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[Automatic fixed-to-float.sh change] Applies all scripted changes
This is the result of running a number of sed and perl scripts over the code to do 90% of the work in converting from 16.16 fixed to single precision floating point. Note: A pristine cogl-fixed.c has been maintained as a standalone utility API so that applications may still take advantage of fixed point if they desire for certain optimisations where lower precision may be acceptable. Note: no API changes were made in Clutter, only in Cogl. Overview of changes: - Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use the CLUTTER_FIXED_ macros. - Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped and expanded into code that works with single precision floats instead. - Uses of cogl_fixed_* have been replaced with single precision math.h alternatives. - Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for angles and math.h replacements.
This commit is contained in:
parent
53ba8bd92c
commit
3336359abb
50
cogl-color.h
50
cogl-color.h
@ -70,20 +70,20 @@ void cogl_color_set_from_4d (CoglColor *dest,
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/**
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* cogl_color_set_from_4x:
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* @dest: return location for a #CoglColor
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* @red: value of the red channel, between 0 and %COGL_FIXED_1
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* @green: value of the green channel, between 0 and %COGL_FIXED_1
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* @blue: value of the blue channel, between 0 and %COGL_FIXED_1
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* @alpha: value of the alpha channel, between 0 and %COGL_FIXED_1
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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* @blue: value of the blue channel, between 0 and %1.0
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* @alpha: value of the alpha channel, between 0 and %1.0
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*
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* Sets the values of the passed channels into a #CoglColor
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*
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* Since: 1.0
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*/
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void cogl_color_set_from_4x (CoglColor *dest,
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CoglFixed red,
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CoglFixed green,
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CoglFixed blue,
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CoglFixed alpha);
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float red,
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float green,
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float blue,
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float alpha);
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/**
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* cogl_color_get_red_byte:
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@ -194,52 +194,52 @@ float cogl_color_get_alpha_float (const CoglColor *color);
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* @color: a #CoglColor
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*
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* Retrieves the red channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the red channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_red (const CoglColor *color);
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float cogl_color_get_red (const CoglColor *color);
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/**
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* cogl_color_get_green:
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* @color: a #CoglColor
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*
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* Retrieves the green channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the green channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_green (const CoglColor *color);
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float cogl_color_get_green (const CoglColor *color);
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/**
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* cogl_color_get_blue:
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* @color: a #CoglColor
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*
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* Retrieves the blue channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the blue channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_blue (const CoglColor *color);
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float cogl_color_get_blue (const CoglColor *color);
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/**
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* cogl_color_get_alpha:
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* @color: a #CoglColor
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*
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* Retrieves the alpha channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the alpha channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_alpha (const CoglColor *color);
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float cogl_color_get_alpha (const CoglColor *color);
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/**
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* cogl_set_source_color:
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@ -277,24 +277,24 @@ void cogl_set_source_color4ub (guint8 red,
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/**
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* cogl_set_source_color4x:
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* @red: value of the red channel, between 0 and %COGL_FIXED_1
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* @green: value of the green channel, between 0 and %COGL_FIXED_1
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* @blue: value of the blue channel, between 0 and %COGL_FIXED_1
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* @alpha: value of the alpha channel, between 0 and %COGL_FIXED_1
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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* @blue: value of the blue channel, between 0 and %1.0
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* @alpha: value of the alpha channel, between 0 and %1.0
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*
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* Sets the source color using normalized values for each component.
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* This color will be used for any subsequent drawing operation.
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*
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* The value for each component is a fixed point number in the range
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* between 0 and %COGL_FIXED_1. If the values passed in are outside that
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* between 0 and %1.0. If the values passed in are outside that
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* range, they will be clamped.
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*
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* Since: 1.0
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*/
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void cogl_set_source_color4x (CoglFixed red,
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CoglFixed green,
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CoglFixed blue,
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CoglFixed alpha);
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void cogl_set_source_color4x (float red,
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float green,
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float blue,
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float alpha);
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G_END_DECLS
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100
cogl-path.h
100
cogl-path.h
@ -74,10 +74,10 @@ void cogl_rectangle (gint x,
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*
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* A fixed-point version of cogl_fast_fill_rectangle.
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**/
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void cogl_rectanglex (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height);
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void cogl_rectanglex (float x,
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float y,
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float width,
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float height);
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/**
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* cogl_path_fill:
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@ -136,8 +136,8 @@ void cogl_path_new (void);
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* Moves the pen to the given location. If there is an existing path
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* this will start a new disjoint subpath.
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**/
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void cogl_path_move_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_move_to (float x,
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float y);
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/**
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@ -149,8 +149,8 @@ void cogl_path_move_to (CoglFixed x,
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* location. If there is an existing path this will start a new
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* disjoint subpath.
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**/
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void cogl_path_rel_move_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_rel_move_to (float x,
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float y);
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/**
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* cogl_path_line_to:
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@ -160,8 +160,8 @@ void cogl_path_rel_move_to (CoglFixed x,
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* Adds a straight line segment to the current path that ends at the
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* given coordinates.
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**/
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void cogl_path_line_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_line_to (float x,
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float y);
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/**
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* cogl_path_rel_line_to:
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@ -171,8 +171,8 @@ void cogl_path_line_to (CoglFixed x,
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* Adds a straight line segment to the current path that ends at the
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* given coordinates relative to the current pen location.
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**/
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void cogl_path_rel_line_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_rel_line_to (float x,
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float y);
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/**
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@ -189,12 +189,12 @@ void cogl_path_rel_line_to (CoglFixed x,
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* of the arc. If you perform a move_to to the arcs start just before
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* drawing it you create a free standing arc.
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**/
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void cogl_path_arc (CoglFixed center_x,
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CoglFixed center_y,
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CoglFixed radius_x,
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CoglFixed radius_y,
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CoglAngle angle_1,
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CoglAngle angle_2);
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void cogl_path_arc (float center_x,
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float center_y,
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float radius_x,
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float radius_y,
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float angle_1,
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float angle_2);
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@ -211,12 +211,12 @@ void cogl_path_arc (CoglFixed center_x,
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* second, third and fourth control points and using current pen location
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* as the first control point.
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**/
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void cogl_path_curve_to (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed x3,
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CoglFixed y3);
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void cogl_path_curve_to (float x1,
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float y1,
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float x2,
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float y2,
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float x3,
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float y3);
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/**
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* cogl_path_rel_curve_to:
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@ -232,12 +232,12 @@ void cogl_path_curve_to (CoglFixed x1,
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* as the first control point. The given coordinates are relative to the
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* current pen location.
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*/
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void cogl_path_rel_curve_to (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed x3,
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CoglFixed y3);
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void cogl_path_rel_curve_to (float x1,
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float y1,
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float x2,
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float y2,
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float x3,
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float y3);
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/**
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* cogl_path_close:
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@ -258,10 +258,10 @@ void cogl_path_close (void);
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* coordinates. If there is an existing path this will start a new
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* disjoint sub-path.
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**/
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void cogl_path_line (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2);
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void cogl_path_line (float x1,
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float y1,
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float x2,
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float y2);
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/**
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* cogl_path_polyline:
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@ -281,7 +281,7 @@ void cogl_path_line (CoglFixed x1,
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* fashion for the rest of the vertices. (num_points - 1) segments will
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* be constructed.
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**/
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void cogl_path_polyline (CoglFixed *coords,
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void cogl_path_polyline (float *coords,
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gint num_points);
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@ -299,7 +299,7 @@ void cogl_path_polyline (CoglFixed *coords,
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* represents the Y coordinate of the first vertex, continuing in the same
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* fashion for the rest of the vertices.
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**/
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void cogl_path_polygon (CoglFixed *coords,
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void cogl_path_polygon (float *coords,
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gint num_points);
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@ -313,10 +313,10 @@ void cogl_path_polygon (CoglFixed *coords,
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* Constructs a rectangular shape at the given coordinates. If there
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* is an existing path this will start a new disjoint sub-path.
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**/
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void cogl_path_rectangle (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height);
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void cogl_path_rectangle (float x,
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float y,
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float width,
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float height);
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/**
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* cogl_path_ellipse:
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@ -328,10 +328,10 @@ void cogl_path_rectangle (CoglFixed x,
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* Constructs an ellipse shape. If there is an existing path this will
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* start a new disjoint sub-path.
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**/
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void cogl_path_ellipse (CoglFixed center_x,
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CoglFixed center_y,
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CoglFixed radius_x,
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CoglFixed radius_y);
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void cogl_path_ellipse (float center_x,
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float center_y,
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float radius_x,
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float radius_y);
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/**
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* cogl_path_round_rectangle:
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@ -346,12 +346,12 @@ void cogl_path_ellipse (CoglFixed center_x,
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* Constructs a rectangular shape with rounded corners. If there is an
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* existing path this will start a new disjoint sub-path.
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**/
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void cogl_path_round_rectangle (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height,
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CoglFixed radius,
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CoglAngle arc_step);
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void cogl_path_round_rectangle (float x,
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float y,
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float width,
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float height,
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float radius,
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float arc_step);
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G_END_DECLS
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@ -368,14 +368,14 @@ void cogl_texture_unref (CoglHandle handle);
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* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
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*/
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void cogl_texture_rectangle (CoglHandle handle,
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CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed tx1,
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CoglFixed ty1,
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CoglFixed tx2,
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CoglFixed ty2);
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float x1,
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float y1,
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float x2,
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float y2,
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float tx1,
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float ty1,
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float tx2,
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float ty2);
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/**
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* cogl_texture_polygon:
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@ -455,7 +455,7 @@ void cogl_bitmap_free (CoglBitmap *bmp);
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* significant performance boost to use this function rather than
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* calling cogl_texture_rectangle() separately for each rectangle.
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*
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* @verts should point to an array of #CoglFixed<!-- -->s with
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* @verts should point to an array of #float<!-- -->s with
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* @n_rects * 8 elements. Each group of 8 values corresponds to the
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* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
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* meaning as in cogl_texture_rectangle().
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@ -464,7 +464,7 @@ void cogl_bitmap_free (CoglBitmap *bmp);
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*/
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void cogl_texture_multiple_rectangles
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(CoglHandle handle,
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const CoglFixed *verts,
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const float *verts,
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guint n_rects);
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G_END_DECLS
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@ -264,8 +264,8 @@ struct _CoglColor
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*/
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struct _CoglTextureVertex
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{
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CoglFixed x, y, z;
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CoglFixed tx, ty;
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float x, y, z;
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float tx, ty;
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CoglColor color;
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};
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68
cogl.h.in
68
cogl.h.in
@ -143,10 +143,10 @@ void cogl_get_bitmasks (gint *red,
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* Replaces the current projection matrix with a perspective matrix
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* based on the provided values.
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*/
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void cogl_perspective (CoglFixed fovy,
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CoglFixed aspect,
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CoglFixed z_near,
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CoglFixed z_far);
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void cogl_perspective (float fovy,
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float aspect,
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float z_near,
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float z_far);
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/**
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* cogl_frustum:
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@ -162,12 +162,12 @@ void cogl_perspective (CoglFixed fovy,
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*
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* Since: 0.8.2
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*/
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void cogl_frustum (CoglFixed left,
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CoglFixed right,
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CoglFixed bottom,
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CoglFixed top,
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CoglFixed z_near,
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CoglFixed z_far);
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void cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far);
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/**
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* cogl_setup_viewport:
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@ -187,10 +187,10 @@ void cogl_frustum (CoglFixed left,
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*/
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void cogl_setup_viewport (guint width,
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guint height,
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CoglFixed fovy,
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CoglFixed aspect,
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CoglFixed z_near,
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CoglFixed z_far);
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float fovy,
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float aspect,
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float z_near,
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float z_far);
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/**
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* cogl_viewport:
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@ -227,8 +227,8 @@ void cogl_pop_matrix (void);
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* Multiplies the current model-view matrix by one that scales the x
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* and y axes by the given values.
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*/
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void cogl_scale (CoglFixed x,
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CoglFixed y);
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void cogl_scale (float x,
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float y);
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/**
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* cogl_translatex:
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@ -239,9 +239,9 @@ void cogl_scale (CoglFixed x,
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*/
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void cogl_translatex (CoglFixed x,
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CoglFixed y,
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CoglFixed z);
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void cogl_translatex (float x,
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float y,
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float z);
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/**
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* cogl_translate:
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@ -270,7 +270,7 @@ void cogl_translate (gint x,
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* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
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* rotation.
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*/
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void cogl_rotatex (CoglFixed angle,
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void cogl_rotatex (float angle,
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gint x,
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gint y,
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gint z);
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@ -293,32 +293,32 @@ void cogl_rotate (gint angle,
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/**
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* cogl_get_modelview_matrix:
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||||
* @m: pointer to a 4x4 array of #CoglFixed<!-- -->s to receive the matrix
|
||||
* @m: pointer to a 4x4 array of #float<!-- -->s to receive the matrix
|
||||
*
|
||||
* Stores the current model-view matrix in @m. The matrix is in
|
||||
* column-major order.
|
||||
*/
|
||||
void cogl_get_modelview_matrix (CoglFixed m[16]);
|
||||
void cogl_get_modelview_matrix (float m[16]);
|
||||
|
||||
/**
|
||||
* cogl_get_projection_matrix:
|
||||
* @m: pointer to a 4x4 array of #CoglFixed<!-- -->s to receive the matrix
|
||||
* @m: pointer to a 4x4 array of #float<!-- -->s to receive the matrix
|
||||
*
|
||||
* Stores the current projection matrix in @m. The matrix is in
|
||||
* column-major order.
|
||||
*/
|
||||
void cogl_get_projection_matrix (CoglFixed m[16]);
|
||||
void cogl_get_projection_matrix (float m[16]);
|
||||
|
||||
/**
|
||||
* cogl_get_viewport:
|
||||
* @v: pointer to a 4 element array of #CoglFixed<!-- -->s to
|
||||
* @v: pointer to a 4 element array of #float<!-- -->s to
|
||||
* receive the viewport dimensions.
|
||||
*
|
||||
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
|
||||
* position of the viewport and @v[2] and @v[3] get the width and
|
||||
* height.
|
||||
*/
|
||||
void cogl_get_viewport (CoglFixed v[4]);
|
||||
void cogl_get_viewport (float v[4]);
|
||||
|
||||
/**
|
||||
* cogl_clip_set:
|
||||
@ -336,10 +336,10 @@ void cogl_get_viewport (CoglFixed v[4]);
|
||||
* The rectangle is intersected with the current clip region. To undo
|
||||
* the effect of this function, call cogl_clip_unset().
|
||||
*/
|
||||
void cogl_clip_set (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void cogl_clip_set (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height);
|
||||
|
||||
/**
|
||||
* cogl_clip_set_from_path:
|
||||
@ -443,7 +443,7 @@ void cogl_enable_backface_culling (gboolean setting);
|
||||
* initial reference value is 1.0.
|
||||
*/
|
||||
void cogl_alpha_func (COGLenum func,
|
||||
CoglFixed ref);
|
||||
float ref);
|
||||
|
||||
/**
|
||||
* cogl_fog_set:
|
||||
@ -460,9 +460,9 @@ void cogl_alpha_func (COGLenum func,
|
||||
* cogl_paint_init().
