job of tracking all the detailed source code changes -that are made to Cogl. - -If you just want a high level overview of what has changed between Cogl -releases then please see the NEWS file that we distribute. - -You can clone Cogl via Git using: - -$ git clone git://git.gnome.org/cogl.git - -You can see the log using: - -$ git log - -Or you can look at the log for a particular release by specifying -a release tag name like: - -$ git log 1.7.2 - diff --git a/Makefile.am b/Makefile.am index 8fbb3a049..25f12fffc 100644 --- a/Makefile.am +++ b/Makefile.am @@ -19,7 +19,6 @@ SUBDIRS += tests ACLOCAL_AMFLAGS = -I build/autotools ${ACLOCAL_FLAGS} EXTRA_DIST = \ - README.in \ config-custom.h # .changelog expects these to be initializes diff --git a/NEWS b/NEWS deleted file mode 100644 index c7dfab084..000000000 --- a/NEWS +++ /dev/null @@ -1,1452 +0,0 @@ -Cogl 1.22.0 2015-09-16 - - • List of changes since Cogl 1.21.2 - - » Improvements in handling errors in the KMS winsys [#754540] - » Fix crashers in Wayland and GLX winsys [#754667, #754888] - -Many thanks to: - - Ray Strode - Lionel Landwerlin - Chao-Hsiung Liao - -Cogl 1.21.2 2015-08-21 - - • List of changes since Cogl 1.20.0 - - » Add X11-specific API for retrieving the renderer's visual - » Improvement to the MSVC build - » Support KMS drivers without page flip - » Do not use deprecated OpenGL API with the GL3 driver - -Many thanks to: - - Chun-wei Fan - Cédric Valmary - Jasper St. Pierre - Adel Gadllah - Marek Chalupa - Ray Strode - Robert Bragg - Rui Matos - Samir Ribic - Ting-Wei Lan - -Cogl 1.20.0 2015-03-23 - - • List of changes since Cogl 1.18.2 - - » Support for "quad buffer" based stereo rendering - » Support for Mir window system - » A number of updates for the Wayland support - » Improved vblank sync when using glXWaitForMSC - -Many thanks to: - - Marco Trevisan (Treviño) - Owen W. Taylor - Robert Bragg - Rui Matos - Adel Gadllah - Chris Wilson - Necdet Yücel - Sebastian Rasmussen - Seong-ho Cho - Ting-Wei Lan - -Cogl 1.18.2 2014-06-03 - - • List of changes since Cogl 1.18.0 - - » MSVC updates - » KMS improvements for use by GNOME Shell - » EGL backend improvement to avoid creating a dummy surface if - driver supports EGL_KHR_surfacless_context extension - » cogl-x11-tfp example fixes - - • Gnome Bugzilla bugs closed since 1.18.0: - - #728064 - New AtlasTextures should keep designated atlas alive - #728628 - Fails to link from C++ applications due to excessive - symbol mangling - #728978 - Don't set EGL_PLATFORM - #728979 - Call swap notify handler even when pageflip ioctl fails - #730536 - Add apis needed for mutters compositor bypass - -Many thanks to: - - Chun-wei Fan - Neil Roberts - Adel Gadllah - Kristian Høgsberg - Emanuele Aina - Felix Riemann - -Cogl 1.18.0 2014-03-21 - - • List of changes since Cogl 1.17.4 - - » The license has been changed to the MIT license. This is more - permissive than the previous LGPLv2 license and is still - compatible with the GPL and LGPL. For more background on why we - decided to make this change please see the following post on the - mailing list: - http://lists.freedesktop.org/archives/cogl/2013-December/001465.html - » GObject introspection support has been greatly improved. - » Add cogl_kms_renderer_set_kms_fd to make the KMS backend use a - non-default GPU. - » Fix a hang in the Wayland backend if it can't find some globals - that it needs. - » Add cogl_gst_video_sink_get_natural_size to query a suggested size - for a Cogl-GST sink - » Add API to query the EGL and GLX contexts. This is intended to be - used to make a shared GL context. - » Fix advertising the deprecated buffer age feature flag on EGL. - » Add a new non-deprecated feature flag for the buffer age. - » Fix a bug with allocating textures in Cogl-GST. - » Fix a bug with the cogl-basic-video-player example where it would - try to use non-existant mipmaps. - » Fix selecting the GL driver in the SDL2 winsys. - » Updates to the MSVC build files. - - • Gnome Bugzilla bugs closed since 1.17.4: - - #724992 - get the opengl context from cogl - -Many thanks to: - - Chun-wei Fan - Robert Bragg - Lionel Landwerlin - Jasper St. Pierre - Wylmer Wang - -Cogl 1.17.4 2014-02-20 - - • List of changes since Cogl 1.17.2 - - » cogl-gst now ensures that sampled video fragments are always - pre-multiplied with the alpha component. - » cogl-gst now has NV12 format support. - » The cogl-basic-video-player example can now be passed an - custom gstreamer pipeline description, as long as it contains - a coglsink element. - » The -experimental-2.0 pkg-config files now all depend on - cogl-2.0-experimental instead of cogl-1.0. - - • Gnome Bugzilla bugs closed since 1.17.2: - - #712832 - video-sink: Add NV12 shader support - #719741 - GLX winsys: fix feature handling for INTEL_swap_event - #722765 - Fix the exported symbols regular expression in cogl-path - #723530 - cogl-pipeline: SEGV in _cogl_pipeline_fragend_glsl_end - -Many thanks to: - - Neil Roberts - Lionel Landwerlin - Andreas Oberritter - Daniel Korostil - Emmanuele Bassi - Kjartan Maraas - Owen W. Taylor - -Cogl 1.17.2 2014-01-20 - - • List of changes since Cogl 1.16.0 - - » Textures are now allocated lazily. This means the textures can - optionally be configured with extra API before data is uploaded to - them. - » The internal format for textures has been replaced with a simpler - property to just set the number of components that will be - required when sampling. - » Depth writing can now be disabled per-framebuffer as well as on - the CoglPipeline. - » The interface typedefs such as CoglTexture, CoglFramebuffer and - CoglBitmap etc are now defined as void so that it is no longer - necessary to use type-cast macros when passing them to interface - methods. - » YV12/I420 support in cogl-gst is fixed. - » Added support for red-green 2-component textures. - » The cache of GLSL shaders is now garbage collected when it gets - too large. - » cogl_framebuffer_push_path_clip is fixed. - » cogl-path is now split out into a separate library. - » New function cogl_wayland_texture_set_region_from_shm_buffer to - update a texture from a Wayland SHM bufffer. - » The pkg-config files for cogl-gst and cogl-gles2 have new more - consistent names. - - • Gnome Bugzilla bugs closed since 1.16.0: - - #706808 - "Unable to locate required kms libraries" message is really - uninformative - #709827 - Add API to control per-FB depth writing - #710135 - Fix build on big endian - #710926 - Build fails without declaration of wl_resource - #712562 - Fixes for the journal - #712830 - Add COGL_PIXEL_FORMAT_U_V - #719546 - cogl-framebuffer: Fix a potential NULL pointer dereference - #719582 - cogl-framebuffer: Don't mark the clear clip dirty from the - journal - #720287 - cogl-path: Export cogl_clip_push_from_path - #721450 - Re-enable swap_region for mesa 10.1+ llvmpipe / swrast - -Many thanks to: - - Robert Bragg - Jasper St. Pierre - Adel Gadllah - Lionel Landwerlin - Chun-wei Fan - Colin Walters - Emilio Pozuelo Monfort - Hans Petter Jansson - -Cogl 1.16.0 2013-09-23 - - • List of changes since Cogl 1.15.10 - - » MSVC build updates - » Correctly mark CoglAtlasTexture api as public - » Lots of gtk-doc/introspection annotation fixes - - • Gnome Bugzilla bugs closed since 1.15.10: - - #704750 - egl: don't bind the wayland display if the extension is - not available - -Many thanks to: - - Lionel Landwerlin - Robert Bragg - Chun-wei Fan - Giovanni Campagna - Neil Roberts - -Cogl 1.15.10 2013-09-02 - - • List of changes since Cogl 1.15.8 - - » Added