From 32ccff85254f731cef6dab88d302eb3dcba93887 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Thu, 10 Oct 2013 13:31:50 +0100 Subject: [PATCH] image: Do not premultiply the blend color ClutterTextureNode will do that for us when converting the ClutterColor to a CoglColor, so we can simply pass a white color with the correct alpha channel. --- clutter/clutter-image.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/clutter/clutter-image.c b/clutter/clutter-image.c index cfc0ae34e..96dba913f 100644 --- a/clutter/clutter-image.c +++ b/clutter/clutter-image.c @@ -119,9 +119,12 @@ clutter_image_paint_content (ClutterContent *content, clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f); repeat = clutter_actor_get_content_repeat (actor); - color.red = paint_opacity; - color.green = paint_opacity; - color.blue = paint_opacity; + /* ClutterTextureNode will premultiply the blend color, so we + * want it to be white with the paint opacity + */ + color.red = 255; + color.green = 255; + color.blue = 255; color.alpha = paint_opacity; node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);