|
||||
*/
|
||||
void cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far);
|
||||
float density,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_paint_init:
|
||||
|
@ -35,24 +35,24 @@
|
||||
|
||||
/* These are defined in the particular backend (float in GL vs fixed
|
||||
in GL ES) */
|
||||
void _cogl_set_clip_planes (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void _cogl_add_stencil_clip (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
void _cogl_set_clip_planes (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void _cogl_add_stencil_clip (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height,
|
||||
gboolean first);
|
||||
void _cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
guint path_size,
|
||||
CoglPathNode *path,
|
||||
gboolean merge);
|
||||
void _cogl_enable_clip_planes (void);
|
||||
void _cogl_disable_clip_planes (void);
|
||||
void _cogl_disable_stencil_buffer (void);
|
||||
void _cogl_set_matrix (const CoglFixed *matrix);
|
||||
void _cogl_set_matrix (const float *matrix);
|
||||
|
||||
typedef struct _CoglClipStack CoglClipStack;
|
||||
|
||||
@ -75,13 +75,13 @@ struct _CoglClipStackEntryRect
|
||||
CoglClipStackEntryType type;
|
||||
|
||||
/* The rectangle for this clip */
|
||||
CoglFixed x_offset;
|
||||
CoglFixed y_offset;
|
||||
CoglFixed width;
|
||||
CoglFixed height;
|
||||
float x_offset;
|
||||
float y_offset;
|
||||
float width;
|
||||
float height;
|
||||
|
||||
/* The matrix that was current when the clip was set */
|
||||
CoglFixed matrix[16];
|
||||
float matrix[16];
|
||||
};
|
||||
|
||||
struct _CoglClipStackEntryPath
|
||||
@ -89,20 +89,20 @@ struct _CoglClipStackEntryPath
|
||||
CoglClipStackEntryType type;
|
||||
|
||||
/* The matrix that was current when the clip was set */
|
||||
CoglFixed matrix[16];
|
||||
float matrix[16];
|
||||
|
||||
CoglFixedVec2 path_nodes_min;
|
||||
CoglFixedVec2 path_nodes_max;
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
guint path_size;
|
||||
CoglPathNode path[1];
|
||||
};
|
||||
|
||||
void
|
||||
cogl_clip_set (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
cogl_clip_set (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
CoglClipStackEntryRect *entry;
|
||||
CoglClipStack *stack;
|
||||
|
@ -59,17 +59,17 @@ cogl_color_set_from_4d (CoglColor *dest,
|
||||
|
||||
void
|
||||
cogl_color_set_from_4x (CoglColor *dest,
|
||||
CoglFixed red,
|
||||
CoglFixed green,
|
||||
CoglFixed blue,
|
||||
CoglFixed alpha)
|
||||
float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha)
|
||||
{
|
||||
g_return_if_fail (dest != NULL);
|
||||
|
||||
dest->red = COGL_FIXED_TO_INT (red * 255);
|
||||
dest->green = COGL_FIXED_TO_INT (green * 255);
|
||||
dest->blue = COGL_FIXED_TO_INT (blue * 255);
|
||||
dest->alpha = COGL_FIXED_TO_INT (alpha * 255);
|
||||
dest->red = (red * 255);
|
||||
dest->green = (green * 255);
|
||||
dest->blue = (blue * 255);
|
||||
dest->alpha = (alpha * 255);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -84,10 +84,10 @@ cogl_color_get_red_float (const CoglColor *color)
|
||||
return (float) color->red / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_red (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->red / 255.0);
|
||||
return ((float) color->red / 255.0);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -102,10 +102,10 @@ cogl_color_get_green_float (const CoglColor *color)
|
||||
return (float) color->green / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_green (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->green / 255.0);
|
||||
return ((float) color->green / 255.0);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -120,10 +120,10 @@ cogl_color_get_blue_float (const CoglColor *color)
|
||||
return (float) color->blue / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_blue (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->blue / 255.0);
|
||||
return ((float) color->blue / 255.0);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -138,10 +138,10 @@ cogl_color_get_alpha_float (const CoglColor *color)
|
||||
return (float) color->alpha / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_alpha (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->alpha / 255.0);
|
||||
return ((float) color->alpha / 255.0);
|
||||
}
|
||||
|
||||
void
|
||||
@ -157,10 +157,10 @@ cogl_set_source_color4ub (guint8 red,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_source_color4x (CoglFixed red,
|
||||
CoglFixed green,
|
||||
CoglFixed blue,
|
||||
CoglFixed alpha)
|
||||
cogl_set_source_color4x (float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha)
|
||||
{
|
||||
CoglColor c = { 0, };
|
||||
|
||||
|
@ -38,18 +38,18 @@
|
||||
|
||||
/* these are defined in the particular backend(float in gl vs fixed in gles)*/
|
||||
void _cogl_path_add_node (gboolean new_sub_path,
|
||||
CoglFixed x,
|
||||
CoglFixed y);
|
||||
float x,
|
||||
float y);
|
||||
void _cogl_path_fill_nodes ();
|
||||
void _cogl_path_stroke_nodes ();
|
||||
void _cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height);
|
||||
void _cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void _cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void
|
||||
cogl_rectangle (gint x,
|
||||
gint y,
|
||||
@ -62,10 +62,10 @@ cogl_rectangle (gint x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
cogl_clip_ensure ();
|
||||
|
||||
@ -116,8 +116,8 @@ cogl_path_stroke_preserve (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_move_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_move_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -132,8 +132,8 @@ cogl_path_move_to (CoglFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_move_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_rel_move_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -142,8 +142,8 @@ cogl_path_rel_move_to (CoglFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_line_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -154,8 +154,8 @@ cogl_path_line_to (CoglFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_line_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_rel_line_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -181,17 +181,17 @@ cogl_path_new (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2)
|
||||
cogl_path_line (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
{
|
||||
cogl_path_move_to (x1, y1);
|
||||
cogl_path_line_to (x2, y2);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_polyline (CoglFixed *coords,
|
||||
cogl_path_polyline (float *coords,
|
||||
gint num_points)
|
||||
{
|
||||
gint c = 0;
|
||||
@ -203,7 +203,7 @@ cogl_path_polyline (CoglFixed *coords,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_polygon (CoglFixed *coords,
|
||||
cogl_path_polygon (float *coords,
|
||||
gint num_points)
|
||||
{
|
||||
cogl_path_polyline (coords, num_points);
|
||||
@ -211,10 +211,10 @@ cogl_path_polygon (CoglFixed *coords,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
cogl_path_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
cogl_path_move_to (x, y);
|
||||
cogl_path_line_to (x + width, y);
|
||||
@ -224,20 +224,20 @@ cogl_path_rectangle (CoglFixed x,
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_arc (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y,
|
||||
CoglAngle angle_1,
|
||||
CoglAngle angle_2,
|
||||
CoglAngle angle_step,
|
||||
_cogl_path_arc (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y,
|
||||
float angle_1,
|
||||
float angle_2,
|
||||
float angle_step,
|
||||
guint move_first)
|
||||
{
|
||||
CoglAngle a = 0x0;
|
||||
CoglFixed cosa = 0x0;
|
||||
CoglFixed sina = 0x0;
|
||||
CoglFixed px = 0x0;
|
||||
CoglFixed py = 0x0;
|
||||
float a = 0x0;
|
||||
float cosa = 0x0;
|
||||
float sina = 0x0;
|
||||
float px = 0x0;
|
||||
float py = 0x0;
|
||||
|
||||
/* Fix invalid angles */
|
||||
|
||||
@ -252,11 +252,11 @@ _cogl_path_arc (CoglFixed center_x,
|
||||
a = angle_1;
|
||||
while (a != angle_2)
|
||||
{
|
||||
cosa = cogl_angle_cos (a);
|
||||
sina = cogl_angle_sin (a);
|
||||
cosa = cosf (a * (G_PI/180.0));
|
||||
sina = sinf (a * (G_PI/180.0));
|
||||
|
||||
px = center_x + COGL_FIXED_MUL (cosa, radius_x);
|
||||
py = center_y + COGL_FIXED_MUL (sina, radius_y);
|
||||
px = center_x + (cosa * radius_x);
|
||||
py = center_y + (sina * radius_y);
|
||||
|
||||
if (a == angle_1 && move_first)
|
||||
cogl_path_move_to (px, py);
|
||||
@ -279,24 +279,24 @@ _cogl_path_arc (CoglFixed center_x,
|
||||
|
||||
/* Make sure the final point is drawn */
|
||||
|
||||
cosa = cogl_angle_cos (angle_2);
|
||||
sina = cogl_angle_sin (angle_2);
|
||||
cosa = cosf (angle_2 * (G_PI/180.0));
|
||||
sina = sinf (angle_2 * (G_PI/180.0));
|
||||
|
||||
px = center_x + COGL_FIXED_MUL (cosa, radius_x);
|
||||
py = center_y + COGL_FIXED_MUL (sina, radius_y);
|
||||
px = center_x + (cosa * radius_x);
|
||||
py = center_y + (sina * radius_y);
|
||||
|
||||
cogl_path_line_to (px, py);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_arc (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y,
|
||||
CoglAngle angle_1,
|
||||
CoglAngle angle_2)
|
||||
cogl_path_arc (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y,
|
||||
float angle_1,
|
||||
float angle_2)
|
||||
{
|
||||
CoglAngle angle_step = 10;
|
||||
float angle_step = 10;
|
||||
/* it is documented that a move to is needed to create a freestanding
|
||||
* arc
|
||||
*/
|
||||
@ -308,13 +308,13 @@ cogl_path_arc (CoglFixed center_x,
|
||||
|
||||
|
||||
void
|
||||
cogl_path_arc_rel (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y,
|
||||
CoglAngle angle_1,
|
||||
CoglAngle angle_2,
|
||||
CoglAngle angle_step)
|
||||
cogl_path_arc_rel (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y,
|
||||
float angle_1,
|
||||
float angle_2,
|
||||
float angle_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -326,50 +326,50 @@ cogl_path_arc_rel (CoglFixed center_x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_ellipse (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y)
|
||||
cogl_path_ellipse (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y)
|
||||
{
|
||||
CoglAngle angle_step = 10;
|
||||
float angle_step = 10;
|
||||
|
||||
/* FIXME: if shows to be slow might be optimized
|
||||
* by mirroring just a quarter of it */
|
||||
|
||||
_cogl_path_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
0, COGL_ANGLE_FROM_DEG (360),
|
||||
0, 360,
|
||||
angle_step, 1 /* move first */);
|
||||
|
||||
cogl_path_close();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_round_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
CoglFixed radius,
|
||||
CoglAngle arc_step)
|
||||
cogl_path_round_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height,
|
||||
float radius,
|
||||
float arc_step)
|
||||
{
|
||||
CoglFixed inner_width = width - (radius << 1);
|
||||
CoglFixed inner_height = height - (radius << 1);
|
||||
float inner_width = width - (radius * 2);
|
||||
float inner_height = height - (radius * 2);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_move_to (x, y + radius);
|
||||
cogl_path_arc_rel (radius, 0,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (180),
|
||||
COGL_ANGLE_FROM_DEG (270),
|
||||
180,
|
||||
270,
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, radius,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (-90),
|
||||
COGL_ANGLE_FROM_DEG (0),
|
||||
-90,
|
||||
0,
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
@ -377,16 +377,16 @@ cogl_path_round_rectangle (CoglFixed x,
|
||||
|
||||
cogl_path_arc_rel (-radius, 0,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (0),
|
||||
COGL_ANGLE_FROM_DEG (90),
|
||||
0,
|
||||
90,
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x - inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, -radius,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (90),
|
||||
COGL_ANGLE_FROM_DEG (180),
|
||||
90,
|
||||
180,
|
||||
arc_step);
|
||||
|
||||
cogl_path_close ();
|
||||
@ -400,14 +400,14 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
CoglBezCubic *cleft;
|
||||
CoglBezCubic *cright;
|
||||
CoglBezCubic *c;
|
||||
CoglFixedVec2 dif1;
|
||||
CoglFixedVec2 dif2;
|
||||
CoglFixedVec2 mm;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
CoglFixedVec2 c4;
|
||||
CoglFixedVec2 c5;
|
||||
floatVec2 dif1;
|
||||
floatVec2 dif2;
|
||||
floatVec2 mm;
|
||||
floatVec2 c1;
|
||||
floatVec2 c2;
|
||||
floatVec2 c3;
|
||||
floatVec2 c4;
|
||||
floatVec2 c5;
|
||||
gint cindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
@ -418,16 +418,13 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
{
|
||||
c = &cubics[cindex];
|
||||
|
||||
#define CFX_MUL2(x) ((x) << 1)
|
||||
#define CFX_MUL3(x) (((x) << 1) + (x))
|
||||
#define CFX_SQ(x) COGL_FIXED_MUL (x, x)
|
||||
|
||||
/* Calculate distance of control points from their
|
||||
* counterparts on the line between end points */
|
||||
dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x;
|
||||
dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y;
|
||||
dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x;
|
||||
dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y;
|
||||
dif1.x = (c->p2.x * 3) - (c->p1.x * 2) - c->p4.x;
|
||||
dif1.y = (c->p2.y * 3) - (c->p1.y * 2) - c->p4.y;
|
||||
dif2.x = (c->p3.x * 3) - (c->p4.x * 2) - c->p1.x;
|
||||
dif2.y = (c->p3.y * 3) - (c->p4.y * 2) - c->p1.y;
|
||||
|
||||
if (dif1.x < 0)
|
||||
dif1.x = -dif1.x;
|
||||
@ -438,16 +435,13 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
if (dif2.y < 0)
|
||||
dif2.y = -dif2.y;
|
||||
|
||||
#undef CFX_MUL2
|
||||
#undef CFX_MUL3
|
||||
#undef CFX_SQ
|
||||
|
||||
/* Pick the greatest of two distances */
|
||||
if (dif1.x < dif2.x) dif1.x = dif2.x;
|
||||
if (dif1.y < dif2.y) dif1.y = dif2.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif1.x + dif1.y <= COGL_FIXED_1 ||
|
||||
if (dif1.x + dif1.y <= 1.0 ||
|
||||
cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
@ -465,20 +459,20 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
cright = c; cleft = &cubics[++cindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((c->p1.x + c->p2.x) >> 1);
|
||||
c1.y = ((c->p1.y + c->p2.y) >> 1);
|
||||
mm.x = ((c->p2.x + c->p3.x) >> 1);
|
||||
mm.y = ((c->p2.y + c->p3.y) >> 1);
|
||||
c5.x = ((c->p3.x + c->p4.x) >> 1);
|
||||
c5.y = ((c->p3.y + c->p4.y) >> 1);
|
||||
c1.x = ((c->p1.x + c->p2.x) / 2);
|
||||
c1.y = ((c->p1.y + c->p2.y) / 2);
|
||||
mm.x = ((c->p2.x + c->p3.x) / 2);
|
||||
mm.y = ((c->p2.y + c->p3.y) / 2);
|
||||
c5.x = ((c->p3.x + c->p4.x) / 2);
|
||||
c5.y = ((c->p3.y + c->p4.y) / 2);
|
||||
|
||||
c2.x = ((c1.x + mm.x) >> 1);
|
||||
c2.y = ((c1.y + mm.y) >> 1);
|
||||
c4.x = ((mm.x + c5.x) >> 1);
|
||||
c4.y = ((mm.y + c5.y) >> 1);
|
||||
c2.x = ((c1.x + mm.x) / 2);
|
||||
c2.y = ((c1.y + mm.y) / 2);
|
||||
c4.x = ((mm.x + c5.x) / 2);
|
||||
c4.y = ((mm.y + c5.y) / 2);
|
||||
|
||||
c3.x = ((c2.x + c4.x) >> 1);
|
||||
c3.y = ((c2.y + c4.y) >> 1);
|
||||
c3.x = ((c2.x + c4.x) / 2);
|
||||
c3.y = ((c2.y + c4.y) / 2);
|
||||
|
||||
/* Add left recursion to stack */
|
||||
cleft->p1 = c->p1;
|
||||
@ -495,12 +489,12 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_curve_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed x3,
|
||||
CoglFixed y3)
|
||||
cogl_path_curve_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float x3,
|
||||
float y3)
|
||||
{
|
||||
CoglBezCubic cubic;
|
||||
|
||||
@ -524,12 +518,12 @@ cogl_path_curve_to (CoglFixed x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_curve_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed x3,
|
||||
CoglFixed y3)
|
||||
cogl_path_rel_curve_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float x3,
|
||||
float y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -554,11 +548,11 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
CoglBezQuad *qleft;
|
||||
CoglBezQuad *qright;
|
||||
CoglBezQuad *q;
|
||||
CoglFixedVec2 mid;
|
||||
CoglFixedVec2 dif;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
floatVec2 mid;
|
||||
floatVec2 dif;
|
||||
floatVec2 c1;
|
||||
floatVec2 c2;
|
||||
floatVec2 c3;
|
||||
gint qindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
@ -573,15 +567,15 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
|
||||
/* Calculate distance of control point from its
|
||||
* counterpart on the line between end points */
|
||||
mid.x = ((q->p1.x + q->p3.x) >> 1);
|
||||
mid.y = ((q->p1.y + q->p3.y) >> 1);
|
||||
mid.x = ((q->p1.x + q->p3.x) / 2);
|
||||
mid.y = ((q->p1.y + q->p3.y) / 2);
|
||||
dif.x = (q->p2.x - mid.x);
|
||||
dif.y = (q->p2.y - mid.y);
|
||||
if (dif.x < 0) dif.x = -dif.x;
|
||||
if (dif.y < 0) dif.y = -dif.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif.x + dif.y <= COGL_FIXED_1 ||
|
||||
if (dif.x + dif.y <= 1.0 ||
|
||||
qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
@ -594,12 +588,12 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
qright = q; qleft = &quads[++qindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((q->p1.x + q->p2.x) >> 1);
|
||||
c1.y = ((q->p1.y + q->p2.y) >> 1);
|
||||
c3.x = ((q->p2.x + q->p3.x) >> 1);
|
||||
c3.y = ((q->p2.y + q->p3.y) >> 1);
|
||||
c2.x = ((c1.x + c3.x) >> 1);
|
||||
c2.y = ((c1.y + c3.y) >> 1);
|
||||
c1.x = ((q->p1.x + q->p2.x) / 2);
|
||||
c1.y = ((q->p1.y + q->p2.y) / 2);
|
||||
c3.x = ((q->p2.x + q->p3.x) / 2);
|
||||
c3.y = ((q->p2.y + q->p3.y) / 2);
|
||||
c2.x = ((c1.x + c3.x) / 2);
|
||||
c2.y = ((c1.y + c3.y) / 2);
|
||||
|
||||
/* Add left recursion onto stack */
|
||||
qleft->p1 = q->p1;
|
||||
@ -614,10 +608,10 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_curve2_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2)
|
||||
cogl_path_curve2_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -639,10 +633,10 @@ cogl_path_curve2_to (CoglFixed x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rel_curve2_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2)
|
||||
cogl_rel_curve2_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -26,15 +26,15 @@
|
||||
#ifndef __COGL_PRIMITIVES_H
|
||||
#define __COGL_PRIMITIVES_H
|
||||
|
||||
typedef struct _CoglFixedVec2 CoglFixedVec2;
|
||||
typedef struct _floatVec2 floatVec2;
|
||||
typedef struct _CoglBezQuad CoglBezQuad;
|
||||
typedef struct _CoglBezCubic CoglBezCubic;
|
||||
typedef struct _CoglPathNode CoglPathNode;
|
||||
|
||||
struct _CoglFixedVec2
|
||||
struct _floatVec2
|
||||
{
|
||||
CoglFixed x;
|
||||
CoglFixed y;
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
|
||||
#ifdef CLUTTER_COGL_HAS_GL
|
||||
@ -67,17 +67,17 @@ struct _CoglPathNode
|
||||
|
||||
struct _CoglBezQuad
|
||||
{
|
||||
CoglFixedVec2 p1;
|
||||
CoglFixedVec2 p2;
|
||||
CoglFixedVec2 p3;
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
};
|
||||
|
||||
struct _CoglBezCubic
|
||||
{
|
||||
CoglFixedVec2 p1;
|
||||
CoglFixedVec2 p2;
|
||||
CoglFixedVec2 p3;
|
||||
CoglFixedVec2 p4;
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
floatVec2 p4;
|
||||
};
|
||||
|
||||
#endif /* __COGL_PRIMITIVES_H */
|
||||
|
@ -51,12 +51,12 @@ typedef struct
|
||||
gboolean enable_backface_culling;
|
||||
|
||||
/* Primitives */
|
||||
CoglFixedVec2 path_start;
|
||||
CoglFixedVec2 path_pen;
|
||||
floatVec2 path_start;
|
||||
floatVec2 path_pen;
|
||||
GArray *path_nodes;
|
||||
guint last_path;
|
||||
CoglFixedVec2 path_nodes_min;
|
||||
CoglFixedVec2 path_nodes_max;
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
/* Cache of inverse projection matrix */
|
||||
GLfloat inverse_projection[16];
|
||||
|
@ -53,33 +53,33 @@ _cogl_rectangle (gint x,
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
_cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
GE( glRectf (COGL_FIXED_TO_FLOAT (x),
|
||||
COGL_FIXED_TO_FLOAT (y),
|
||||
COGL_FIXED_TO_FLOAT (x + width),
|
||||
COGL_FIXED_TO_FLOAT (y + height)) );
|
||||
GE( glRectf ( (x),
|
||||
(y),
|
||||
(x + width),
|
||||
(y + height)) );
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_add_node (gboolean new_sub_path,
|
||||
CoglFixed x,
|
||||
CoglFixed y)
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
CoglPathNode new_node;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
new_node.x = COGL_FIXED_TO_FLOAT (x);
|
||||
new_node.y = COGL_FIXED_TO_FLOAT (y);
|
||||
new_node.x = (x);
|
||||
new_node.y = (y);
|
||||
new_node.path_size = 0;
|
||||
|
||||
if (new_sub_path || ctx->path_nodes->len == 0)
|
||||
@ -129,24 +129,24 @@ _cogl_path_stroke_nodes ()
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_get_bounds (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
{
|
||||
*bounds_x = COGL_FIXED_FLOOR (nodes_min.x);
|
||||
*bounds_y = COGL_FIXED_FLOOR (nodes_min.y);
|
||||
*bounds_w = COGL_FIXED_CEIL (nodes_max.x
|
||||
- COGL_FIXED_FROM_INT (*bounds_x));
|
||||
*bounds_h = COGL_FIXED_CEIL (nodes_max.y
|
||||
- COGL_FIXED_FROM_INT (*bounds_y));
|
||||
*bounds_x = floorf (nodes_min.x);
|
||||
*bounds_y = floorf (nodes_min.y);
|
||||
*bounds_w = ceilf (nodes_max.x
|
||||
- (float)(*bounds_x));
|
||||
*bounds_h = ceilf (nodes_max.y
|
||||
- (float)(*bounds_y));
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
_cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
guint path_size,
|
||||
CoglPathNode *path,
|
||||
gboolean merge)
|
||||
|
@ -54,15 +54,15 @@ struct _CoglSpanIter
|
||||
gint index;
|
||||
GArray *array;
|
||||
CoglTexSliceSpan *span;
|
||||
CoglFixed pos;
|
||||
CoglFixed next_pos;
|
||||
CoglFixed origin;
|
||||
CoglFixed cover_start;
|
||||
CoglFixed cover_end;
|
||||
CoglFixed intersect_start;
|
||||
CoglFixed intersect_end;
|
||||
CoglFixed intersect_start_local;
|
||||
CoglFixed intersect_end_local;
|
||||
float pos;
|
||||
float next_pos;
|
||||
float origin;
|
||||
float cover_start;
|
||||
float cover_end;
|
||||
float intersect_start;
|
||||
float intersect_end;
|
||||
float intersect_start_local;
|
||||
float intersect_end_local;
|
||||
gboolean intersects;
|
||||
};
|
||||
|
||||
@ -102,7 +102,7 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
|
||||
/* Offset next position by span size */
|
||||
iter->next_pos = iter->pos +
|
||||
COGL_FIXED_FROM_INT (iter->span->size - iter->span->waste);
|
||||
(float)(iter->span->size - iter->span->waste);
|
||||
|
||||
/* Check if span intersects the area to cover */
|
||||
if (iter->next_pos <= iter->cover_start ||
|
||||
@ -131,9 +131,9 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
static void
|
||||
_cogl_span_iter_begin (CoglSpanIter *iter,
|
||||
GArray *array,
|
||||
CoglFixed origin,
|
||||
CoglFixed cover_start,
|
||||
CoglFixed cover_end)
|
||||
float origin,
|
||||
float cover_start,
|
||||
float cover_end)
|
||||
{
|
||||
/* Copy info */
|
||||
iter->index = 0;
|
||||
@ -471,8 +471,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate vertical spans */
|
||||
for (source_y = src_y,
|
||||
_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_y),
|
||||
COGL_FIXED_FROM_INT (dst_y + height));
|
||||
0, (float)(dst_y),
|
||||
(float)(dst_y + height));
|
||||
|
||||
!_cogl_span_iter_end (&y_iter);
|
||||
|
||||
@ -492,8 +492,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate horizontal spans */
|
||||
for (source_x = src_x,
|
||||
_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_x),
|
||||
COGL_FIXED_FROM_INT (dst_x + width));
|
||||
0, (float)(dst_x),
|
||||
(float)(dst_x + width));
|
||||
|
||||
!_cogl_span_iter_end (&x_iter);
|
||||
|
||||
@ -511,15 +511,15 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
x_iter.index);
|
||||
|
||||
/* Pick intersection width and height */
|
||||
inter_w = COGL_FIXED_TO_INT (x_iter.intersect_end -
|
||||
inter_w = (x_iter.intersect_end -
|
||||
x_iter.intersect_start);
|
||||
inter_h = COGL_FIXED_TO_INT (y_iter.intersect_end -
|
||||
inter_h = (y_iter.intersect_end -
|
||||
y_iter.intersect_start);
|
||||
|
||||
/* Localize intersection top-left corner to slice*/
|
||||
local_x = COGL_FIXED_TO_INT (x_iter.intersect_start -
|
||||
local_x = (x_iter.intersect_start -
|
||||
x_iter.pos);
|
||||
local_y = COGL_FIXED_TO_INT (y_iter.intersect_start -
|
||||
local_y = (y_iter.intersect_start -
|
||||
y_iter.pos);
|
||||
|
||||
/* Pick slice GL handle */
|
||||
@ -555,7 +555,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + COGL_FIXED_TO_INT (y_iter.intersect_start)
|
||||
+ (src_y + (y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -600,7 +600,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + COGL_FIXED_TO_INT (x_iter.intersect_start)
|
||||
+ (src_x + (x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
@ -2010,24 +2010,24 @@ _cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_sw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglSpanIter iter_x , iter_y;
|
||||
CoglFixed tw , th;
|
||||
CoglFixed tqx , tqy;
|
||||
CoglFixed first_tx , first_ty;
|
||||
CoglFixed first_qx , first_qy;
|
||||
CoglFixed slice_tx1 , slice_ty1;
|
||||
CoglFixed slice_tx2 , slice_ty2;
|
||||
CoglFixed slice_qx1 , slice_qy1;
|
||||
CoglFixed slice_qx2 , slice_qy2;
|
||||
float tw , th;
|
||||
float tqx , tqy;
|
||||
float first_tx , first_ty;
|
||||
float first_qx , first_qy;
|
||||
float slice_tx1 , slice_ty1;
|
||||
float slice_tx2 , slice_ty2;
|
||||
float slice_qx1 , slice_qy1;
|
||||
float slice_qx2 , slice_qy2;
|
||||
GLuint gl_handle;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -2050,7 +2050,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
slices */
|
||||
if (tx2 < tx1)
|
||||
{
|
||||
CoglFixed temp = x1;
|
||||
float temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = tx1;
|
||||
@ -2059,7 +2059,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
if (ty2 < ty1)
|
||||
{
|
||||
CoglFixed temp = y1;
|
||||
float temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
temp = ty1;
|
||||
@ -2068,27 +2068,27 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
|
||||
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
|
||||
tw = (float)(tex->bitmap.width);
|
||||
th = (float)(tex->bitmap.height);
|
||||
|
||||
tqx = COGL_FIXED_DIV (x2 - x1, COGL_FIXED_MUL (tw, (tx2 - tx1)));
|
||||
tqy = COGL_FIXED_DIV (y2 - y1, COGL_FIXED_MUL (th, (ty2 - ty1)));
|
||||
tqx = (x2 - x1 / (tw * (tx2 - tx1)));
|
||||
tqy = (y2 - y1 / (th * (ty2 - ty1)));
|
||||