API to set the onscreen template on a CoglDisplay outside of - the constructor. - » Added public API to configure the layout of displays when using - the KMS winsys. - » Added a cogl_point_coord builtin variable for snippets which can - be used to render point sprites in more dynamic ways. - » cogl_texture_new_with_size now returns NULL on failure. This - behaviour was accidentally changed in 1.14.0. - » Fixed a problem with setting the precision specifiers on GLES2 - which was causing a lot of problems with the latest Mesa. - » Added a “webgl” driver to manage the differences in GLES2 when - compiling with emscripten. - » Fixed a bug with paths which was causing Clutter's texture-fbo - test to crash. - » Some issues with introspecting the cogl-pango API were fixed. - » Added an example using point sprites. - » Build fixes for building with MinGW32. - » Updates to the MSVC build files. - » Documentation fixes to the snippets API. - - • Gnome Bugzilla bugs closed since 1.15.8: - - #705837 - kms: add public API to override the default configuration - of outputs - -Many thanks to: - - Chun-wei Fan - Robert Bragg - Jasper St. Pierre - Damien Lespiau - Giovanni Campagna - -Cogl 1.15.8 2013-08-20 - - • List of changes since Cogl 1.15.6 - - Brown bag release to fix a problem with including cogl-path.h from - cogl.h that meant only code defining - COGL_ENABLE_EXPERIMENTAL_2_0_API would get access to the CoglPath - API. - - We now ignore whether COGL_ENABLE_EXPERIMENTAL_2_0_API is defined so - clutter which does define it will see the api and so will clutter - users that don't define it. - -Cogl 1.15.6 2013-08-19 - - • List of changes since Cogl 1.15.4 - - » Fixed runtime selection of egl-kms backend - » Split out the CoglPath api in-line with cogl master to reduce - divergence, but updated to not break the 1.x API/ABI - » Reverted the semantic change to cogl_offscreen_new_to_texture to - make it synchronously allocate as it did in cogl-1.14. A - replacement cogl_offscreen_new_with_texture api has been - introduced to support the asynchronous allocation behaviour - required to allow configuration of a framebuffer before - allocation. - » Fixed a problem with binding attribute locations with desktop GL - drivers, required to work with the latest Mesa. - » Some configure.ac documentation fixes - » In cogl-gst we make sure to only emit the "pipeline-ready" signal - once the new textures have actually been uploaded. - » Various MSVC build fixes - - Note: we took some care to try and avoid breaking the ABI and - chaning the soname relative to the last 1.15.4 snapshot. - - • Gnome Bugzilla bugs closed since 1.15.4: - - #703500 - 49 Conform Tests Regressed (FAIL) - #703174 - Crash when switching user with gnome 3.8 using nvidia drivers - #705836 - egl-kms: set the EGL_PLATFORM explicitly - #705591 - SIGSEGV in various conformance tests on wayland - -Many thanks to: - - Chun-wei Fan - Neil Roberts - Robert Bragg - Adel Gadllah - Fan Chun-wei - Giovanni Campagna - Lionel Landwerlin - -Cogl 1.15.4 2013-07-30 - - • List of changes since Cogl 1.15.2 - - » Added experimental API to directly expose atlas textures. - » Added new_from_file/data/bitmap APIs for sliced textures. - » Added new_from_file APIs for 2D textures. - » Added cogl_primitive_draw as a new name for the - cogl_framebuffer_draw_primitive function. - » Removed the attribute drawing APIs. Instead applications should - create a primitive and draw that. - » Fixed bug where Cogl would busy-wait with 100% CPU if the Wayland - compositor is closed. - » The COGL_FRAME_EVENT_SYNC events are now sent based on the frame - callback with the Wayland backend. - » New cogl_gst_video_sink_is_ready() function to determine whether a - Cogl-GST video sink is ready to have the pipeline queried. - » Fixed a potential bug with the blending enabled state when copying - a pipeline. - » Fixed detecting the Mesa vendor when GL 3 is used. - » Fixed a reference leak on the CoglRenderer. - » Fixes to the Visual Studio build files. - -Many thanks to: - - Robert Bragg - Chun-wei Fan - Damien Lespiau - -Cogl 1.15.2 2013-07-09 - - • List of changes since Cogl 1.14.0 - - » Lots of Wayland backend work, including updated compositor support - » Updated cogland, a simple example wayland compositor using Cogl - » Made the onscreen resize callback work the same as the frame callback - » New cogl_onscreen_swap_buffers_with_damage api - » New fence API - » New Emscripten support (only basic at the moment) - » Improved blend state tracking - » New cogl_onscreen_add_dirty_callback() api for window systems - that need to notify application of dirty/damaged regions that must - be redrawn by the application - » Started adding internal unit tests to complement the conformance - tests - » New support for per-vertex point sizes - » New cogl-gst sub-library added enabling gstreamer integration into - Cogl based applications. Notably the design is compatible with - applications adding custom shader snippets to a CoglPipeline that - handles video sampling so application will be able to chain - together shader based affects without requiring intermediate - renderers. - » Adds HSL color conversion apis - » The Conformance test suite can now be installed with a .test file - enabling them to be run by the gnome-desktop-testing-runner for example. - - • Bugzilla bugs closed since 1.14.0: - - #691752 - add fence/sync API - #696730 - Compile failure with 1.14.0 due to extra arg in bitmap functions - #697330 - Fails to build with the gold linker due to missing reference to libm - #699431 - [PATCH] xlib: Don't crash just because the display doesn't expose RANDR - #700088 - compile failure: 'wayland_surface' has incomplete type - #702570 - cogl 1.16: Regression with event propagation in champlain - #702942 - Install conformance tests - #702999 - undefined reference to `wl_buffer_is_shm' - #703553 - Add support for automake 1.14 - -Many thanks to: - - Neil Roberts - Robert Bragg - Andreas Oberritter - Chris Cummins - Damien Lespiau - Emanuele Aina - Plamena Manolova - Roy.Li - Adam Jackson - Daniel Stone - Inaki Larranaga Murgoitio - Lionel Landwerlin - Matthias Clasen - Milo Casagrande - Rico Tzschichholz - Yosef Or Boczko - -Cogl 1.14.0 2013-03-25 - - • List of changes since Cogl 1.13.4 - - » New snippet hook location for adding global definitions that can - be shared amongst other snippets. - » Fixed some cases where it's not possible to reference the builtin - cogl_sampler* uniforms from a snippet. - » Fixes for building on Visual Studio. - » Fixed a problem with the workaround for the viewport bug in Mesa - which could leave a broken scissor when switching between - different sized framebuffers. - » Fix some cases where the depth buffer wouldn't get cleared in - cogl_framebuffer_clear*. - » Fix for leaking pipelines and textures when a pipeline is copied - but all of its layer properties are replaced. - » Fix for interleaving snippets with different hook points. - » The Cogland example Wayland compositor has been updated to the - Wayland 1.0 API. - - • Bugzilla bugs closed since 1.13.4: - - #686770 - _cogl_bitmap_unbind: assertion failed: (bitmap->bound) - for gnome-shell on nexus 7 - #694537 - Fails to compile if the EGL stack doesn't implement - KHR_create_context - #694657 - cogl-buffer: Stop warning spam running in sw rendering - -Many thanks to: - - Chun-wei Fan - Robert Bragg - Gheyret Kenji - Ján Kyselica - Bastien Nocera - Duarte Loreto - Milo Casagrande - Pavol Klačanský - Plamena Manolova - Tomeu Vizoso - -Cogl 