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clutter: Drop clutter_input_device_update_from_event()
Input devices aren't "updated" anymore, but their state queried to the seat instead. This API was only meant for embedders of Clutter, and is pointless to us. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
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@ -236,9 +236,6 @@ ClutterInputDeviceTool *
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ClutterInputDeviceToolType type);
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CLUTTER_EXPORT
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void clutter_input_device_update_from_event (ClutterInputDevice *device,
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ClutterEvent *event);
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CLUTTER_EXPORT
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gboolean clutter_input_device_keycode_to_evdev (ClutterInputDevice *device,
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guint hardware_keycode,
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guint *evdev_keycode);
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@ -1022,83 +1022,6 @@ clutter_input_device_get_device_mode (ClutterInputDevice *device)
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return device->device_mode;
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}
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/**
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* clutter_input_device_update_from_event:
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* @device: a #ClutterInputDevice
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* @event: a #ClutterEvent
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* @update_stage: whether to update the #ClutterStage of the @device
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* using the stage of the event
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*
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* Forcibly updates the state of the @device using a #ClutterEvent
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*
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* This function should never be used by applications: it is meant
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* for integration with embedding toolkits, like clutter-gtk
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*
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* Embedding toolkits that disable the event collection inside Clutter
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* need to use this function to update the state of input devices depending
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* on a #ClutterEvent that they are going to submit to the event handling code
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* in Clutter though clutter_do_event(). Since the input devices hold the state
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* that is going to be used to fill in fields like the #ClutterButtonEvent
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* click count, or to emit synthesized events like %CLUTTER_ENTER and
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* %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be
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* responsible of updating the input device state.
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*
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* For instance, this might be the code to translate an embedding toolkit
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* native motion notification into a Clutter #ClutterMotionEvent and ask
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* Clutter to process it:
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*
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* |[
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* ClutterEvent c_event;
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*
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* translate_native_event_to_clutter (native_event, &c_event);
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*
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* clutter_do_event (&c_event);
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* ]|
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*
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* Before letting clutter_do_event() process the event, it is necessary to call
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* clutter_input_device_update_from_event():
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*
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* |[
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* ClutterEvent c_event;
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* ClutterDeviceManager *manager;
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* ClutterInputDevice *device;
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*
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* translate_native_event_to_clutter (native_event, &c_event);
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*
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* // get the seat
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* seat = clutter_backend_get_deafult_seat (clutter_get_default_backend ());
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*
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* // use the default Core Pointer that Clutter backends register by default
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* device = clutter_seat_get_pointer (seat);
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*
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* // update the state of the input device
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* clutter_input_device_update_from_event (device, &c_event);
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*
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* clutter_do_event (&c_event);
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* ]|
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*
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* The @update_stage boolean argument should be used when the input device
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* enters and leaves a #ClutterStage; it will use the #ClutterStage field
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* of the passed @event to update the stage associated to the input device.
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*
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* Since: 1.2
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*/
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void
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clutter_input_device_update_from_event (ClutterInputDevice *device,
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ClutterEvent *event)
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{
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ClutterEventSequence *sequence;
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gfloat event_x, event_y;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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g_return_if_fail (event != NULL);
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sequence = clutter_event_get_event_sequence (event);
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clutter_event_get_coords (event, &event_x, &event_y);
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_clutter_input_device_set_coords (device, sequence, event_x, event_y);
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}
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/*< private >
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* clutter_input_device_reset_axes:
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* @device: a #ClutterInputDevice
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@ -110,7 +110,6 @@ static gboolean perf_fake_mouse_cb (gpointer stage)
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event2->crossing.related = NULL;
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clutter_event_set_device (event2, device);
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clutter_input_device_update_from_event (device, event2);
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clutter_event_put (event2);
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clutter_event_free (event2);
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