|
||||
/* Integral texture coordinate for first tile */
|
||||
first_tx = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (tx1));
|
||||
first_ty = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (ty1));
|
||||
first_tx = (float)(floorf (tx1));
|
||||
first_ty = (float)(floorf (ty1));
|
||||
|
||||
/* Denormalize texture coordinates */
|
||||
first_tx = COGL_FIXED_MUL (first_tx, tw);
|
||||
first_ty = COGL_FIXED_MUL (first_ty, th);
|
||||
tx1 = COGL_FIXED_MUL (tx1, tw);
|
||||
ty1 = COGL_FIXED_MUL (ty1, th);
|
||||
tx2 = COGL_FIXED_MUL (tx2, tw);
|
||||
ty2 = COGL_FIXED_MUL (ty2, th);
|
||||
first_tx = (first_tx * tw);
|
||||
first_ty = (first_ty * th);
|
||||
tx1 = (tx1 * tw);
|
||||
ty1 = (ty1 * th);
|
||||
tx2 = (tx2 * tw);
|
||||
ty2 = (ty2 * th);
|
||||
|
||||
/* Quad coordinate of the first tile */
|
||||
first_qx = x1 - COGL_FIXED_MUL (tx1 - first_tx, tqx);
|
||||
first_qy = y1 - COGL_FIXED_MUL (ty1 - first_ty, tqy);
|
||||
first_qx = x1 - (tx1 - first_tx * tqx);
|
||||
first_qy = y1 - (ty1 - first_ty * tqy);
|
||||
|
||||
|
||||
/* Iterate until whole quad height covered */
|
||||
@ -2102,10 +2102,10 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qy1 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_start - first_ty, tqy);
|
||||
(iter_y.intersect_start - first_ty * tqy);
|
||||
|
||||
slice_qy2 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
|
||||
(iter_y.intersect_end - first_ty * tqy);
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_ty1 = iter_y.intersect_start - iter_y.pos;
|
||||
@ -2130,10 +2130,10 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qx1 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_start - first_tx, tqx);
|
||||
(iter_x.intersect_start - first_tx * tqx);
|
||||
|
||||
slice_qx2 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_end - first_tx, tqx);
|
||||
(iter_x.intersect_end - first_tx * tqx);
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_tx1 = iter_x.intersect_start - iter_x.pos;
|
||||
@ -2149,14 +2149,14 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
|
||||
printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
|
||||
printf("qy1: %f\n", COGL_FIXED_TO_FLOAT (slice_qy1));
|
||||
printf("qx2: %f\n", COGL_FIXED_TO_FLOAT (slice_qx2));
|
||||
printf("qy2: %f\n", COGL_FIXED_TO_FLOAT (slice_qy2));
|
||||
printf("tx1: %f\n", COGL_FIXED_TO_FLOAT (slice_tx1));
|
||||
printf("ty1: %f\n", COGL_FIXED_TO_FLOAT (slice_ty1));
|
||||
printf("tx2: %f\n", COGL_FIXED_TO_FLOAT (slice_tx2));
|
||||
printf("ty2: %f\n", COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
printf("qx1: %f\n", (slice_qx1));
|
||||
printf("qy1: %f\n", (slice_qy1));
|
||||
printf("qx2: %f\n", (slice_qx2));
|
||||
printf("qy2: %f\n", (slice_qy2));
|
||||
printf("tx1: %f\n", (slice_tx1));
|
||||
printf("ty1: %f\n", (slice_ty1));
|
||||
printf("tx2: %f\n", (slice_tx2));
|
||||
printf("ty2: %f\n", (slice_ty2));
|
||||
#endif
|
||||
|
||||
/* Pick and bind opengl texture object */
|
||||
@ -2172,28 +2172,28 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy2),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty1),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
_cogl_texture_add_quad_vertices ( (slice_qx1),
|
||||
(slice_qy1),
|
||||
(slice_qx2),
|
||||
(slice_qy2),
|
||||
(slice_tx1),
|
||||
(slice_ty1),
|
||||
(slice_tx2),
|
||||
(slice_ty2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_hw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *x_span;
|
||||
@ -2209,10 +2209,10 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
/* If the texture coords are all in the range [0,1] then we want to
|
||||
clamp the coords to the edge otherwise it can pull in edge pixels
|
||||
from the wrong side when scaled */
|
||||
if (tx1 >= 0 && tx1 <= COGL_FIXED_1
|
||||
&& tx2 >= 0 && tx2 <= COGL_FIXED_1
|
||||
&& ty1 >= 0 && ty1 <= COGL_FIXED_1
|
||||
&& ty2 >= 0 && ty2 <= COGL_FIXED_1)
|
||||
if (tx1 >= 0 && tx1 <= 1.0
|
||||
&& tx2 >= 0 && tx2 <= 1.0
|
||||
&& ty1 >= 0 && ty1 <= 1.0
|
||||
&& ty2 >= 0 && ty2 <= 1.0)
|
||||
wrap_mode = GL_CLAMP_TO_EDGE;
|
||||
else
|
||||
wrap_mode = GL_REPEAT;
|
||||
@ -2251,19 +2251,19 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
ty2 *= y_span->size;
|
||||
}
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
|
||||
COGL_FIXED_TO_FLOAT (y1),
|
||||
COGL_FIXED_TO_FLOAT (x2),
|
||||
COGL_FIXED_TO_FLOAT (y2),
|
||||
COGL_FIXED_TO_FLOAT (tx1),
|
||||
COGL_FIXED_TO_FLOAT (ty1),
|
||||
COGL_FIXED_TO_FLOAT (tx2),
|
||||
COGL_FIXED_TO_FLOAT (ty2));
|
||||
_cogl_texture_add_quad_vertices ( (x1),
|
||||
(y1),
|
||||
(x2),
|
||||
(y2),
|
||||
(tx1),
|
||||
(ty1),
|
||||
(tx2),
|
||||
(ty2));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
const CoglFixed *verts,
|
||||
const float *verts,
|
||||
guint n_rects)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
@ -2314,10 +2314,10 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
if (tex->slice_gl_handles->len == 1
|
||||
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
||||
&& tex->gl_target == GL_TEXTURE_2D)
|
||||
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
|
||||
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
|
||||
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
|
||||
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
|
||||
|| (verts[4] >= 0 && verts[4] <= 1.0
|
||||
&& verts[6] >= 0 && verts[6] <= 1.0
|
||||
&& verts[5] >= 0 && verts[5] <= 1.0
|
||||
&& verts[7] >= 0 && verts[7] <= 1.0)))
|
||||
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
|
||||
verts[4],verts[5], verts[6],verts[7]);
|
||||
else
|
||||
@ -2333,16 +2333,16 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
|
||||
void
|
||||
cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglFixed verts[8];
|
||||
float verts[8];
|
||||
|
||||
verts[0] = x1;
|
||||
verts[1] = y1;
|
||||
@ -2455,16 +2455,16 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
OpenGL */
|
||||
for (i = 0; i < n_vertices; i++, p++)
|
||||
{
|
||||
CoglFixed tx, ty;
|
||||
float tx, ty;
|
||||
|
||||
#define CFX_F COGL_FIXED_TO_FLOAT
|
||||
#define CFX_F
|
||||
|
||||
tx = ((vertices[i].tx
|
||||
- (COGL_FIXED_FROM_INT (x_span->start)
|
||||
- ((float)(x_span->start)
|
||||
/ tex->bitmap.width))
|
||||
* tex->bitmap.width / x_span->size);
|
||||
ty = ((vertices[i].ty
|
||||
- (COGL_FIXED_FROM_INT (y_span->start)
|
||||
- ((float)(y_span->start)
|
||||
/ tex->bitmap.height))
|
||||
* tex->bitmap.height / y_span->size);
|
||||
|
||||
|
278
gl/cogl.c
278
gl/cogl.c
@ -209,19 +209,19 @@ cogl_pop_matrix (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_scale (CoglFixed x, CoglFixed y)
|
||||
cogl_scale (float x, float y)
|
||||
{
|
||||
glScaled (COGL_FIXED_TO_DOUBLE (x),
|
||||
COGL_FIXED_TO_DOUBLE (y),
|
||||
glScaled ((double)(x),
|
||||
(double)(y),
|
||||
1.0);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (CoglFixed x, CoglFixed y, CoglFixed z)
|
||||
cogl_translatex (float x, float y, float z)
|
||||
{
|
||||
glTranslated (COGL_FIXED_TO_DOUBLE (x),
|
||||
COGL_FIXED_TO_DOUBLE (y),
|
||||
COGL_FIXED_TO_DOUBLE (z));
|
||||
glTranslated ((double)(x),
|
||||
(double)(y),
|
||||
(double)(z));
|
||||
}
|
||||
|
||||
void
|
||||
@ -231,12 +231,12 @@ cogl_translate (gint x, gint y, gint z)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (CoglFixed angle, gint x, gint y, gint z)
|
||||
cogl_rotatex (float angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotated (COGL_FIXED_TO_DOUBLE (angle),
|
||||
COGL_FIXED_TO_DOUBLE (x),
|
||||
COGL_FIXED_TO_DOUBLE (y),
|
||||
COGL_FIXED_TO_DOUBLE (z));
|
||||
glRotated ((double)(angle),
|
||||
(double)(x),
|
||||
(double)(y),
|
||||
(double)(z));
|
||||
}
|
||||
|
||||
void
|
||||
@ -466,24 +466,24 @@ set_clip_plane (GLint plane_num,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_clip_planes (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
_cogl_set_clip_planes (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfloat modelview[16], projection[16];
|
||||
|
||||
GLfloat vertex_tl[4] = { COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
GLfloat vertex_tl[4] = { (x_offset),
|
||||
(y_offset),
|
||||
0.0f, 1.0f };
|
||||
GLfloat vertex_tr[4] = { COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
GLfloat vertex_tr[4] = { (x_offset + width),
|
||||
(y_offset),
|
||||
0.0f, 1.0f };
|
||||
GLfloat vertex_bl[4] = { COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height),
|
||||
GLfloat vertex_bl[4] = { (x_offset),
|
||||
(y_offset + height),
|
||||
0.0f, 1.0f };
|
||||
GLfloat vertex_br[4] = { COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height),
|
||||
GLfloat vertex_br[4] = { (x_offset + width),
|
||||
(y_offset + height),
|
||||
0.0f, 1.0f };
|
||||
|
||||
GE( glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
@ -518,10 +518,10 @@ _cogl_set_clip_planes (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
_cogl_add_stencil_clip (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height,
|
||||
gboolean first)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -537,10 +537,10 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
/* Punch out a hole to allow the rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
||||
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
||||
GE( glRectf (COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height)) );
|
||||
GE( glRectf ( (x_offset),
|
||||
(y_offset),
|
||||
(x_offset + width),
|
||||
(y_offset + height)) );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -548,10 +548,10 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
||||
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
||||
GE( glRectf (COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height)) );
|
||||
GE( glRectf ( (x_offset),
|
||||
(y_offset),
|
||||
(x_offset + width),
|
||||
(y_offset + height)) );
|
||||
|
||||
/* Subtract one from all pixels in the stencil buffer so that
|
||||
only pixels where both the original stencil buffer and the
|
||||
@ -574,13 +574,13 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_matrix (const CoglFixed *matrix)
|
||||
_cogl_set_matrix (const float *matrix)
|
||||
{
|
||||
float float_matrix[16];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
float_matrix[i] = COGL_FIXED_TO_FLOAT (matrix[i]);
|
||||
float_matrix[i] = (matrix[i]);
|
||||
|
||||
GE( glLoadIdentity () );
|
||||
GE( glMultMatrixf (float_matrix) );
|
||||
@ -612,20 +612,20 @@ _cogl_disable_clip_planes (void)
|
||||
|
||||
void
|
||||
cogl_alpha_func (COGLenum func,
|
||||
CoglFixed ref)
|
||||
float ref)
|
||||
{
|
||||
GE( glAlphaFunc (func, COGL_FIXED_TO_FLOAT(ref)) );
|
||||
GE( glAlphaFunc (func, (ref)) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_perspective (CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed zNear,
|
||||
CoglFixed zFar)
|
||||
cogl_perspective (float fovy,
|
||||
float aspect,
|
||||
float zNear,
|
||||
float zFar)
|
||||
{
|
||||
CoglFixed xmax, ymax;
|
||||
CoglFixed x, y, c, d;
|
||||
CoglFixed fovy_rad_half = COGL_FIXED_MUL (fovy, COGL_FIXED_PI) / 360;
|
||||
float xmax, ymax;
|
||||
float x, y, c, d;
|
||||
float fovy_rad_half = (fovy * G_PI) / 360;
|
||||
|
||||
GLfloat m[16];
|
||||
|
||||
@ -646,22 +646,22 @@ cogl_perspective (CoglFixed fovy,
|
||||
* precision
|
||||
*/
|
||||
ymax =
|
||||
COGL_FIXED_MUL (zNear,
|
||||
COGL_FIXED_FAST_DIV (cogl_fixed_sin (fovy_rad_half),
|
||||
cogl_fixed_cos (fovy_rad_half)));
|
||||
(zNear *
|
||||
(sinf (fovy_rad_half) /
|
||||
cosf (fovy_rad_half)));
|
||||
|
||||
xmax = COGL_FIXED_MUL (ymax, aspect);
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
x = COGL_FIXED_FAST_DIV (zNear, xmax);
|
||||
y = COGL_FIXED_FAST_DIV (zNear, ymax);
|
||||
c = COGL_FIXED_FAST_DIV (-(zFar + zNear), ( zFar - zNear));
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = cogl_fixed_mul_div (-(2 * zFar), zNear, (zFar - zNear));
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = COGL_FIXED_TO_FLOAT (x);
|
||||
M(1,1) = COGL_FIXED_TO_FLOAT (y);
|
||||
M(2,2) = COGL_FIXED_TO_FLOAT (c);
|
||||
M(2,3) = COGL_FIXED_TO_FLOAT (d);
|
||||
M(0,0) = (x);
|
||||
M(1,1) = (y);
|
||||
M(2,2) = (c);
|
||||
M(2,3) = (d);
|
||||
M(3,2) = -1.0F;
|
||||
|
||||
GE( glMultMatrixf (m) );
|
||||
@ -672,22 +672,22 @@ cogl_perspective (CoglFixed fovy,
|
||||
memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
|
||||
|
||||
#define m ctx->inverse_projection
|
||||
M(0, 0) = 1.0f / COGL_FIXED_TO_FLOAT (x);
|
||||
M(1, 1) = 1.0f / COGL_FIXED_TO_FLOAT (y);
|
||||
M(0, 0) = 1.0f / (x);
|
||||
M(1, 1) = 1.0f / (y);
|
||||
M(2, 3) = -1.0f;
|
||||
M(3, 2) = 1.0f / COGL_FIXED_TO_FLOAT (d);
|
||||
M(3, 3) = COGL_FIXED_TO_FLOAT (c) / COGL_FIXED_TO_FLOAT (d);
|
||||
M(3, 2) = 1.0f / (d);
|
||||
M(3, 3) = (c) / (d);
|
||||
#undef m
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_frustum (CoglFixed left,
|
||||
CoglFixed right,
|
||||
CoglFixed bottom,
|
||||
CoglFixed top,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
cogl_frustum (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
GLfloat c, d;
|
||||
|
||||
@ -696,32 +696,32 @@ cogl_frustum (CoglFixed left,
|