1.13.4 2013-02-21 - - • List of changes since Cogl 1.13.2 - - » New CoglOutput API to query information about displays. - » New API for querying frame timing information in a frame callback. - » New API for querying the buffer age of an onscreen framebuffer. - » Fixed building the GLES2 driver without the GL driver. - » Fixed X errors when Cogl is used after an onscreen is destroyed. - » Fixed API used by Clutter-GST to query the number of texture units. - » Fixed the soname for the libcogl-pango2 library - » Fixed building with MinGW32 - - • Bugzilla bugs closed since 1.13.2: - - #669122 - Clipped redraws and tearing - #692420 - Build fails on Mac OS Mountain Lion: - error: 'GL_NUM_EXTENSIONS' undeclared - #693360 - cogl-pango: Fix some doc/introspection comments - #693612 - cogl-pango: wrong rendering on the second line of an - underlined layout - #693696 - Fix startup with gnome-shell and cogl-1.14 - #693894 - COGL_TEST_ONSCREEN=0 results in onscreen conformance testing - #694164 - Don't use GL_MAP_INVALIDATE_RANGE_BIT on READ_BIT buffers - -Many thanks to: - - Robert Bragg - Owen W. Taylor - Jasper St. Pierre - Piotr Drąg - Adam Jackson - Adel Gadllah - Daniel Martinez - Gheyret Kenji - Jerome Glisse - -Cogl 1.13.2 2013-01-21 - - • List of changes since Cogl 1.12.2 - - » Adds support for texture based depth buffers - » Lots of internal re-working to enable non-GL based drivers - » Added a stub, NOP driver that can be useful for profiling - » cogl_texture_rectangle_new_from_foreign() make public - » cogl_debug_matrix_print() debug api added - » Added support for building Cogl without a Glib dependency - (we'd like to support Cogl with emscripten/NaCl with minimal - dependencies) - » Unified a lot of gles 2.0 and gl driver support - » Added OpenGL 3.1 core profile support - » Lots of gtk-doc annotation fixes - » cogl_buffer_map_range() api added - » Improved SDL 2 support - » Added cogl_sdl_onscreen_get_window() api - » Much improved out-of-memory error reporting - » Added support for constant attributes - » Lots of internal work to avoid referencing a global context - » Added a new CoglMatrixStack api - » Enabled lazy texture storage allocation - » Added cogl_texture_allocate() for optional explicit allocation - » Add cogl_texture_set_data() convenience api - » Various fixes for handling sliced texture - » Added cogl_framebuffer_get_depth_bits() api - - • Bugzilla bugs closed since Cogl 1.12.2 - - #685915 - Screenshot API is broken on big-endian - #690891 - Support Automake 1.13 - #691945 - _cogl_unpack_uint{8,16}_t - -Many thanks to: - - Damien Lespiau - Robert Bragg - Neil Roberts - Adel Gadllah - Rico Tzschichholz - -Cogl 1.12.2 2013-01-04 - - • List of changes since Cogl 1.12.0 - - » Lots of MSVC build updates - » Fix GL_ARB_shader_objects terminator mitigating potential crash - » Fix to only allow CoglGLES2 context creation with GLES2 driver - » Use right context when pushing a CoglGLES2 context to an onscreen - » Port to new Wayland 1.0 protocol - » Don't set SDL_GL_DOUBLEBUFFER when the swap chain has no pref - - • Bugzilla bugs closed since Cogl 1.12.0 - - #682071 - MSVC: Link to SDL when apps are built - #684917 - winsys-glx: Don'T attempt to query the vblank counter when - using indirect rendering - #689850 - [PATCH] Fix call to BlendFuncSeparate - -Many thanks to: - - Chun-wei Fan - Neil Roberts - Robert Bragg - Andika Triwidada - Adam Jackson - Alexander Shopov - Aurimas Černius - Ihar Hrachyshka - Marek Černocký - Milo Casagrande - Rafael Ferreira - Rob Bradford - Rūdolfs Mazurs - Tom Tryfonidis - Unticha Pramgoed - Мирослав Николић - -Cogl 1.12.0 2012-09-24 - - • List of changes since Cogl 1.11.4 - - » MSVC build updates to fix building with SDL support - » Lots of translation updates - - • List of bugs fixed since Cogl 1.11.6 - - #682071 - Fix Visual C++ build when using the SDL winsys - -Many thanks to: - - Dr.T.Vasudevan - Alexander Shopov - Ani Peter - Ask H. Larsen - Carles Ferrando - Chun-wei Fan - Gil Forcada - Mario Blättermann - Nishio Futoshi - Rajesh Ranjan - Robert Bragg - YunQiang Su - Yuri Myasoedov - -Cogl 1.11.6 2012-09-17 - - • List of changes since Cogl 1.11.4 - - » Support latest libgbm api - » Improve error handling for cogl_texture_2d_new_from_foreign - » Avoid referencing contexts internally so Android - applications can reliably destroy the resources of a context without - us needing to introduce api to break internal circular references. - » More work to reduce our dependence on a global context internally. - » Recognize the latest Mesa GL vendor strings and the "Software - Rasterizer" renderer string. - » Improved cogl-gles2 support by not depending on drivers allowing - multiple vertex shaders in one program which isn't actually meant - to be supported in GLES 2.0 anyway. (We were lucky before because - Mesa happened to allow this but it doesn't work with other vendor - drivers.) - - • List of bugs fixed since Cogl 1.11.4 - - #683414 - memory corruption when freeing layer cache - #683818 - Need to pick up new Mesa strings - #683083 - Fix textures[] index - -Many thanks to: - - Robert Bragg - Neil Roberts - Alban Browaeys - Alexander Larsson - Bruce Cowan - Daniel Stone - Gabor Kelemen - Ihar Hrachyshka - Marek Černocký - Piotr Drąg - -Cogl 1.11.4 2012-09-03 - - • List of changes since Cogl 1.11.2 - - » Fix the pkg-config requires for cogl-gles2 - » Fix where we install cogl-gles2 headers - » Updates for the MSVC build - » Fix texture sub-region uploads when we don't have - GL_EXT_unpack_subimage - » Update the KMS winsys backend to the latest libgbm api - » Fix a leak of primitive indices - » Added a UProf profiling timer around journal discard code - » Enabled UProf profiling support to test-journal - - • List of bugs fixed since Cogl 1.11.2 - - #682340 - Trivial build fix - -Many thanks to: - - Robert Bragg - Chun-wei Fan - Piotr Drąg - Tomeu Vizoso - A S Alam - Andika Triwidada - Aurimas Černius - Duarte Loreto - Fran Diéguez - Krishnababu Krothapalli - Neil Roberts - Nilamdyuti Goswami - Patrick Welche - Sjoerd Simons - Tom Tryfonidis - -Cogl 1.11.2 2012-08-14 - - • List of changes since Cogl 1.10.0 - - » Adds cogl_framebuffer_{fill,stroke}_path APIs consistent with - other Cogl drawing APIs that replace cogl_path_fill/stroke(). - » Switch from using glib types such as guint32/guint16/guint8 to - using equivalent stdint.h types. - » Adds a micro-benchmark for the journal - » Optimized the matrix stack so we can take immutable references - of a matrix stack for logging into the journal more efficiently - than having to copy large matrices for each journaled rectangle. - » Added COGL_VERSION_{MAJOR,MINOR,MICRO} macros and - COGL_VERSION_CHECK macros for applications to test what version - of Cogl they are compiled against. - » Allow creation of non power of two (npot) CoglTexture2D textures - with only basic npot support, not including repeating or mipmap - support. - » Enable use of the GL_STREAM_DRAW buffer update hint on GLES 2.0 - » Fix building Cogl with --disable-gl - » Added support for the WebOS version of SDL which supports access - to GLES 1.1 and GLES 2.0 - » Adds cogl_matrix_init_translation to provide a more efficient - way to initialize a matrix representing a translation without - need to multiply matrices. - » Various documentation fixes for CoglQuaternion and CoglEular - » Updates for the MSVC build - » Added GPU architecture detection capabilities so we can - differentiate drivers based on the hardware vendor, and the - actual architecture of the