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clutter/stage: Add 'pending_finish_queue_redraws' state
This will allow anyone to finish any queued redraws making their corresponding damage end up being posted to the stage views. This will allow units to check whether, so far, any updates are queued on a particular stage view. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
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@ -140,6 +140,7 @@ struct _ClutterStagePrivate
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int update_freeze_count;
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int update_freeze_count;
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gboolean needs_update;
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gboolean needs_update;
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gboolean pending_finish_queue_redraws;
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guint redraw_pending : 1;
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guint redraw_pending : 1;
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guint throttle_motion_events : 1;
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guint throttle_motion_events : 1;
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@ -3257,6 +3258,8 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
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*/
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*/
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priv->cached_pick_mode = CLUTTER_PICK_NONE;
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priv->cached_pick_mode = CLUTTER_PICK_NONE;
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priv->pending_finish_queue_redraws = TRUE;
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if (!priv->redraw_pending)
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if (!priv->redraw_pending)
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{
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{
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ClutterMasterClock *master_clock;
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ClutterMasterClock *master_clock;
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@ -3356,6 +3359,13 @@ _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entr
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static void
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static void
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clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
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clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
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{
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{
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ClutterStagePrivate *priv = stage->priv;
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if (!priv->pending_finish_queue_redraws)
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return;
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priv->pending_finish_queue_redraws = FALSE;
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/* Note: we have to repeat until the pending_queue_redraws list is
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/* Note: we have to repeat until the pending_queue_redraws list is
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* empty because actors are allowed to queue redraws in response to
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* empty because actors are allowed to queue redraws in response to
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* the queue-redraw signal. For example Clone actors or
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* the queue-redraw signal. For example Clone actors or
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