||||
GE( glMatrixMode (GL_PROJECTION) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
GE( glFrustum (COGL_FIXED_TO_DOUBLE (left),
|
||||
COGL_FIXED_TO_DOUBLE (right),
|
||||
COGL_FIXED_TO_DOUBLE (bottom),
|
||||
COGL_FIXED_TO_DOUBLE (top),
|
||||
COGL_FIXED_TO_DOUBLE (z_near),
|
||||
COGL_FIXED_TO_DOUBLE (z_far)) );
|
||||
GE( glFrustum ((double)(left),
|
||||
(double)(right),
|
||||
(double)(bottom),
|
||||
(double)(top),
|
||||
(double)(z_near),
|
||||
(double)(z_far)) );
|
||||
|
||||
GE( glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
|
||||
|
||||
c = -COGL_FIXED_TO_FLOAT (z_far + z_near)
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
d = -COGL_FIXED_TO_FLOAT (2 * COGL_FIXED_MUL (z_far, z_near))
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
c = - (z_far + z_near)
|
||||
/ (z_far - z_near);
|
||||
d = - (2 * (z_far * z_near))
|
||||
/ (z_far - z_near);
|
||||
|
||||
#define M(row,col) ctx->inverse_projection[col*4+row]
|
||||
M(0,0) = COGL_FIXED_TO_FLOAT (right - left)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(0,3) = COGL_FIXED_TO_FLOAT (right + left)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(1,1) = COGL_FIXED_TO_FLOAT (top - bottom)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(1,3) = COGL_FIXED_TO_FLOAT (top + bottom)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(0,0) = (right - left)
|
||||
/ (2 * z_near);
|
||||
M(0,3) = (right + left)
|
||||
/ (2 * z_near);
|
||||
M(1,1) = (top - bottom)
|
||||
/ (2 * z_near);
|
||||
M(1,3) = (top + bottom)
|
||||
/ (2 * z_near);
|
||||
M(2,3) = -1.0f;
|
||||
M(3,2) = 1.0f / d;
|
||||
M(3,3) = c / d;
|
||||
@ -738,10 +738,10 @@ cogl_viewport (guint width,
|
||||
void
|
||||
cogl_setup_viewport (guint width,
|
||||
guint height,
|
||||
CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
float fovy,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
GLfloat z_camera;
|
||||
|
||||
@ -769,13 +769,13 @@ cogl_setup_viewport (guint width,
|
||||
z_camera = DEFAULT_Z_CAMERA;
|
||||
|
||||
|
||||
if (fovy != COGL_FIXED_60)
|
||||
if (fovy != 60.0)
|
||||
{
|
||||
CoglFixed fovy_rad = COGL_FIXED_MUL (fovy, COGL_FIXED_PI) / 180;
|
||||
float fovy_rad = (fovy * G_PI) / 180;
|
||||
|
||||
z_camera =
|
||||
COGL_FIXED_TO_FLOAT (COGL_FIXED_DIV (cogl_fixed_sin (fovy_rad),
|
||||
cogl_fixed_cos (fovy_rad)) >> 1);
|
||||
((sinf (fovy_rad) /
|
||||
cosf (fovy_rad)) >> 1);
|
||||
}
|
||||
|
||||
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
@ -1164,75 +1164,75 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_modelview_matrix (CoglFixed m[16])
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = COGL_FIXED_FROM_FLOAT (M(md,0,0));
|
||||
M(m,0,1) = COGL_FIXED_FROM_FLOAT (M(md,0,1));
|
||||
M(m,0,2) = COGL_FIXED_FROM_FLOAT (M(md,0,2));
|
||||
M(m,0,3) = COGL_FIXED_FROM_FLOAT (M(md,0,3));
|
||||
M(m,0,0) = (M(md,0,0));
|
||||
M(m,0,1) = (M(md,0,1));
|
||||
M(m,0,2) = (M(md,0,2));
|
||||
M(m,0,3) = (M(md,0,3));
|
||||
|
||||
M(m,1,0) = COGL_FIXED_FROM_FLOAT (M(md,1,0));
|
||||
M(m,1,1) = COGL_FIXED_FROM_FLOAT (M(md,1,1));
|
||||
M(m,1,2) = COGL_FIXED_FROM_FLOAT (M(md,1,2));
|
||||
M(m,1,3) = COGL_FIXED_FROM_FLOAT (M(md,1,3));
|
||||
M(m,1,0) = (M(md,1,0));
|
||||
M(m,1,1) = (M(md,1,1));
|
||||
M(m,1,2) = (M(md,1,2));
|
||||
M(m,1,3) = (M(md,1,3));
|
||||
|
||||
M(m,2,0) = COGL_FIXED_FROM_FLOAT (M(md,2,0));
|
||||
M(m,2,1) = COGL_FIXED_FROM_FLOAT (M(md,2,1));
|
||||
M(m,2,2) = COGL_FIXED_FROM_FLOAT (M(md,2,2));
|
||||
M(m,2,3) = COGL_FIXED_FROM_FLOAT (M(md,2,3));
|
||||
M(m,2,0) = (M(md,2,0));
|
||||
M(m,2,1) = (M(md,2,1));
|
||||
M(m,2,2) = (M(md,2,2));
|
||||
M(m,2,3) = (M(md,2,3));
|
||||
|
||||
M(m,3,0) = COGL_FIXED_FROM_FLOAT (M(md,3,0));
|
||||
M(m,3,1) = COGL_FIXED_FROM_FLOAT (M(md,3,1));
|
||||
M(m,3,2) = COGL_FIXED_FROM_FLOAT (M(md,3,2));
|
||||
M(m,3,3) = COGL_FIXED_FROM_FLOAT (M(md,3,3));
|
||||
M(m,3,0) = (M(md,3,0));
|
||||
M(m,3,1) = (M(md,3,1));
|
||||
M(m,3,2) = (M(md,3,2));
|
||||
M(m,3,3) = (M(md,3,3));
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (CoglFixed m[16])
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = COGL_FIXED_FROM_FLOAT (M(md,0,0));
|
||||
M(m,0,1) = COGL_FIXED_FROM_FLOAT (M(md,0,1));
|
||||
M(m,0,2) = COGL_FIXED_FROM_FLOAT (M(md,0,2));
|
||||
M(m,0,3) = COGL_FIXED_FROM_FLOAT (M(md,0,3));
|
||||
M(m,0,0) = (M(md,0,0));
|
||||
M(m,0,1) = (M(md,0,1));
|
||||
M(m,0,2) = (M(md,0,2));
|
||||
M(m,0,3) = (M(md,0,3));
|
||||
|
||||
M(m,1,0) = COGL_FIXED_FROM_FLOAT (M(md,1,0));
|
||||
M(m,1,1) = COGL_FIXED_FROM_FLOAT (M(md,1,1));
|
||||
M(m,1,2) = COGL_FIXED_FROM_FLOAT (M(md,1,2));
|
||||
M(m,1,3) = COGL_FIXED_FROM_FLOAT (M(md,1,3));
|
||||
M(m,1,0) = (M(md,1,0));
|
||||
M(m,1,1) = (M(md,1,1));
|
||||
M(m,1,2) = (M(md,1,2));
|
||||
M(m,1,3) = (M(md,1,3));
|
||||
|
||||
M(m,2,0) = COGL_FIXED_FROM_FLOAT (M(md,2,0));
|
||||
M(m,2,1) = COGL_FIXED_FROM_FLOAT (M(md,2,1));
|
||||
M(m,2,2) = COGL_FIXED_FROM_FLOAT (M(md,2,2));
|
||||
M(m,2,3) = COGL_FIXED_FROM_FLOAT (M(md,2,3));
|
||||
M(m,2,0) = (M(md,2,0));
|
||||
M(m,2,1) = (M(md,2,1));
|
||||
M(m,2,2) = (M(md,2,2));
|
||||
M(m,2,3) = (M(md,2,3));
|
||||
|
||||
M(m,3,0) = COGL_FIXED_FROM_FLOAT (M(md,3,0));
|
||||
M(m,3,1) = COGL_FIXED_FROM_FLOAT (M(md,3,1));
|
||||
M(m,3,2) = COGL_FIXED_FROM_FLOAT (M(md,3,2));
|
||||
M(m,3,3) = COGL_FIXED_FROM_FLOAT (M(md,3,3));
|
||||
M(m,3,0) = (M(md,3,0));
|
||||
M(m,3,1) = (M(md,3,1));
|
||||
M(m,3,2) = (M(md,3,2));
|
||||
M(m,3,3) = (M(md,3,3));
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_viewport (CoglFixed v[4])
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
GLdouble vd[4];
|
||||
glGetDoublev(GL_VIEWPORT, &vd[0]);
|
||||
|
||||
v[0] = COGL_FIXED_FROM_FLOAT (vd[0]);
|
||||
v[1] = COGL_FIXED_FROM_FLOAT (vd[1]);
|
||||
v[2] = COGL_FIXED_FROM_FLOAT (vd[2]);
|
||||
v[3] = COGL_FIXED_FROM_FLOAT (vd[3]);
|
||||
v[0] = (vd[0]);
|
||||
v[1] = (vd[1]);
|
||||
v[2] = (vd[2]);
|
||||
v[3] = (vd[3]);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1263,9 +1263,9 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
|
||||
void
|
||||
cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed start,
|
||||
CoglFixed stop)
|
||||
float density,
|
||||
float start,
|
||||
float stop)
|
||||
{
|
||||
GLfloat fogColor[4];
|
||||
|
||||
@ -1281,8 +1281,8 @@ cogl_fog_set (const CoglColor *fog_color,
|
||||
glFogi (GL_FOG_MODE, GL_LINEAR);
|
||||
glHint (GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
glFogf (GL_FOG_DENSITY, COGL_FIXED_TO_FLOAT (density));
|
||||
glFogf (GL_FOG_START, COGL_FIXED_TO_FLOAT (start));
|
||||
glFogf (GL_FOG_END, COGL_FIXED_TO_FLOAT (stop));
|
||||
glFogf (GL_FOG_DENSITY, (density));
|
||||
glFogf (GL_FOG_START, (start));
|
||||
glFogf (GL_FOG_END, (stop));
|
||||
}
|
||||
|
||||
|
@ -80,7 +80,7 @@ cogl_create_context ()
|
||||
#endif
|
||||
|
||||
/* Init OpenGL state */
|
||||
GE( cogl_wrap_glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
|
||||
GE( cogl_wrap_glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
|
||||
GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
|
||||
GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
|
||||
cogl_enable (0);
|
||||
|
@ -53,15 +53,15 @@ typedef struct
|
||||
gboolean enable_backface_culling;
|
||||
|
||||
/* Primitives */
|
||||
CoglFixedVec2 path_start;
|
||||
CoglFixedVec2 path_pen;
|
||||
floatVec2 path_start;
|
||||
floatVec2 path_pen;
|
||||
GArray *path_nodes;
|
||||
guint last_path;
|
||||
CoglFixedVec2 path_nodes_min;
|
||||
CoglFixedVec2 path_nodes_max;
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
/* Cache of inverse projection matrix */
|
||||
CoglFixed inverse_projection[16];
|
||||
float inverse_projection[16];
|
||||
|
||||
/* Textures */
|
||||
GArray *texture_handles;
|
||||
|
@ -227,12 +227,12 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
|
||||
|
||||
/* Setup new viewport and matrices */
|
||||
GE( glViewport (0, 0, fbo->width, fbo->height) );
|
||||
GE( cogl_wrap_glTranslatex (-COGL_FIXED_1, -COGL_FIXED_1, 0) );
|
||||
GE( cogl_wrap_glScalex (COGL_FIXED_DIV (COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (fbo->width)),
|
||||
COGL_FIXED_DIV (COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (fbo->height)),
|
||||
COGL_FIXED_1) );
|
||||
GE( cogl_wrap_glTranslatef (-1.0, -1.0, 0) );
|
||||
GE( cogl_wrap_glScalef (((float)(2) /
|
||||
(float)(fbo->width)),
|
||||
((float)(2) /
|
||||
(float)(fbo->height)),
|
||||
1.0) );
|
||||
|
||||
/* Bind offscreen framebuffer object */
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, fbo->gl_handle) );
|
||||
|
@ -104,7 +104,7 @@ cogl_gles2_wrapper_create_shader (GLenum type, const char *source)
|
||||
void
|
||||
cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
{
|
||||
GLfixed default_fog_color[4] = { 0, 0, 0, 0 };
|
||||
GLfloat default_fog_color[4] = { 0, 0, 0, 0 };
|
||||
|
||||
memset (wrapper, 0, sizeof (CoglGles2Wrapper));
|
||||
|
||||
@ -118,11 +118,11 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
|
||||
/* Initialize the fogging options */
|
||||
cogl_wrap_glDisable (GL_FOG);
|
||||
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogx (GL_FOG_DENSITY, COGL_FIXED_1);
|
||||
cogl_wrap_glFogx (GL_FOG_START, 0);
|
||||
cogl_wrap_glFogx (GL_FOG_END, 1);
|
||||
cogl_wrap_glFogxv (GL_FOG_COLOR, default_fog_color);
|
||||
cogl_wrap_glFogf (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogf (GL_FOG_DENSITY, 1.0);
|
||||
cogl_wrap_glFogf (GL_FOG_START, 0);
|
||||
cogl_wrap_glFogf (GL_FOG_END, 1);
|
||||
cogl_wrap_glFogfv (GL_FOG_COLOR, default_fog_color);
|
||||
|
||||
/* Initialize alpha testing */
|
||||
cogl_wrap_glDisable (GL_ALPHA_TEST);
|
||||
@ -517,10 +517,10 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
||||
void
|
||||
cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
{
|
||||
glClearColor (COGL_FIXED_TO_FLOAT (r),
|
||||
COGL_FIXED_TO_FLOAT (g),
|
||||
COGL_FIXED_TO_FLOAT (b),
|
||||
COGL_FIXED_TO_FLOAT (a));
|
||||
glClearColor ( (r),
|
||||
(g),
|
||||
(b),
|
||||
(a));
|
||||
}
|
||||
|
||||
void
|
||||
@ -666,58 +666,58 @@ cogl_wrap_glMultMatrix (const float *m)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glMultMatrixx (const GLfixed *m)
|
||||
cogl_wrap_glMultMatrixf (const GLfloat *m)
|
||||
{
|
||||
float new_matrix[16];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
new_matrix[i] = COGL_FIXED_TO_FLOAT (m[i]);
|
||||
new_matrix[i] = (m[i]);
|
||||
|
||||
cogl_wrap_glMultMatrix (new_matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFrustumx (GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed z_near, GLfixed z_far)
|
||||
cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat z_near, GLfloat z_far)
|
||||
{
|
||||
float matrix[16];
|
||||
float two_near = COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
float two_near = (2 * z_near);
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
|
||||
matrix[0] = two_near / COGL_FIXED_TO_FLOAT (right - left);
|
||||
matrix[5] = two_near / COGL_FIXED_TO_FLOAT (top - bottom);
|
||||
matrix[8] = COGL_FIXED_TO_FLOAT (right + left)
|
||||
/ COGL_FIXED_TO_FLOAT (right - left);
|
||||
matrix[9] = COGL_FIXED_TO_FLOAT (top + bottom)
|
||||
/ COGL_FIXED_TO_FLOAT (top - bottom);
|
||||
matrix[10] = -COGL_FIXED_TO_FLOAT (z_far + z_near)
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
matrix[0] = two_near / (right - left);
|
||||
matrix[5] = two_near / (top - bottom);
|
||||
matrix[8] = (right + left)
|
||||
/ (right - left);
|
||||
matrix[9] = (top + bottom)
|
||||
/ (top - bottom);
|
||||
matrix[10] = - (z_far + z_near)
|
||||
/ (z_far - z_near);
|
||||
matrix[11] = -1.0f;
|
||||
matrix[14] = -two_near * COGL_FIXED_TO_FLOAT (z_far)
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
matrix[14] = -two_near * (z_far)
|
||||
/ (z_far - z_near);
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glScalex (GLfixed x, GLfixed y, GLfixed z)
|
||||
cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = COGL_FIXED_TO_FLOAT (x);
|
||||
matrix[5] = COGL_FIXED_TO_FLOAT (y);
|
||||
matrix[10] = COGL_FIXED_TO_FLOAT (z);
|
||||
matrix[0] = (x);
|
||||
matrix[5] = (y);
|
||||
matrix[10] = (z);
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z)
|
||||
cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
|
||||
@ -725,22 +725,22 @@ cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z)
|
||||
matrix[0] = 1.0f;
|
||||
matrix[5] = 1.0f;
|
||||
matrix[10] = 1.0f;
|
||||
matrix[12] = COGL_FIXED_TO_FLOAT (x);
|
||||
matrix[13] = COGL_FIXED_TO_FLOAT (y);
|
||||
matrix[14] = COGL_FIXED_TO_FLOAT (z);
|
||||
matrix[12] = (x);
|
||||
matrix[13] = (y);
|
||||
matrix[14] = (z);
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
||||
cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
float xf = COGL_FIXED_TO_FLOAT (x);
|
||||
float yf = COGL_FIXED_TO_FLOAT (y);
|
||||
float zf = COGL_FIXED_TO_FLOAT (z);
|
||||
float anglef = COGL_FIXED_TO_FLOAT (angle) * G_PI / 180.0f;
|
||||
float xf = (x);
|
||||
float yf = (y);
|
||||
float zf = (z);
|
||||
float anglef = (angle) * G_PI / 180.0f;
|
||||
float c = cosf (anglef);
|
||||
float s = sinf (anglef);
|
||||
|
||||