GPU, such as deferred vs immediate - mode. - » Fix framebuffer initialization to ensure swaps are throttled by - default. - » Fix flushing of the depth state for some cases. - » Ported test-atlas-migration to be a standalone Cogl test - » Added GLES 2.0 API integration support so that existing GLES 2.0 - based code can easily be integrated within Cogl based - applications. For example this is being used by webkit-clutter to - add WebGL support. - » Added an optional libcogl-gles2 sub-library that provides a full - GLES 2.0 api api to really lower the barrier as much as possible - for being able to integrate existing GLES 2.0 based code into - Cogl applications. - » Adds a Cogl GLES 2.0 Gears example application to test the GLES - 2.0 integration support. - » Fix a bug with disabling of Cogl's debugging features. - » Added api to directly convert a Eular to a Quaternion. - » Improve the wireframe debug option to work when a vertex shader - is in use. - » Added support for SDL2 which supports GLES 2.0 - » Support the original GLSL extensions which had some different - function names. - » Avoid using eglGetProcAddress for core symbols which isn't allowed - by the EGL spec and causes problems on Android. - » Adds cogl_android_bitmap_new_from_asset() API to load images from - Android assets. - » Adds support for resizable onscreen framebuffers. - » Avoids implicitly including the EGL headers when including cogl.h - » Adds cogl.conf and environment variables to allow disabling the - use of specific GL extensions; for example if the implementation - is known to be buggy on a given system. - - • List of bugs fixed since Cogl 1.10.0 - - #660617 - Porting of clutter tests - #672533 - Quartz image option causes compile error - #673137 - Grab the current window -> Screenshot is mirrored - #674208 - [PATCH] disable sub-buffer copies on software Mesa - #675119 - unable to build the latest version due to two bugs - #677078 - GLSL detection not working for Intel GMA3150 chipset - #678316 - remove unneeded check for libdrm - #680124 - Quartz Image option , memory not zeroed before loading? - #681285 - Support building with automake 1.12.x - -Many thanks to: - - Neil Roberts - Robert Bragg - Damien Lespiau - Chun-wei Fan - Tomeu Vizoso - Carles Ferrando - Chao-Hsiung Liao - Bruno Brouard - Christian Kirbach - Daniel Mustieles - Fran Diéguez - Gil Forcada - Marek Černocký - Matej Urbančič - Yaron Shahrabani - Мирослав Николић - Adel Gadllah - Alexander Shopov - Andika Triwidada - Antoine Jacoutot - Daniel Nylander - Gabor Kelemen - Hajime Taira - Ihar Hrachyshka - Jordi Serratosa - Kjartan Maraas - Krishnababu Krothapalli - Kristjan SCHMIDT - Luca Bruno - Mario Blättermann - Nilamdyuti Goswami - Rajesh Ranjan - Rico Tzschichholz - Rūdolfs Mazurs - Sasi Bhushan Boddepalli - Sjoerd Simons - Stef Walter - Tobias Endrigkeit - Yinghua Wang - fenghelong - Κωνσταντίνος Χόρτης - -Cogl 1.10.0 2012-03-20 - - • List of changes since Cogl 1.9.8 - - » Add cogl_framebuffer_draw_[*_]rectangle functions. These can be - used as a replacement for cogl_rectangle in the 2.0 API to avoid - the global framebuffer stack. - » Fixed flushing the point size with the GL driver when using GLSL. - » Added the missing cogl_is_onscreen and cogl_is_framebuffer functions. - » Added cogl_quaternion_init_from_quaternion and - cogl_quaternion_init_from_matrix to the public headers. - » Make cogl_has_feature available when only - COGL_ENABLE_EXPERIMENTAL_API is defined. - » Add cogl_framebuffer_read_pixels. This is a convenience wrapper - around cogl_framebuffer_read_pixels_into_bitmap to read directly - into an application's buffer. - » Added a public cogl_bitmap_new_for_data function. This can be used - for example to call cogl_framebuffer_read_pixels_into_bitmap to - read directly into an application's buffer with an unusual - rowstride. - » Visual Studio build fixes - » Translation updates - - • List of bugs fixed since Cogl 1.9.8 - - https://bugzilla.gnome.org: - - #669122 - Clipped redraws and tearing - #671984 - cogl glyph cache uses uninitialised variable. - #671985 - cogl matrix stack has a use after realloc - #672038 - Move the fallback define for GL_PACK_INVERT_MESA - #672174 - cogl_path_curve_to second parameter ignored - #672243 - Drive by leak fix when code spelunking - -Many thanks to: - - Chun-wei Fan - Robert Bragg - Dave Airlie - Matej Urbančič - Adam Matoušek - Adel Gadllah - Alexander Shopov - Bruce Cowan - Daniel Nylander - Dénes Almási - Duarte Loreto - Enrico Nicoletto - Fran Diéguez - Khoem Sokhem - Nilamdyuti Goswami - Piotr Drąg - Ray Strode - Ryan Lortie - Yuri Myasoedov - 甘霖 - -Cogl 1.9.8 2012-03-05 - - • List of changes since Cogl 1.9.6 - - » Various Visual Studio build fixes - » Correctly check for GL_EXT_packed_depth_stencil and support using - GL_OES_packed_depth_stencil on GLES2 - » Correctly handle pre-multiplied alpha conversions when reading - back texture data. - » Added cogl_renderer_{get,set}_driver functions so the underlying - driver can be chosen programmatically. - » Revamped the conformance testing framework so that it - automatically runs every test against GLES2 as well as GL and also - against all of the pipeline backends and with npot textures - disabled. - » Add a conformance test for reading back an RGBA texture as - alpha-only - » Added support for converting between all of Cogl's supported pixel - formats including pre-multiplied alpha conversions. - » Added conformance tests for converting to and from all of the - supported formats. - » Added a public cogl_framebuffer_read_pixels_into_bitmap() - function which will effective read into a CoglPixelBuffer. - » CoglPixelBuffer was changed to no longer have associated width, - height and format information and instead we will rely on - CoglBitmap to track that informations. The relationship is - analogous how CoglAttributes relate to CoglAttributeBuffers - and means for example that a CoglPixelBuffer could now be used - to hold multiple images. - » Added public cogl_bitmap_get_{width,height,format,rowstride} api - » Added a public accessor for the underlying pixel buffer of a - CoglBitmap. - » Added various missing cast macros for some buffer objects. - » Ported the Clutter based test-pixel-buffer test to be standalone. - - • List of bugs fixed since Cogl 1.9.6 - - https://bugzilla.gnome.org: - - #666184 - framebuffer: Enable a single depth and stencil buffer for GLES - #670793 - Don't use cogl_get_draw_framebuffer when flushing pipeline state - #671016 - INVALID_ENUM errors in gnome-shell - -Many thanks to: - - Neil Roberts - Chun-wei Fan - Daniel Korostil - Martin Srebotnjak - Matej Urbančič - Matic Gradišer - Мирослав Николић - -Cogl 1.9.6 2012-02-21 - - • List of changes since Cogl 1.9.4 - - » New conformance tests or tests ported from Clutter: - test-offscreen - test-primitive - test-texture-3d - » New public experimental functions: - cogl_pipeline_get_layer_texture - cogl_primitive_copy - cogl_primitive_foreach_attribute - cogl_primitive_get_indices - cogl_pipeline_get_layer_{min,max}_filter - » Added cogl_kms_renderer_get_kms_fd to get the KMS file descriptor. - » Bug fixed in the KMS support where it would crash on cleanup if it - couldn't save the CRTC state. - » Bug fixed in the Wayland compositor support where it would leak - EGLImages when creating a texture from a buffer - » The swap_buffer callback in GLX is now delayed until - cogl_poll_dispatch is called so that apps can handle it more - predictably. - » Fixes for bugs with pipelines that are trying to use a layer with - a NULL texture. - » New cogl_framebuffer_* API for drawing directly to the framebuffer - without having to push the framebuffer. Ideally we want to move - towards this style of API in future with no global stacks. - » Most of the _EXP suffixes have been removed from the experimental - API symbols in the hope that the gtk-doc unstable annotation will - be enough to distinguish these. - » Add a COGL_DEBUG=winsys option - » CoglBuffer and CoglPrimitive now take an explicit CoglContext - argument in their constructor. We want to move towards getting rid - of the global context. - » Updates to the MSVC build support. - » Add cogl_pipeline_set_layer_null_texture(). This can be used for - base pipelines instead of having to create a dummy texture. - » Fix some bugs where Cogl was assuming there is a direct mapping - between the pipeline layer number and the GL texture unit number. - » In snippets, there are now always builtin sampler uniforms for - every layer of the pipeline. This makes it easier to write GLSL - that samples arbitrary units. - » The texture lookup snippet hook now gets passed the sampler for - the unit. The snippet can use this to sample the texture multiple - times. - » Some public constants for CoglPixelFormat have been removed - (COGL_UNPREMULT_MASK, COGL_UNORDERED_MASK and - COGL_PIXEL_FORMAT_{24,32}). - » 30-bit pixel formats added. - » COGL_DEBUG=wireframes now correctly renders primitives using - vertex shader snippets. - » cogl_framebuffer_swap_buffers and friends have been renamed to - cogl_onscreen_swap_buffers. - » If the experimental 2.0 API is requested, as far as possible the - headers for the 1.0 API are no longer included. Define - COGL_ENABLE_EXPERIMENTAL_API instead if you want to mix both APIs. - - • List of bugs fixed since Cogl 1.9.4 - - https://bugzilla.gnome.org: - - #660188 - Color corruption with software rendering at 30-bit color depth - #668385 - Missing G_END_DECLS in cogl-poll.h - #668856 - Do not look for GLES2-only GLSL prototypes on GL - #668913 - The journal for an offscreen doesn't get flushed when - cogl_texture_get_data is called - #669368 - Reading back texture fails with ‘Invalid operation’ + wrong image - #669785 - Build fixes for COGL master (1.9.x) - - • Note the following conformance tests are currently failing with - the GLES2 driver but they were also failing in 1.9.4: - test_cogl_depth_test, test_cogl_sub_texture, test_cogl_texture_3d - -Many thanks to: - - Robert Bragg - Chun-wei Fan - Damien Leone - Emmanuele Bassi - Jasper St. Pierre - Chao-Hsiung Liao - Gheyret Kenji - Ihar Hrachyshka - Kasia Bondarava - Kenneth Nielsen - Kjartan Maraas - Ryan Lortie - -Cogl 1.9.4 2012-01-16 - - • List of changes since Cogl 1.9.2 - - » Visual Studio 2008/2010 project files have landed and are being actively - maintained by Chun-wei Fan - » A basic KMS (Kernel Mode Setting) backend was added so we can run fullscreen - Cogl applications without X11 on Linux. - » EGL platforms can now be selected at runtime. Although we've had the ability - select backends at runtime for a while, up until now all EGL platforms were - part of one monolithic backend and were mutually exclusive so a platform - had to be chosen at build time. - » cogl_matrix_orthographic() was added as a replacement for cogl_matrix_ortho() - since the OpenGL style of arguments for cogl_matrix_ortho() wasn't consistent - with the rest of the Cogl API. - » Experimental cogl_framebuffer_ apis were added for manipulating the - per-framebuffer modelview matrix stack. The aim is for these to replace - apis like cogl_rotate/translate/scale because those apis aren't explicitly - related to a CoglContext which we'd like to avoid so we can remove the - need for a global CoglContext. - » Experimental cogl_framebuffer apis were added for manipulating the - per-framebuffer clip stacks. - » The internal _cogl_framebuffer_flush_state() function was optimized to do - a better job of bailing out when no framebuffer state has changed, and - when state has changed the cost should now scale by the number of changes - made instead of scaling by the total range of framebuffer state that Cogl - tracks. - » Internally we finally removed _cogl_enable() which won't mean much to most - people but makes the maintainers happy. This happened as part of a rework - for how attribute state is flushed when drawing which fixed some problems - with supporting custom attributes and should improve the performance of - flushing attributes too. - » We added an experimental CoglSnippets api aiming to greatly simplify how - developers can incorporate snippets of GLSL code into the pipeline. This is - a feature that has been on the drawing board for a long time so we're - really happy that it's finally here. - - *** We'd really love to see people start to play with the snippets API and - tell us how they get on. The plan is for this API to replace all need for - developers to use the CoglProgram and CoglShader apis which are rather poor - copies of the OpenGL APIs for using GLSL which don't map well to Cogl's - design. *** - - » We've updated Cogl's client side Wayland support - » We've updated Cogl's compositor side Wayland support, including updating the - example cogland compositor. - » We added an SDL window system backend for Cogl, which provides a simple, - portable way to play with Cogl as a standalone graphics API with basic - support for input events available from SDL. See examples/cogl-sdl-hello - to see how that works. - » We added mainloop integration support to Cogl. Since we want to have the - ability to use poll() to block for events from some drivers we have introduced - apis that all Cogl applications are required to use to integrate Cogl - into their mainloop. For applications using a glib mainloop we've provided - a GSource for convenience. - - • List of bugs fixed since Cogl 1.9.2 - - https://bugzilla.gnome.org: - - #650020 - Visual C++ 2008/2010 Project files to compile Cogl and Cogl-Pango - #665190 - The conformance test wrapper scripts don't return an exit code - #665604 - Cogl needs to bind the framebuffer before calling eglSwapBuffers - #665722 - Build Fixes for COGL master branch - #665723 - Conformance tests failed (snippets, pipeline_uniforms) - #667009 - Remove DRM vblank hack - -Many thanks to: - - Neil Roberts - Chun-wei Fan - Rob Bradford - Daniel Mustieles - Fran Diéguez - Aurimas Černius - Javier Jardón - Jorge González - Joshua Lock - Seong-ho, Cho - Tomeu Vizoso - Yinghua Wang - -Cogl 1.9.2 2011-11-23 - - • List of changes since Cogl 1.8.0 - - » Fix a crash while generating ARBfp code with layers containing a - NULL texture. - » Improvements to the mingw-fetch-dependencies script to work - without first needing to find a copy of config.guess. - » Translation updates. - » Ported more conformance tests from Clutter to be standalone Cogl tests. - » Adds experimental support for EXT_discard_framebuffer extension which - is important for good performance on PowerVR graphics hardware - » Adds experimental API to enable clipping to the silhouette of an arbitrary - 2D CoglPrimitive - » Make the CoglTexture2DSliced API directly available as experimental API - » Adds a new feature checking API that's not limited to just 32 features - and also must be passed a CoglContext pointer so it's clear at what point - the features can start to be queried. - » Adds an experimental CoglMetaTexture interface that gives one simple - api for mapping meta-textures that aren't directly understood by the GPU - (such as sliced