@ -768,21 +768,21 @@ cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
|
||||
GLfixed near, GLfixed far)
|
||||
cogl_wrap_glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
float matrix[16];
|
||||
float xrange = COGL_FIXED_TO_FLOAT (right - left);
|
||||
float yrange = COGL_FIXED_TO_FLOAT (top - bottom);
|
||||
float zrange = COGL_FIXED_TO_FLOAT (far - near);
|
||||
float xrange = (right - left);
|
||||
float yrange = (top - bottom);
|
||||
float zrange = (far - near);
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = 2.0f / xrange;
|
||||
matrix[5] = 2.0f / yrange;
|
||||
matrix[10] = 2.0f / zrange;
|
||||
matrix[12] = COGL_FIXED_TO_FLOAT (right + left) / xrange;
|
||||
matrix[13] = COGL_FIXED_TO_FLOAT (top + bottom) / yrange;
|
||||
matrix[14] = COGL_FIXED_TO_FLOAT (far + near) / zrange;
|
||||
matrix[12] = (right + left) / xrange;
|
||||
matrix[13] = (top + bottom) / yrange;
|
||||
matrix[14] = (far + near) / zrange;
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
@ -1033,7 +1033,7 @@ cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param)
|
||||
cogl_wrap_glTexEnvf (GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
/* This function is only used to set the texture mode once to
|
||||
GL_MODULATE. The shader is hard-coded to modulate the texture so
|
||||
@ -1143,17 +1143,17 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
{
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
||||
COGL_FIXED_TO_FLOAT (r),
|
||||
COGL_FIXED_TO_FLOAT (g),
|
||||
COGL_FIXED_TO_FLOAT (b),
|
||||
COGL_FIXED_TO_FLOAT (a));
|
||||
(r),
|
||||
(g),
|
||||
(b),
|
||||
(a));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation)
|
||||
cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation)
|
||||
{
|
||||
/* FIXME */
|
||||
}
|
||||
@ -1161,10 +1161,10 @@ cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation)
|
||||
static void
|
||||
cogl_gles2_float_array_to_fixed (int size,
|
||||
const GLfloat *floats,
|
||||
GLfixed *fixeds)
|
||||
GLfloat *fixeds)
|
||||
{
|
||||
while (size-- > 0)
|
||||
*(fixeds++) = COGL_FIXED_FROM_FLOAT (*(floats++));
|
||||
*(fixeds++) = (*(floats++));
|
||||
}
|
||||
|
||||
void
|
||||
@ -1185,7 +1185,7 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params)
|
||||
cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1215,7 +1215,7 @@ cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogx (GLenum pname, GLfixed param)
|
||||
cogl_wrap_glFogf (GLenum pname, GLfloat param)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1227,23 +1227,23 @@ cogl_wrap_glFogx (GLenum pname, GLfixed param)
|
||||
|
||||
case GL_FOG_DENSITY:
|
||||
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_DENSITY, fog_density,
|
||||
COGL_FIXED_TO_FLOAT (param));
|
||||
(param));
|
||||
break;
|
||||
|
||||
case GL_FOG_START:
|
||||
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_START, fog_start,
|
||||
COGL_FIXED_TO_FLOAT (param));
|
||||
(param));
|
||||
break;
|
||||
|
||||
case GL_FOG_END:
|
||||
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_END, fog_end,
|
||||
COGL_FIXED_TO_FLOAT (param));
|
||||
(param));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
|
||||
cogl_wrap_glFogfv (GLenum pname, const GLfloat *params)
|
||||
{
|
||||
int i;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1251,7 +1251,7 @@ cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
|
||||
if (pname == GL_FOG_COLOR)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
w->fog_color[i] = COGL_FIXED_TO_FLOAT (params[i]);
|
||||
w->fog_color[i] = (params[i]);
|
||||
|
||||
w->dirty_uniforms |= COGL_GLES2_DIRTY_FOG_COLOR;
|
||||
}
|
||||
|
@ -209,16 +209,16 @@ void cogl_wrap_glPushMatrix ();
|
||||
void cogl_wrap_glPopMatrix ();
|
||||
void cogl_wrap_glMatrixMode (GLenum mode);
|
||||
void cogl_wrap_glLoadIdentity ();
|
||||
void cogl_wrap_glMultMatrixx (const GLfixed *m);
|
||||
void cogl_wrap_glFrustumx (GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed z_near, GLfixed z_far);
|
||||
void cogl_wrap_glScalex (GLfixed x, GLfixed y, GLfixed z);
|
||||
void cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
||||
void cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||
void cogl_wrap_glOrthox (GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed near, GLfixed far);
|
||||
void cogl_wrap_glMultMatrixf (const GLfloat *m);
|
||||
void cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat z_near, GLfloat z_far);
|
||||
void cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glOrthof (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far);
|
||||
|
||||
void cogl_wrap_glEnable (GLenum cap);
|
||||
void cogl_wrap_glDisable (GLenum cap);
|
||||
@ -232,22 +232,22 @@ void cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
void cogl_wrap_glNormalPointer (GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer);
|
||||
|
||||
void cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param);
|
||||
void cogl_wrap_glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
||||
|
||||
void cogl_wrap_glEnableClientState (GLenum array);
|
||||
void cogl_wrap_glDisableClientState (GLenum array);
|
||||
|
||||
void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
|
||||
|
||||
void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
void cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
|
||||
void cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation);
|
||||
void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
|
||||
|
||||
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
|
||||
void cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params);
|
||||
void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
|
||||
|
||||
void cogl_wrap_glFogx (GLenum pname, GLfixed param);
|
||||
void cogl_wrap_glFogxv (GLenum pname, const GLfixed *params);
|
||||
void cogl_wrap_glFogf (GLenum pname, GLfloat param);
|
||||
void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
|
||||
|
||||
void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
void cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
@ -280,28 +280,28 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
|
||||
#define cogl_wrap_glPopMatrix glPopMatrix
|
||||
#define cogl_wrap_glMatrixMode glMatrixMode
|
||||
#define cogl_wrap_glLoadIdentity glLoadIdentity
|
||||
#define cogl_wrap_glMultMatrixx glMultMatrixx
|
||||
#define cogl_wrap_glFrustumx glFrustumx
|
||||
#define cogl_wrap_glScalex glScalex
|
||||
#define cogl_wrap_glTranslatex glTranslatex
|
||||
#define cogl_wrap_glRotatex glRotatex
|
||||
#define cogl_wrap_glOrthox glOrthox
|
||||
#define cogl_wrap_glMultMatrixf glMultMatrixx
|
||||
#define cogl_wrap_glFrustumf glFrustumx
|
||||
#define cogl_wrap_glScalef glScalex
|
||||
#define cogl_wrap_glTranslatef glTranslatex
|
||||
#define cogl_wrap_glRotatef glRotatex
|
||||
#define cogl_wrap_glOrthof glOrthox
|
||||
#define cogl_wrap_glEnable glEnable
|
||||
#define cogl_wrap_glDisable glDisable
|
||||
#define cogl_wrap_glTexCoordPointer glTexCoordPointer
|
||||
#define cogl_wrap_glVertexPointer glVertexPointer
|
||||
#define cogl_wrap_glColorPointer glColorPointer
|
||||
#define cogl_wrap_glNormalPointer glNormalPointer
|
||||
#define cogl_wrap_glTexEnvx glTexEnvx
|
||||
#define cogl_wrap_glTexEnvf glTexEnvx
|
||||
#define cogl_wrap_glEnableClientState glEnableClientState
|
||||
#define cogl_wrap_glDisableClientState glDisableClientState
|
||||
#define cogl_wrap_glAlphaFunc glAlphaFunc
|
||||
#define cogl_wrap_glColor4x glColor4x
|
||||
#define cogl_wrap_glClipPlanex glClipPlanex
|
||||
#define cogl_wrap_glColor4f glColor4x
|
||||
#define cogl_wrap_glClipPlanef glClipPlanex
|
||||
#define cogl_wrap_glGetIntegerv glGetIntegerv
|
||||
#define cogl_wrap_glGetFixedv glGetFixedv
|
||||
#define cogl_wrap_glFogx glFogx
|
||||
#define cogl_wrap_glFogxv glFogxv
|
||||
#define cogl_wrap_glFogf glFogx
|
||||
#define cogl_wrap_glFogfv glFogxv
|
||||
#define cogl_wrap_glTexParameteri glTexParameteri
|
||||
|
||||
/* The extra third parameter of the bind texture wrapper isn't needed
|
||||
|
@ -64,12 +64,12 @@ _cogl_rectangle (gint x,
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
_cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfixed rect_verts[8] = {
|
||||
GLfloat rect_verts[8] = {
|
||||
x, y,
|
||||
x + width, y,
|
||||
x, y + height,
|
||||
@ -89,8 +89,8 @@ _cogl_rectanglex (CoglFixed x,
|
||||
|
||||
void
|
||||
_cogl_path_add_node (gboolean new_sub_path,
|
||||
CoglFixed x,
|
||||
CoglFixed y)
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
CoglPathNode new_node;
|
||||
|
||||
@ -147,19 +147,19 @@ _cogl_path_stroke_nodes ()
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_get_bounds (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
{
|
||||
*bounds_x = COGL_FIXED_FLOOR (nodes_min.x);
|
||||
*bounds_y = COGL_FIXED_FLOOR (nodes_min.y);
|
||||
*bounds_w = COGL_FIXED_CEIL (nodes_max.x
|
||||
- COGL_FIXED_FROM_INT (*bounds_x));
|
||||
*bounds_h = COGL_FIXED_CEIL (nodes_max.y
|
||||
- COGL_FIXED_FROM_INT (*bounds_y));
|
||||
*bounds_x = floorf (nodes_min.x);
|
||||
*bounds_y = floorf (nodes_min.y);
|
||||
*bounds_w = ceilf (nodes_max.x
|
||||
- (float)(*bounds_x));
|
||||
*bounds_h = ceilf (nodes_max.y
|
||||
- (float)(*bounds_y));
|
||||
}
|
||||
|
||||
static gint compare_ints (gconstpointer a,
|
||||
@ -169,8 +169,8 @@ static gint compare_ints (gconstpointer a,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
_cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
guint path_size,
|
||||
CoglPathNode *path,
|
||||
gboolean merge)
|
||||
@ -244,12 +244,12 @@ _cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
|
||||
COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (2));
|
||||
cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
|
||||
COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (2));
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -292,14 +292,14 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
for (i=0; i < bounds_h; i++)
|
||||
scanlines[i]=NULL;
|
||||
|
||||
first_x = prev_x = COGL_FIXED_TO_INT (path->x);
|
||||
first_y = prev_y = COGL_FIXED_TO_INT (path->y);
|
||||
first_x = prev_x = (path->x);
|
||||
first_y = prev_y = (path->y);
|
||||
|
||||
/* create scanline intersection list */
|
||||
for (i=1; i < path_size; i++)
|
||||
{
|
||||
gint dest_x = COGL_FIXED_TO_INT (path[i].x);
|
||||
gint dest_y = COGL_FIXED_TO_INT (path[i].y);
|
||||
gint dest_x = (path[i].x);
|
||||
gint dest_y = (path[i].y);
|
||||
gint ydir;
|
||||
gint dx;
|
||||
gint dy;
|
||||
@ -362,7 +362,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
{
|
||||
gint spans = 0;
|
||||
gint span_no;
|
||||
GLfixed *coords;
|
||||
GLfloat *coords;
|
||||
|
||||
/* count number of spans */
|
||||
for (i=0; i < bounds_h; i++)
|
||||
@ -380,7 +380,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
iter = next->next;
|
||||
}
|
||||
}
|
||||
coords = g_malloc0 (spans * sizeof (GLfixed) * 3 * 2 * 2);
|
||||
coords = g_malloc0 (spans * sizeof (GLfloat) * 3 * 2 * 2);
|
||||
|
||||
span_no = 0;
|
||||
/* build list of triangles */
|
||||
@ -390,15 +390,15 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
while (iter)
|
||||
{
|
||||
GSList *next = iter->next;
|
||||
GLfixed x0, x1;
|
||||
GLfixed y0, y1;
|
||||
GLfloat x0, x1;
|
||||
GLfloat y0, y1;
|
||||
if (!next)
|
||||
break;
|
||||
|
||||
x0 = COGL_FIXED_FROM_INT (GPOINTER_TO_INT (iter->data));
|
||||
x1 = COGL_FIXED_FROM_INT (GPOINTER_TO_INT (next->data));
|
||||
y0 = COGL_FIXED_FROM_INT (bounds_y + i);
|
||||
y1 = COGL_FIXED_FROM_INT (bounds_y + i + 1) + 2048;
|
||||
x0 = (float)(GPOINTER_TO_INT (iter->data));
|
||||
x1 = (float)(GPOINTER_TO_INT (next->data));
|
||||
y0 = (float)(bounds_y + i);
|
||||
y1 = (float)(bounds_y + i + 1) + 2048;
|
||||
/* render scanlines 1.0625 high to avoid gaps when
|
||||
transformed */
|
||||
|
||||
|
@ -63,15 +63,15 @@ struct _CoglSpanIter
|
||||
gint index;
|
||||
GArray *array;
|
||||
CoglTexSliceSpan *span;
|
||||
CoglFixed pos;
|
||||
CoglFixed next_pos;
|
||||
CoglFixed origin;
|
||||
CoglFixed cover_start;
|
||||
CoglFixed cover_end;
|
||||
CoglFixed intersect_start;
|
||||
CoglFixed intersect_end;
|
||||
CoglFixed intersect_start_local;
|
||||
CoglFixed intersect_end_local;
|
||||
float pos;
|
||||
float next_pos;
|
||||
float origin;
|
||||
float cover_start;
|
||||
float cover_end;
|
||||
float intersect_start;
|
||||
float intersect_end;
|
||||
float intersect_start_local;
|
||||
float intersect_end_local;
|
||||
gboolean intersects;
|
||||
};
|
||||
|
||||
@ -116,7 +116,7 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
|
||||
/* Offset next position by span size */
|
||||
iter->next_pos = iter->pos +
|
||||
COGL_FIXED_FROM_INT (iter->span->size - iter->span->waste);
|
||||
(float)(iter->span->size - iter->span->waste);
|
||||
|
||||
/* Check if span intersects the area to cover */
|
||||
if (iter->next_pos <= iter->cover_start ||
|
||||
@ -145,9 +145,9 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
static void
|
||||
_cogl_span_iter_begin (CoglSpanIter *iter,
|
||||
GArray *array,
|
||||
CoglFixed origin,
|
||||
CoglFixed cover_start,
|
||||
CoglFixed cover_end)
|
||||
float origin,
|
||||
float cover_start,
|
||||
float cover_end)
|
||||
{
|
||||
/* Copy info */
|
||||
iter->index = 0;
|
||||
@ -398,10 +398,10 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
GLint *viewport)
|
||||
{
|
||||
gint bpp;
|
||||
CoglFixed rx1, ry1;
|
||||
CoglFixed rx2, ry2;
|
||||
CoglFixed tx1, ty1;
|
||||
CoglFixed tx2, ty2;
|
||||
float rx1, ry1;
|
||||
float rx2, ry2;
|
||||
float tx1, ty1;
|
||||
float tx2, ty2;
|
||||
int bw, bh;
|
||||
CoglBitmap rect_bmp;
|
||||
CoglHandle handle;
|
||||
@ -422,9 +422,9 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
/* Draw the texture image */
|
||||
cogl_texture_rectangle (handle,
|
||||
0, 0,
|
||||
COGL_FIXED_FROM_INT (tex->bitmap.width),
|
||||
COGL_FIXED_FROM_INT (tex->bitmap.height),
|
||||
0, 0, COGL_FIXED_1, COGL_FIXED_1);
|
||||
(float)(tex->bitmap.width),
|
||||
(float)(tex->bitmap.height),
|
||||
0, 0, 1.0, 1.0);
|
||||
|
||||
/* Read into target bitmap */
|
||||
prep_for_gl_pixels_download (tex->bitmap.rowstride);
|
||||
@ -439,7 +439,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
ry1 = 0; ry2 = 0;
|
||||
ty1 = 0; ty2 = 0;
|
||||
|
||||
#define CFIX COGL_FIXED_FROM_INT
|
||||
#define CFIX (float)
|
||||
|
||||
/* Walk Y axis until whole bitmap height consumed */
|
||||
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3])
|
||||
@ -450,7 +450,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
|
||||
/* Normalized texture Y coords */
|
||||
ty1 = ty2;
|
||||
ty2 = COGL_FIXED_DIV (CFIX (ry2), CFIX (tex->bitmap.height));
|
||||
ty2 = (CFIX (ry2) / CFIX (tex->bitmap.height));
|
||||
|
||||
rx1 = 0; rx2 = 0;
|
||||
tx1 = 0; tx2 = 0;
|
||||
@ -464,7 +464,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
|
||||
/* Normalized texture X coords */
|
||||
tx1 = tx2;
|
||||
tx2 = COGL_FIXED_DIV (CFIX (rx2), CFIX (tex->bitmap.width));
|
||||
tx2 = (CFIX (rx2) / CFIX (tex->bitmap.width));
|
||||
|
||||
/* Clear buffer with transparent black, draw with white
|
||||
for direct copy to framebuffer */
|
||||
@ -544,10 +544,10 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
|
||||
GE( cogl_wrap_glOrthox (0, COGL_FIXED_FROM_INT (viewport[2]),
|
||||
0, COGL_FIXED_FROM_INT (viewport[3]),
|
||||
COGL_FIXED_FROM_INT (0),
|
||||
COGL_FIXED_FROM_INT (100)) );
|
||||
GE( cogl_wrap_glOrthof (0, (float)(viewport[2]),
|
||||
0, (float)(viewport[3]),
|
||||
(float)(0),
|
||||
(float)(100)) );
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
@ -662,8 +662,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate vertical spans */
|
||||
for (source_y = src_y,
|
||||
_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_y),
|
||||
COGL_FIXED_FROM_INT (dst_y + height));
|
||||
0, (float)(dst_y),
|
||||
(float)(dst_y + height));
|
||||
|
||||
!_cogl_span_iter_end (&y_iter);
|
||||
|
||||
@ -683,8 +683,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate horizontal spans */
|
||||
for (source_x = src_x,
|
||||
_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_x),
|
||||
COGL_FIXED_FROM_INT (dst_x + width));
|
||||
0, (float)(dst_x),
|
||||
(float)(dst_x + width));
|
||||
|
||||
!_cogl_span_iter_end (&x_iter);
|
||||
|
||||
@ -702,15 +702,15 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
x_iter.index);
|
||||
|
||||
/* Pick intersection width and height */
|
||||
inter_w = COGL_FIXED_TO_INT (x_iter.intersect_end -
|
||||
inter_w = (x_iter.intersect_end -
|
||||
x_iter.intersect_start);
|
||||
inter_h = COGL_FIXED_TO_INT (y_iter.intersect_end -
|
||||
inter_h = (y_iter.intersect_end -
|
||||
y_iter.intersect_start);
|
||||
|
||||
/* Localize intersection top-left corner to slice*/
|
||||
local_x = COGL_FIXED_TO_INT (x_iter.intersect_start -
|
||||
local_x = (x_iter.intersect_start -
|
||||
x_iter.pos);
|
||||
local_y = COGL_FIXED_TO_INT (y_iter.intersect_start -
|
||||
local_y = (y_iter.intersect_start -
|
||||
y_iter.pos);
|
||||
|
||||
/* Pick slice GL handle */
|
||||
@ -768,7 +768,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + COGL_FIXED_TO_INT (y_iter.intersect_start)
|
||||
+ (src_y + (y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -813,7 +813,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + COGL_FIXED_TO_INT (x_iter.intersect_start)
|
||||
+ (src_x + (x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
@ -2148,24 +2148,24 @@ _cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_sw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglSpanIter iter_x , iter_y;
|
||||
CoglFixed tw , th;
|
||||
CoglFixed tqx , tqy;
|
||||
CoglFixed first_tx , first_ty;
|
||||
CoglFixed first_qx , first_qy;
|
||||
CoglFixed slice_tx1 , slice_ty1;
|
||||
CoglFixed slice_tx2 , slice_ty2;
|
||||
CoglFixed slice_qx1 , slice_qy1;
|
||||
CoglFixed slice_qx2 , slice_qy2;
|
||||
float tw , th;
|
||||
float tqx , tqy;
|
||||
float first_tx , first_ty;
|
||||
float first_qx , first_qy;
|
||||
float slice_tx1 , slice_ty1;
|
||||
float slice_tx2 , slice_ty2;
|
||||
float slice_qx1 , slice_qy1;
|
||||
float slice_qx2 , slice_qy2;
|
||||
GLuint gl_handle;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -2180,7 +2180,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
slices */
|
||||
if (tx2 < tx1)
|
||||
{
|
||||
CoglFixed temp = x1;
|
||||
float temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = tx1;
|
||||
@ -2189,7 +2189,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
if (ty2 < ty1)
|
||||
{
|
||||
CoglFixed temp = y1;
|
||||
float temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
temp = ty1;
|
||||
@ -2198,27 +2198,27 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
|
||||
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
|
||||
tw = (float)(tex->bitmap.width);
|
||||
th = (float)(tex->bitmap.height);
|
||||
|
||||
tqx = COGL_FIXED_DIV (x2 - x1, COGL_FIXED_MUL (tw, (tx2 - tx1)));
|
||||
tqy = COGL_FIXED_DIV (y2 - y1, COGL_FIXED_MUL (th, (ty2 - ty1)));
|
||||
tqx = (x2 - x1 / (tw * (tx2 - tx1)));
|
||||
tqy = (y2 - y1 / (th * (ty2 - ty1)));
|
||||
|
||||
/* Integral texture coordinate for first tile */
|
||||
first_tx = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (tx1));
|
||||
first_ty = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (ty1));
|
||||
first_tx = (float)(floorf (tx1));
|
||||
first_ty = (float)(floorf (ty1));
|
||||
|
||||
/* Denormalize texture coordinates */
|
||||
first_tx = COGL_FIXED_MUL (first_tx, tw);
|
||||
first_ty = COGL_FIXED_MUL (first_ty, th);
|
||||
tx1 = COGL_FIXED_MUL (tx1, tw);
|
||||
ty1 = COGL_FIXED_MUL (ty1, th);
|
||||
tx2 = COGL_FIXED_MUL (tx2, tw);
|
||||
ty2 = COGL_FIXED_MUL (ty2, th);
|
||||
first_tx = (first_tx * tw);
|
||||
first_ty = (first_ty * th);
|
||||
tx1 = (tx1 * tw);
|
||||
ty1 = (ty1 * th);
|
||||
tx2 = (tx2 * tw);
|
||||
ty2 = (ty2 * th);
|
||||
|
||||
/* Quad coordinate of the first tile */
|
||||
first_qx = x1 - COGL_FIXED_MUL (tx1 - first_tx, tqx);
|
||||
first_qy = y1 - COGL_FIXED_MUL (ty1 - first_ty, tqy);
|
||||
first_qx = x1 - (tx1 - first_tx * tqx);
|
||||
first_qy = y1 - (ty1 - first_ty * tqy);
|
||||
|
||||
|
||||
/* Iterate until whole quad height covered */
|
||||
@ -2232,10 +2232,10 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qy1 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_start - first_ty, tqy);
|
||||
(iter_y.intersect_start - first_ty * tqy);
|
||||
|
||||
slice_qy2 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
|
||||
(iter_y.intersect_end - first_ty * tqy);
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_ty1 = iter_y.intersect_start - iter_y.pos;
|
||||
@ -2257,10 +2257,10 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qx1 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_start - first_tx, tqx);
|
||||
(iter_x.intersect_start - first_tx * tqx);
|
||||
|
||||
slice_qx2 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_end - first_tx, tqx);
|
||||
(iter_x.intersect_end - first_tx * tqx);
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_tx1 = iter_x.intersect_start - iter_x.pos;
|
||||
@ -2273,14 +2273,14 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
|
||||
printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
|
||||
printf("qy1: %f\n", COGL_FIXED_TO_FLOAT (slice_qy1));
|
||||
printf("qx2: %f\n", COGL_FIXED_TO_FLOAT (slice_qx2));
|
||||
printf("qy2: %f\n", COGL_FIXED_TO_FLOAT (slice_qy2));
|
||||
printf("tx1: %f\n", COGL_FIXED_TO_FLOAT (slice_tx1));
|
||||
printf("ty1: %f\n", COGL_FIXED_TO_FLOAT (slice_ty1));
|
||||
printf("tx2: %f\n", COGL_FIXED_TO_FLOAT (slice_tx2));
|
||||
printf("ty2: %f\n", COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
printf("qx1: %f\n", (slice_qx1));
|
||||
printf("qy1: %f\n", (slice_qy1));
|
||||
printf("qx2: %f\n", (slice_qx2));
|
||||
printf("qy2: %f\n", (slice_qy2));
|
||||
printf("tx1: %f\n", (slice_tx1));
|
||||
printf("ty1: %f\n", (slice_ty1));
|
||||
printf("tx2: %f\n", (slice_tx2));
|
||||
printf("ty2: %f\n", (slice_ty2));
|
||||
#endif
|
||||
|
||||
/* Pick and bind opengl texture object */
|
||||
@ -2297,28 +2297,28 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
ctx->texture_current = gl_handle;
|
||||
ctx->texture_format = tex->gl_intformat;
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy2),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty1),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
_cogl_texture_add_quad_vertices ( (slice_qx1),
|
||||
(slice_qy1),
|
||||
(slice_qx2),
|
||||
(slice_qy2),
|
||||
(slice_tx1),
|
||||
(slice_ty1),
|
||||
(slice_tx2),
|
||||
(slice_ty2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_hw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *x_span;
|
||||
@ -2352,19 +2352,19 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
|
||||
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
|
||||
COGL_FIXED_TO_FLOAT (y1),
|
||||
COGL_FIXED_TO_FLOAT (x2),
|
||||
COGL_FIXED_TO_FLOAT (y2),
|
||||
COGL_FIXED_TO_FLOAT (tx1),
|
||||
COGL_FIXED_TO_FLOAT (ty1),
|
||||
COGL_FIXED_TO_FLOAT (tx2),
|
||||
COGL_FIXED_TO_FLOAT (ty2));
|
||||
_cogl_texture_add_quad_vertices ( (x1),
|
||||
(y1),
|
||||
(x2),
|
||||
(y2),
|
||||
(tx1),
|
||||
(ty1),
|
||||
(tx2),
|
||||
(ty2));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
const CoglFixed *verts,
|
||||
const float *verts,
|
||||
guint n_rects)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
@ -2411,10 +2411,10 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
if (tex->slice_gl_handles->len == 1
|
||||
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
||||
&& tex->gl_target == GL_TEXTURE_2D)
|
||||
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
|
||||
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
|
||||
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
|
||||
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
|
||||
|| (verts[4] >= 0 && verts[4] <= 1.0
|
||||
&& verts[6] >= 0 && verts[6] <= 1.0
|
||||
&& verts[5] >= 0 && verts[5] <= 1.0
|
||||
&& verts[7] >= 0 && verts[7] <= 1.0)))
|
||||
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
|
||||
verts[4],verts[5], verts[6],verts[7]);
|
||||
else
|
||||
@ -2430,16 +2430,16 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
|
||||
void
|
||||
cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglFixed verts[8];
|
||||
float verts[8];
|
||||
|
||||
verts[0] = x1;
|
||||
verts[1] = y1;
|
||||
@ -2541,7 +2541,7 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
OpenGL */
|
||||
for (i = 0; i < n_vertices; i++, p++)
|
||||
{
|
||||
#define CFX_F COGL_FIXED_TO_FLOAT
|
||||
#define CFX_F
|
||||
|
||||
p->v[0] = CFX_F(vertices[i].x);
|
||||
p->v[1] = CFX_F(vertices[i].y);
|
||||
|
256
gles/cogl.c
256
gles/cogl.c
@ -116,41 +116,41 @@ cogl_pop_matrix (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_scale (CoglFixed x, CoglFixed y)
|
||||
cogl_scale (float x, float y)
|
||||
{
|
||||
GE( cogl_wrap_glScalex (x, y, COGL_FIXED_1) );
|
||||
GE( cogl_wrap_glScalef (x, y, 1.0) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (CoglFixed x, CoglFixed y, CoglFixed z)
|
||||
cogl_translatex (float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatex (x, y, z) );
|
||||
GE( cogl_wrap_glTranslatef (x, y, z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatex (COGL_FIXED_FROM_INT(x),
|
||||
COGL_FIXED_FROM_INT(y),
|
||||
COGL_FIXED_FROM_INT(z)) );
|
||||
GE( cogl_wrap_glTranslatef ((float)(x),
|
||||
(float)(y),
|
||||
(float)(z)) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (CoglFixed angle,
|
||||
CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed z)
|
||||
cogl_rotatex (float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatex (angle,x,y,z) );
|
||||
GE( cogl_wrap_glRotatef (angle,x,y,z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatex (COGL_FIXED_FROM_INT(angle),
|
||||
COGL_FIXED_FROM_INT(x),
|
||||
COGL_FIXED_FROM_INT(y),
|
||||
COGL_FIXED_FROM_INT(z)) );
|
||||
GE( cogl_wrap_glRotatef ((float)(angle),
|
||||
(float)(x),
|
||||
(float)(y),
|
||||
(float)(z)) );
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
@ -315,7 +315,7 @@ cogl_set_source_color (const CoglColor *color)
|
||||
|
||||
#else
|
||||