textures, atlas textures, sub textures) into low level - textures. This interface also gives us a single place to handle repeat - mode fallbacks, supporting clamp-to-edge, repeat and mirrored repeat. - » Make the CoglTextureRectangle API directly available as experimental API - » Adds experimental support for multisampling, which is where the gpu - calculates multiple samples per pixel and the final pixel is a weighted - average of those samples. For example you can expect that multisampling - with 4 samples per pixel would give similar quality to rendering at double - the resolution and then scaling that image down with texture filtering, but - the GPU can often do some tricks such that multisampling is faster than - doing that manually (known as supersampling) - » Make the CoglSubTexture API directly available as experimental API - » Added an n_indices argument to cogl_primitive_set_indices to avoid needing - to always call cogl_primitive_set_n_vertices() after using the api and - to make it less error prone to use the api. - » Ship a standalone cogl-xlib.h that must be included manually for any xlib - specific api because the Xlib headers so many numerous badly namespaced - symbols that it's not desireable to include them unless absolutely - required. - » Updated the Wayland support to work with the latest upstream interfaces. - » Add experimental CoglPipeline API for controlling the backface culling. - » Added a cogl_matrix_transpose() function - » Add experimental support for setting uniforms on a CoglPipeline. This - is in preparation for being able to associate snippets of GLSL that hook - into specific parts of the pipeline. We plan to eventually deprecate - CoglProgram but even in the meantime we would also recommend setting - uniforms on the pipeline now instead of the program. - » Adds experimental cogl_framebuffer_finish() api for explicitly synchonizing - the GPU with the CPU. - - • List of bugs fixed since Cogl 1.8.0 - - https://bugzilla.gnome.org: - - #656755 - Install the examples - #658700 - Bind the locale domain so that gettext actually works - #660184 - Running an X client causes a segfault when using software - rendering - #660387 - test-color-mask fails due to uninitialized texture data - #660617 - Porting of clutter tests - #660986 - memory leak in CoglPipeline::layers_cache - #661019 - Indices don't seem to work - #661174 - Remove inclusion of Xlib headers from Cogl headers - #662184 - Pipeline shaders often fail to link on GLES2 because of different - n_tex_coord_attribs - #662542 - The ARBfp and GLSL pipeline backends sometimes don't flush - uniforms - #663578 - _COGL_RETURN_IF_FAIL sometimes doesn't use glib - #663628 - Make the pipeline backface culling experimental public - -Many thanks too: - Robert Bragg - Neil Roberts - Luca Bruno - Chun-wei Fan - Jorge González - Rob Bradford - Fran Diéguez - Rico Tzschichholz - Yaron Shahrabani - krishnababu k - Damien Leone - Daniel Martinez Cucalon - Daniel Mustieles - Flemming Christensen - Gabor Kelemen - Gil Forcada - Ivaylo Valkov - Jasper St. Pierre - Kjartan Maraas - Matej Urbančič - Muhammet Kara - Nguyễn Thái Ngọc Duy - Nilamdyuti Goswami - Seong-ho, Cho - Simos Xenitellis - Zan Dobersek - -Cogl 1.8.0 2011-09-19 - - • List of changes since Cogl 1.7.8 - - » Started porting Cogl conformance tests from Clutter to be standalone - Cogl tests including tests for depth-state and backface culling. - » Added a new color mask conformance test - » We no longer implicitly define COGL_ENABLE_EXPERIMENTAL_2_0_API in the - cogl-2.0-experimental.pc file cflags because the way pkgconfig works makes - it hard to then consume libraries depending on cogl-2.0-experimental.pc - with Clutter. - » Made progress re-factoring cogl-pipeline.c to be more maintainable by - starting to split the code up into more manageable pieces. - » We now bind the locale dir for the Cogl domain during init - » We now track backface culling state as part of CoglPipeline. - - • List of bugs fixed since Cogl 1.7.8 - - https://bugzilla.gnome.org: - - #656442 - README points to wrong bug product - #658092 - St ::hover transitions don't act as expected - #658333 - Typo in cogl/cogl-display.h - #658700 - Bind the locale domain so that gettext actually works - #659029 - Clipping problem - #659360 - Optimization in _cogl_winsys_onscreen_swap_region causes tearing - -Many thanks too: - Neil Roberts - Matej Urbančič - Abdalrahim G. Fakhouri - Adel Gadllah - Andika Triwidada - Arash Mousavi - Bruce Cowan - Chun-wei Fan - Duarte Loreto - Emmanuele Bassi - I Felix - Ihar Hrachyshka - Ioannis Zamboukas - Laura Balbastre - Luca Ferretti - Manoj Kumar Giri - Muhammet Kara - Rudolfs Mazurs - Tiffany Antopolski - Wolfgang Stöggl - Wouter Bolsterlee - Xandru Armesto - Yinghua Wang - Yuri Myasoedov - Мирослав Николић - -Cogl 1.7.8 2011-09-05 - - • List of changes since Cogl 1.7.6 - - » Getters for the display and renderer associated with context - » Getter for the number of supported texture units during fragment - processing. (ClutterGst needs to know this for example to know if GLSL - based YUV->RGB color space conversion can be used.) - » Optimizations for the GLSL codegen for fragment processing so we can - ignore redundant layers - if for example the "REPLACE" function is used - for layer N then computing anything for previous layers is redundant. Also - if texture combining needs to sample the same texture multiple times we - now re-use the same sample instead of repeating it. - » Optimize texture uploads to a texture atlas on GLES by avoiding lots of - redundant format conversions. - » Relax the requirement to need braces around blend factors when using the - CoglBlendString syntax. Braces are only needed for factors involving a - subtraction like "(1 - SRC_COLOR[A])" - » Adds API for querying the format of a CoglFramebuffer - - • List of bugs fixed since Cogl 1.7.6 - - https://bugzilla.gnome.org: - - #656426 - Improve the generated GLSL code - #656441 - Build failure in examples - #656587 - Outdated FSF Address in code files - #657347 - Retrieve the number of texture image units - #657840 - Atlas-ed bitmaps converted too many times - #656809 - cogl 1.7.6 doesn't compile on Fedora 16/17 - -Many thanks to: - Damien Lespiau - Neil Roberts - Emmanuele Bassi - -Cogl 1.7.6 2011-08-12 -=============================================================================== - - • List of changes since Cogl 1.7.4 - - » Add an experimental cogl_matrix_look_at function - » Fix flipping the y-coordinates for cogl_framebuffer_swap_region - » Automatically allocate framebuffers on first use - » Add experimental cogl_framebuffer_clear functions - » Add a function to get the context given a framebuffer - » Add support for a cogl.conf config file - » Fix using TEXTURE_n as the source for a layer combine - » Some fixes for the WGL backend - » Add experimental API to upload a texture subregion from a CoglBuffer - - • List of bugs fixed since Cogl 1.7.4 - - https://bugzilla.gnome.org: - - #655026 - cogl-pango should not link to systemwide libcogl during make - install - #655216 - egl: Guard the feature discovery of eglCreateImage() - #655228 - Bugs in cogl-quaternion library functions - cogl_quaternion_init_from_array and - cogl_quaternion_get_rotation_axis. - #655355 - Make Cogl master work on EGL/GDL again - #655400 - cogl-pipeline-fragend-arbfp: Initialise template_pipeline - #655412 - Don't use the 'NULL' GModule to resolve GL symbols - #655510 - Access Violation (a.k.a Segfault) in cogl/driver/gl/cogl-gl.c - #655556 - Memory leak in function cogl_polygon in cogl-primitives.c - #655723 - egl-gdl: Silence a gcc warning - #655724 - egl-gdl: Don't generate cogl-display.h - #656303 - Improve cogl-pango's journal usage - #655792 - android: Commit the build.xml file - #655791 - android: Update the hello example to the latest glib-android - API change - -Many thanks to: - Robert Bragg - Damien Lespiau - Chun-wei Fan - Alexandre Rostovtsev - Kirk A. Baker - Philip Withnall - Florian Renaut - -Cogl 1.7.4 2011-07-20 -=============================================================================== - - • List of changes since Cogl 1.7.2 - - » Optimize pipeline unparent operation using embedded lists instead - of using GList API. - » Remove the old matrix operation code we had before pulling in the - mesa based code, and flatten all our matrix utilities back into one - maintainable file. - » Expose cogl_framebuffer_get_red/green/blue/alpha bits to query - the precision for a framebuffer's color channels. - » Numerous reference manual updates - » Fix some memory leaks in CoglPipeline that weren't captured in - bugzilla. - » Fix some EGL winsys issues that weren't captured in bugzilla. - » Switch to dynamically loading libGL, libGLESv2 or libGLES[v1]_CM - at runtime so it's possible to distribute a libcogl that can choose - to work with any of these at runtime. This can simplify packaging - on distros that have numerous packages that provide a platform - specific GL/GLES driver and certainly helps during the development - process when evaluating the pros-and-cons of different drivers for - a given platform. - » Clean up lots of inconsistencies with platform specific APIs, so - we follow the naming convention of cogl__object_method. - » Remove cogl_set_default_context from experimental 2.0 api, since - we are aiming to remove the default context for 2.0 - » Ensure the experimental 2.0 reference manual gets a unique - DOC_MODULE name so that distro's trying to package cogl don't end - up installing the 1.x and 2.0 manuals to the same location - » Add a program cache for the GLSL backend, a bit like we have for - the ARBfp backend. This can be a big boost in performance for some - apps depending on your platform. - » Adds dither_enable getter and setter API for CoglFramebuffer so - that Clutter doesn't need to use the GL API directly when picking. - We need to get to the point where Clutter doesn't need to link - against libGL directly so Clutter can take advantage of runtime - driver selection by Cogl. - » Use MESA_pack_invert extension in cogl_read_pixels to avoid - needing to manually flip pixel data read in bottom-up order to a - top-down order. - » Fix the hello example to actually clear the framebuffer at the - start of the frame instead of unintentionally relying on the driver - to have cleared the framebuffer. - - • List of bugs fixed since Cogl 1.7.2 - - https://bugzilla.gnome.org: - - #652514 - CoglPipeline could embed the list nodes for the - children directly in the CoglPipeline struct - #654440 - _cogl_winsys_context_init crash - #654718 - clutter 1.6.16 compile issues - #654593 - dlopening an unversionaed Shared Object is illegal. - -Many thanks to: - Neil Roberts - Damien Lespiau - Emmanuele Bassi - Takeshi AIHANA - -Cogl 1.7.2 2011-07-01 -=============================================================================== - - • List of changes since Cogl 1.7.0 - - » Add an example program to draw a 3D crate - - » Add experimental API to get and set the viewport on a framebuffer - without going through the implicit context. - - » Add API to select the winsys backend without having to use an - environment variable. - - » Various documentation fixes. - - » Add winsys-specific typesafe APIs to replace the old - cogl_renderer_handle_native_event functions. - - » Rename platform-specific APIs so that we consistently have - cogl__symbol_name instead of cogl_symbol_name_. - - » Fixed building against GLES. - - • List of bugs fixed since Cogl 1.7.0 - - https://bugzilla.gnome.org: - - #652672 - Typo fix in cogl-framebuffer - #653615 - cogl_release_status='snapshot' breaks linking on 64-bit - systems due to namespace conflict with ltoptions.m4 - #653229 - pipeline: Don't regenerate shaders when not changing the - number of layers - #653231 - pipeline: Don't trigger a change when binding the invalid - texture target - -Many thanks to: - Robert Bragg - Adam Jackson - Emmanuele Bassi - -Cogl 1.7.0 2011-06-10 -=============================================================================== - - • List of changes since Clutter 1.6 - - » Cogl split out into a standalone project! - - » Added native winsys backends for GLX, WGL, EGL and Android (Quartz in - progress) - » Supported EGL platforms include: NULL, X11, GDL and Wayland - - » Adds renderer,display,onscreen-template and swap-chain APIs for - writing standalone apps using the experimental 2.0 API - - » Added convenience functions cogl_matrix_view_2d_in_frustum/perspective - for setting up a Clutter style view transform for a 2d coordinate system - inside a projective perspective. - - » Added an experimental Quaternion API - - » Added an experimental Euler API - - » Re-worked the CoglPipeline depth testing state API - - » Added EGL X11 texture-from-pixmap support. - - » Added a tiny Wayland compositor (without input support) under - examples/ - - » Optimizations: - » Optimise paths that are just a rectangle - » Journal: Use a pool of vertex-arrays to avoid allocation costs. - - • List of bugs fixed since Clutter 1.6 - - http://bugzilla.clutter-project.org: - #2538 - crash in gnome-shell - #2544 - Using vertex buffers causes memory corruption when you unref the CoglHandle - #2561 - Updates to COGL sources regarding non-standard code usage - #2588 - Assertion failure in _cogl_pipeline_set_layer_texture_target - #2594 - cogl-clip-state: Adapt to experimental cogl2 API. - #2620 - _cogl_offscreen_new_to_texture_full() leaks reference when failing - - https://bugzilla.gnome.org: - #641197 - mouse events at pixel row zero are ignored - #650966 - CoglPipeline doesn't support any layers on fixed function hardware - #650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets - #651256 - configure fails for the poor sods who use dash as sh - -Many thanks to: - - Neil Roberts - Emmanuele Bassi - Damien Lespiau - James Athey - Jasper St. Pierre - Piotr Drąg diff --git a/README.in b/README.in deleted file mode 100644 index 59285700f..000000000 --- a/README.in +++ /dev/null @@ -1,177 +0,0 @@ -README for Cogl @COGL_1_VERSION@ -=============================================================================== - -Note: This file is delimited with -- markers so it is possible to split -sections out for other purposes, such as for release notes. - --- -DESCRIPTION -------------------------------------------------------------------------------- - -Cogl is a small open source library for using 3D graphics hardware for -rendering. The API departs from the flat state machine style of OpenGL and is -designed to make it easy to write orthogonal components that can render without -stepping on each others toes. - -As well as aiming for a nice API, we think having a single library as opposed -to an API specification like OpenGL has a few advantages too; like being -able to paper over the inconsistencies/bugs of different OpenGL -implementations in a centralized place, not to mention the myriad of OpenGL -extensions. It also means we are in a better position to provide utility -APIs that help software developers since they