/* conversion can cause issues with picking on some gles implementations */
|
||||
GE( cogl_wrap_glColor4x (cogl_color_get_red (color),
|
||||
GE( cogl_wrap_glColor4f (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
cogl_color_get_alpha (color)) );
|
||||
@ -326,22 +326,22 @@ cogl_set_source_color (const CoglColor *color)
|
||||
}
|
||||
|
||||
static void
|
||||
apply_matrix (const CoglFixed *matrix, CoglFixed *vertex)
|
||||
apply_matrix (const float *matrix, float *vertex)
|
||||
{
|
||||
int x, y;
|
||||
CoglFixed vertex_out[4] = { 0 };
|
||||
float vertex_out[4] = { 0 };
|
||||
|
||||
for (y = 0; y < 4; y++)
|
||||
for (x = 0; x < 4; x++)
|
||||
vertex_out[y] += cogl_fixed_mul (vertex[x], matrix[y + x * 4]);
|
||||
vertex_out[y] += (vertex[x] * matrix[y + x * 4]);
|
||||
|
||||
memcpy (vertex, vertex_out, sizeof (vertex_out));
|
||||
}
|
||||
|
||||
static void
|
||||
project_vertex (CoglFixed *modelview,
|
||||
CoglFixed *project,
|
||||
CoglFixed *vertex)
|
||||
project_vertex (float *modelview,
|
||||
float *project,
|
||||
float *vertex)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -351,21 +351,21 @@ project_vertex (CoglFixed *modelview,
|
||||
apply_matrix (project, vertex);
|
||||
/* Convert from homogenized coordinates */
|
||||
for (i = 0; i < 4; i++)
|
||||
vertex[i] = cogl_fixed_div (vertex[i], vertex[3]);
|
||||
vertex[i] = (vertex[i] / vertex[3]);
|
||||
}
|
||||
|
||||
static void
|
||||
set_clip_plane (GLint plane_num,
|
||||
const CoglFixed *vertex_a,
|
||||
const CoglFixed *vertex_b)
|
||||
const float *vertex_a,
|
||||
const float *vertex_b)
|
||||
{
|
||||
GLfixed plane[4];
|
||||
GLfixed angle;
|
||||
GLfloat plane[4];
|
||||
GLfloat angle;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Calculate the angle between the axes and the line crossing the
|
||||
two points */
|
||||
angle = cogl_fixed_mul (cogl_fixed_atan2 (vertex_b[1] - vertex_a[1],
|
||||
angle = (atan2f (vertex_b[1] - vertex_a[1] *
|
||||
vertex_b[0] - vertex_a[0]),
|
||||
COGL_RADIANS_TO_DEGREES);
|
||||
|
||||
@ -374,36 +374,36 @@ set_clip_plane (GLint plane_num,
|
||||
projection matrix so we can specify the plane in screen
|
||||
coordinates */
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
GE( cogl_wrap_glMultMatrixx ((GLfixed *) ctx->inverse_projection) );
|
||||
GE( cogl_wrap_glMultMatrixf ((GLfloat *) ctx->inverse_projection) );
|
||||
/* Rotate about point a */
|
||||
GE( cogl_wrap_glTranslatex (vertex_a[0], vertex_a[1], vertex_a[2]) );
|
||||
GE( cogl_wrap_glTranslatef (vertex_a[0], vertex_a[1], vertex_a[2]) );
|
||||
/* Rotate the plane by the calculated angle so that it will connect
|
||||
the two points */
|
||||
GE( cogl_wrap_glRotatex (angle, 0.0f, 0.0f, 1.0f) );
|
||||
GE( cogl_wrap_glTranslatex (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
|
||||
GE( cogl_wrap_glRotatef (angle, 0.0f, 0.0f, 1.0f) );
|
||||
GE( cogl_wrap_glTranslatef (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
|
||||
|
||||
plane[0] = 0;
|
||||
plane[1] = -COGL_FIXED_1;
|
||||
plane[1] = -1.0;
|
||||
plane[2] = 0;
|
||||
plane[3] = vertex_a[1];
|
||||
GE( cogl_wrap_glClipPlanex (plane_num, plane) );
|
||||
GE( cogl_wrap_glClipPlanef (plane_num, plane) );
|
||||
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_clip_planes (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
_cogl_set_clip_planes (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfixed modelview[16], projection[16];
|
||||
GLfloat modelview[16], projection[16];
|
||||
|
||||
CoglFixed vertex_tl[4] = { x_offset, y_offset, 0, COGL_FIXED_1 };
|
||||
CoglFixed vertex_tr[4] = { x_offset + width, y_offset, 0, COGL_FIXED_1 };
|
||||
CoglFixed vertex_bl[4] = { x_offset, y_offset + height, 0, COGL_FIXED_1 };
|
||||
CoglFixed vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, COGL_FIXED_1 };
|
||||
float vertex_tl[4] = { x_offset, y_offset, 0, 1.0 };
|
||||
float vertex_tr[4] = { x_offset + width, y_offset, 0, 1.0 };
|
||||
float vertex_bl[4] = { x_offset, y_offset + height, 0, 1.0 };
|
||||
float vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, 1.0 };
|
||||
|
||||
GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
|
||||
@ -421,7 +421,7 @@ _cogl_set_clip_planes (CoglFixed x_offset,
|
||||
if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
|
||||
!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
|
||||
{
|
||||
CoglFixed temp[4];
|
||||
float temp[4];
|
||||
memcpy (temp, vertex_tl, sizeof (temp));
|
||||
memcpy (vertex_tl, vertex_tr, sizeof (temp));
|
||||
memcpy (vertex_tr, temp, sizeof (temp));
|
||||
@ -437,10 +437,10 @@ _cogl_set_clip_planes (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
_cogl_add_stencil_clip (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height,
|
||||
gboolean first)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -476,9 +476,9 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
|
||||
COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (2));
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -490,10 +490,10 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_matrix (const CoglFixed *matrix)
|
||||
_cogl_set_matrix (const float *matrix)
|
||||
{
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
GE( cogl_wrap_glMultMatrixx (matrix) );
|
||||
GE( cogl_wrap_glMultMatrixf (matrix) );
|
||||
}
|
||||
|
||||
void
|
||||
@ -522,25 +522,25 @@ _cogl_disable_clip_planes (void)
|
||||
|
||||
void
|
||||
cogl_alpha_func (COGLenum func,
|
||||
CoglFixed ref)
|
||||
float ref)
|
||||
{
|
||||
GE( cogl_wrap_glAlphaFunc (func, COGL_FIXED_TO_FLOAT(ref)) );
|
||||
GE( cogl_wrap_glAlphaFunc (func, (ref)) );
|
||||
}
|
||||
|
||||
/*
|
||||
* Fixed point implementation of the perspective function
|
||||
*/
|
||||
void
|
||||
cogl_perspective (CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed zNear,
|
||||
CoglFixed zFar)
|
||||
cogl_perspective (float fovy,
|
||||
float aspect,
|
||||
float zNear,
|
||||
float zFar)
|
||||
{
|
||||
CoglFixed xmax, ymax;
|
||||
CoglFixed x, y, c, d;
|
||||
CoglFixed fovy_rad_half = cogl_fixed_mul (fovy, COGL_FIXED_PI) / 360;
|
||||
float xmax, ymax;
|
||||
float x, y, c, d;
|
||||
float fovy_rad_half = (fovy * G_PI) / 360;
|
||||
|
||||
GLfixed m[16];
|
||||
GLfloat m[16];
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -558,76 +558,76 @@ cogl_perspective (CoglFixed fovy,
|
||||
* 2) When working with small numbers, we can are loosing significant
|
||||
* precision
|
||||
*/
|
||||
ymax = cogl_fixed_mul (zNear,
|
||||
cogl_fixed_div (cogl_fixed_sin (fovy_rad_half),
|
||||
cogl_fixed_cos (fovy_rad_half)));
|
||||
xmax = cogl_fixed_mul (ymax, aspect);
|
||||
ymax = (zNear *
|
||||
(sinf (fovy_rad_half) /
|
||||
cosf (fovy_rad_half)));
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
x = cogl_fixed_div (zNear, xmax);
|
||||
y = cogl_fixed_div (zNear, ymax);
|
||||
c = cogl_fixed_div (-(zFar + zNear), ( zFar - zNear));
|
||||
d = cogl_fixed_div (-(cogl_fixed_mul (2 * zFar, zNear)), (zFar - zNear));
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = (-((2 * zFar * zNear)) / (zFar - zNear));
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = x;
|
||||
M(1,1) = y;
|
||||
M(2,2) = c;
|
||||
M(2,3) = d;
|
||||
M(3,2) = -COGL_FIXED_1;
|
||||
M(3,2) = -1.0;
|
||||
|
||||
GE( cogl_wrap_glMultMatrixx (m) );
|
||||
GE( cogl_wrap_glMultMatrixf (m) );
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (CoglFixed) * 16);
|
||||
memset (ctx->inverse_projection, 0, sizeof (float) * 16);
|
||||
|
||||
#define m ctx->inverse_projection
|
||||
M(0, 0) = cogl_fixed_div (COGL_FIXED_1, x);
|
||||
M(1, 1) = cogl_fixed_div (COGL_FIXED_1, y);
|
||||
M(2, 3) = -COGL_FIXED_1;
|
||||
M(3, 2) = cogl_fixed_div (COGL_FIXED_1, d);
|
||||
M(3, 3) = cogl_fixed_div (c, d);
|
||||
M(0, 0) = (1.0 / x);
|
||||
M(1, 1) = (1.0 / y);
|
||||
M(2, 3) = -1.0;
|
||||
M(3, 2) = (1.0 / d);
|
||||
M(3, 3) = (c / d);
|
||||
#undef m
|
||||
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_frustum (CoglFixed left,
|
||||
CoglFixed right,
|
||||
CoglFixed bottom,
|
||||
CoglFixed top,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
cogl_frustum (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
CoglFixed c, d;
|
||||
float c, d;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
|
||||
GE( cogl_wrap_glFrustumx (left, right,
|
||||
GE( cogl_wrap_glFrustumf (left, right,
|
||||
bottom, top,
|
||||
z_near, z_far) );
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (CoglFixed) * 16);
|
||||
memset (ctx->inverse_projection, 0, sizeof (float) * 16);
|
||||
|
||||
c = -cogl_fixed_div (z_far + z_near, z_far - z_near);
|
||||
d = -cogl_fixed_div (2 * cogl_fixed_mul (z_far, z_near), z_far - z_near);
|
||||
c = -(z_far + z_near / z_far - z_near);
|
||||
d = -(2 * (z_far * z_near) / z_far - z_near);
|
||||
|
||||
#define M(row,col) ctx->inverse_projection[col*4+row]
|
||||
M(0,0) = cogl_fixed_div (right - left, 2 * z_near);
|
||||
M(0,3) = cogl_fixed_div (right + left, 2 * z_near);
|
||||
M(1,1) = cogl_fixed_div (top - bottom, 2 * z_near);
|
||||
M(1,3) = cogl_fixed_div (top + bottom, 2 * z_near);
|
||||
M(2,3) = -COGL_FIXED_1;
|
||||
M(3,2) = cogl_fixed_div (COGL_FIXED_1, d);
|
||||
M(3,3) = cogl_fixed_div (c, d);
|
||||
M(0,0) = (right - left / 2 * z_near);
|
||||
M(0,3) = (right + left / 2 * z_near);
|
||||
M(1,1) = (top - bottom / 2 * z_near);
|
||||
M(1,3) = (top + bottom / 2 * z_near);
|
||||
M(2,3) = -1.0;
|
||||
M(3,2) = (1.0 / d);
|
||||
M(3,3) = (c / d);
|
||||
#undef M
|
||||
}
|
||||
|
||||
@ -641,19 +641,19 @@ cogl_viewport (guint width,
|
||||
void
|
||||
cogl_setup_viewport (guint w,
|
||||
guint h,
|
||||
CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
float fovy,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
gint width = (gint) w;
|
||||
gint height = (gint) h;
|
||||
CoglFixed z_camera;
|
||||
float z_camera;
|
||||
|
||||
GE( glViewport (0, 0, width, height) );
|
||||
|
||||
/* For Ortho projection.
|
||||
* cogl_wrap_glOrthox (0, width << 16, 0, height << 16, -1 << 16, 1 << 16);
|
||||
* cogl_wrap_glOrthof (0, width << 16, 0, height << 16, -1 << 16, 1 << 16);
|
||||
*/
|
||||
|
||||
cogl_perspective (fovy, aspect, z_near, z_far);
|
||||
@ -666,24 +666,24 @@ cogl_setup_viewport (guint w,
|
||||
* See comments in ../gl/cogl.c
|
||||
*/
|
||||
#define DEFAULT_Z_CAMERA 0.869f
|
||||
z_camera = COGL_FIXED_FROM_FLOAT (DEFAULT_Z_CAMERA);
|
||||
z_camera = (DEFAULT_Z_CAMERA);
|
||||
|
||||
if (fovy != COGL_FIXED_60)
|
||||
if (fovy != 60.0)
|
||||
{
|
||||
CoglFixed fovy_rad = cogl_fixed_mul (fovy, COGL_FIXED_PI) / 180;
|
||||
float fovy_rad = (fovy * G_PI) / 180;
|
||||
|
||||
z_camera = cogl_fixed_div (cogl_fixed_sin (fovy_rad),
|
||||
cogl_fixed_cos (fovy_rad)) >> 1;
|
||||
z_camera = (sinf (fovy_rad) /
|
||||
cosf (fovy_rad)) >> 1;
|
||||
}
|
||||
|
||||
|
||||
GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera) );
|
||||
GE( cogl_wrap_glTranslatef (-1 << 15, -1 << 15, -z_camera) );
|
||||
|
||||
GE( cogl_wrap_glScalex ( COGL_FIXED_1 / width,
|
||||
-COGL_FIXED_1 / height,
|
||||
COGL_FIXED_1 / width) );
|
||||
GE( cogl_wrap_glScalef ( 1.0 / width,
|
||||
-1.0 / height,
|
||||
1.0 / width) );
|
||||
|
||||
GE( cogl_wrap_glTranslatex (0, -COGL_FIXED_1 * height, 0) );
|
||||
GE( cogl_wrap_glTranslatef (0, -1.0 * height, 0) );
|
||||
}
|
||||
|
||||
static void
|
||||
@ -735,19 +735,19 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_modelview_matrix (CoglFixed m[16])
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (CoglFixed m[16])
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_viewport (CoglFixed v[4])
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
GLint viewport[4];
|
||||
int i;
|
||||
@ -755,7 +755,7 @@ cogl_get_viewport (CoglFixed v[4])
|
||||
cogl_wrap_glGetIntegerv (GL_VIEWPORT, viewport);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
v[i] = COGL_FIXED_FROM_INT (viewport[i]);
|
||||
v[i] = (float)(viewport[i]);
|
||||
}
|
||||
|
||||
void
|
||||
@ -773,11 +773,11 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
|
||||
void
|
||||
cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
float density,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
GLfixed fogColor[4];
|
||||
GLfloat fogColor[4];
|
||||
|
||||
fogColor[0] = cogl_color_get_red (fog_color);
|
||||
fogColor[1] = cogl_color_get_green (fog_color);
|
||||
@ -786,12 +786,12 @@ cogl_fog_set (const CoglColor *fog_color,
|
||||
|
||||
cogl_wrap_glEnable (GL_FOG);
|
||||
|
||||
cogl_wrap_glFogxv (GL_FOG_COLOR, fogColor);
|
||||
cogl_wrap_glFogfv (GL_FOG_COLOR, fogColor);
|
||||
|
||||
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogf (GL_FOG_MODE, GL_LINEAR);
|
||||
glHint (GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
cogl_wrap_glFogx (GL_FOG_DENSITY, (GLfixed) density);
|
||||
cogl_wrap_glFogx (GL_FOG_START, (GLfixed) z_near);
|
||||
cogl_wrap_glFogx (GL_FOG_END, (GLfixed) z_far);
|
||||
cogl_wrap_glFogf (GL_FOG_DENSITY, (GLfloat) density);
|
||||
cogl_wrap_glFogf (GL_FOG_START, (GLfloat) z_near);
|
||||
cogl_wrap_glFogf (GL_FOG_END, (GLfloat) z_far);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user