only need to be implemented -once and there is no risk of inconsistency between implementations. - -Having other backends, besides OpenGL, such as drm, Gallium or D3D are -options we are interested in for the future. - --- -REQUIREMENTS -------------------------------------------------------------------------------- - -Cogl currently only requires: - - • OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1) - • GLX, AGL, WGL or an EGL implementation - -Cogl also has optional dependencies: - - • GLib ≥ @GLIB_REQ_VERSION@ - - for gtype integration - • GDK-Pixbuf ≥ @GDK_PIXBUF_REQ_VERSION@ - - for image loading - • Cairo ≥ @CAIRO_REQ_VERSION@ - - for debugging texture atlasing (debug builds only) - -The optional Cogl Pango library requires: - • Cairo ≥ @CAIRO_REQ_VERSION@ - • PangoCairo ≥ @PANGOCAIRO_REQ_VERSION@ - -The optional Cogl GStreamer library requires: - - • GStreamer 1.0 - -On X11, Cogl depends on the following extensions - - • XComposite ≥ @XCOMPOSITE_REQ_VERSION@ - • XDamage - • XExt - • XFixes ≥ @XFIXES_REQ_VERSION@ - -For the Wayland backend, Cogl requires: - • Wayland ≥ @WAYLAND_REQ_VERSION@ - -When running with OpenGL, Cogl requires at least version 1.3 -or 1.2 with the multitexturing extension. However to build Cogl -you will need the latest GL headers which can be obtained from: - - http://www.khronos.org - -If you are building the API reference you will also need: - - • GTK-Doc ≥ @GTK_DOC_REQ_VERSION@ - -If you are building the additional documentation you will also need: - - • xsltproc - • jw (optional, for generating PDFs) - -If you are building the Introspection data you will also need: - - • GObject-Introspection ≥ @GI_REQ_VERSION@ - -GObject-Introspection is available from: - - git://git.gnome.org/gobject-introspection - -If you want support for profiling Cogl you will also need: - - • UProf ≥ @UPROF_REQ_VERSION@ - -UProf is available from: - - git://github.com/rib/UProf.git - --- -DOCUMENTATION -------------------------------------------------------------------------------- - -The 1.x stable API is documented here: - - http://developer.gnome.org/cogl/stable/ - -The 1.x development API is documented here: - - http://developer.gnome.org/cogl/1.@COGL_1_MINOR_VERSION@ - -The experimental 2.0 API is documented here: - - http://cogl3d.org/cogl2-reference/ - --- -LICENSE -------------------------------------------------------------------------------- -Most of Cogl is licensed under the terms of the MIT license. There are -also some files under the SGI Free Software License B, version 2.0, -cogl-point-in-poly.c is under a 3 clause BSD license and stb_image.c -is public domain. Please see individual files for details. - -deps/glib is licensed under the LGPL (please see individual files for -details and deps/glib/COPYING for a copy of the LGPL license) This -code is only referenced when building Cogl with the --enable-standalone -configure option. - --- -BUILDING AND INSTALLATION -------------------------------------------------------------------------------- - -Please refer to the INSTALL document. - --- -BUGS -------------------------------------------------------------------------------- - -Please report bugs here: - - http://bugzilla.gnome.org/enter_bug.cgi?product=cogl - -You will need a Bugzilla account. - -Please include the following in bug reports: - - • what system you're running Cogl on; - • which version of Cogl you are using; - • which version of GLib and OpenGL (or OpenGL ES) you are using; - • which video card and which drivers you are using, including output of - glxinfo and xdpyinfo (if applicable); - • how to reproduce the bug. - -If you cannot reproduce the bug with one of the tests that come with -Cogl's source code, it can help a lot to include a small test case -displaying the bad behaviour. - -If the bug exposes a crash, the exact text printed out and a stack trace -obtained using gdb are greatly appreciated. - --- -CONTRIBUTING -------------------------------------------------------------------------------- - -The CODING_STYLE file describes the coding style we use throughout Cogl, -please try your best to conform to this style because the consistency -really helps keep the code maintainable. - -We can accept contributions in several ways: - • Either as patches attached to bugs on bugzilla - - For this you may be interested in using git-bz. - - See http://git.fishsoup.net/man/git-bz.html for details - • You can email us patches - - For this we recommend using git-send-email - - • You can create a remote branch and ask us to pull from that for more - substantial changes. - - For this we recommend using github. - -Ideally standalone patches should be created using git format-patch since -that makes it easiest to import the patch with a commit message into a -git repository. diff --git a/autogen.sh b/autogen.sh deleted file mode 100755 index 200242332..000000000 --- a/autogen.sh +++ /dev/null @@ -1,69 +0,0 @@ -#!/bin/sh -# Run this to generate all the initial makefiles, etc. - -srcdir=`dirname $0` -test -z "$srcdir" && srcdir=. - -ORIGDIR=`pwd` - -cd $srcdir -PROJECT=Cogl -TEST_TYPE=-f -FILE=cogl/cogl.h - -test $TEST_TYPE $FILE || { - echo "You must run this script in the top-level $PROJECT directory" - exit 1 -} - -AUTOMAKE_VERSIONS="1.15 1.14 1.13 1.12 1.11" -for version in $AUTOMAKE_VERSIONS; do - if automake-$version --version < /dev/null > /dev/null 2>&1 ; then - AUTOMAKE=automake-$version - ACLOCAL=aclocal-$version - export AUTOMAKE ACLOCAL - break - fi -done - -if test -z "$AUTOMAKE"; then - echo - echo "You must have one of automake $AUTOMAKE_VERSIONS to compile $PROJECT." - echo "Install the appropriate package for your distribution," - echo "or get the source tarball at http://ftp.gnu.org/gnu/automake/" - exit 1 -fi - -# NOCONFIGURE is used by gnome-common -if test -z "$NOCONFIGURE"; then - if test -z "$*"; then - echo "I am going to run ./configure with no arguments - if you wish " - echo "to pass any to it, please specify them on the $0 command line." - fi -fi - -if test -z "$ACLOCAL_FLAGS"; then - acdir=`$ACLOCAL --print-ac-dir` - m4list="glib-2.0.m4" - for file in $m4list; do - if [ ! -f "$acdir/$file" ]; then - echo "WARNING: aclocal's directory is $acdir, but..." - echo " no file $acdir/$file" - echo " You may see fatal macro warnings below." - echo " If these files are installed in /some/dir, set the ACLOCAL_FLAGS " - echo " environment variable to \"-I /some/dir\", or install" - echo " $acdir/$file." - echo "" - fi - done -fi - -rm -rf autom4te.cache - -autoreconf -vfi || exit $? -cd $ORIGDIR || exit $? - -if test -z "$NOCONFIGURE"; then - $srcdir/configure $AUTOGEN_CONFIGURE_ARGS "$@" || exit $? - echo "Now type 'make' to compile $PROJECT." -fi diff --git a/cogl.doap b/cogl.doap deleted file mode 100644 index 25ac9be20..000000000 --- a/cogl.doap +++ /dev/null @@ -1,46 +0,0 @@ - - - - Cogl - cogl - - A hardware accelerated 3D graphics API - - Cogl is a small open source software library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. Cogl currently supports OpenGL ES 1.1/2.0 and OpenGL > 1.3 (or 1.2 if you have the GL_ARB_multitexture extension), and having Gallium or D3D backends are options for the future. - - - - - - - - C - - - - Robert Bragg - - rbragg - - - - - - Neil Roberts - - nroberts - - - - - - - - - - - diff --git a/configure.ac b/configure.ac index 81ac7356a..fe1dd8c4b 100644 --- a/configure.ac +++ b/configure.ac @@ -951,7 +951,6 @@ AC_SUBST(MAINTAINER_CFLAGS) AC_OUTPUT( Makefile -README test-fixtures/Makefile cogl/Makefile cogl/cogl-1.0.pc