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Replace the disable-npots tool with a COGL_DEBUG option
Previously in the tests/tools directory we build a disable-npots library which was used as an LD_PRELOAD to trick Cogl in to thinking there is no NPOT texture extension. This is a little awkward to use so it seems much simpler to just define a COGL_DEBUG option to disable npot textures.
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@ -127,6 +127,12 @@ OPT (DISABLE_BLENDING,
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"disable-blending",
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"Disable blending",
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"Disable use of blending")
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OPT (DISABLE_NPOT_TEXTURES,
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"Root Cause",
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"disable-npot-textures",
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"Disable non-power-of-two textures",
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"Makes Cogl think that the GL driver doesn't support NPOT textures "
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"so that it will create sliced textures or textures with waste instead.")
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OPT (SHOW_SOURCE,
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"Cogl Tracing",
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"show-source",
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@ -69,7 +69,8 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
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{ "disable-texturing", COGL_DEBUG_DISABLE_TEXTURING},
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{ "disable-arbfp", COGL_DEBUG_DISABLE_ARBFP},
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{ "disable-glsl", COGL_DEBUG_DISABLE_GLSL},
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{ "disable-blending", COGL_DEBUG_DISABLE_BLENDING}
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{ "disable-blending", COGL_DEBUG_DISABLE_BLENDING},
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{ "disable-npot-textures", COGL_DEBUG_DISABLE_NPOT_TEXTURES}
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};
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static const int n_cogl_behavioural_debug_keys =
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G_N_ELEMENTS (cogl_behavioural_debug_keys);
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@ -55,7 +55,8 @@ typedef enum {
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COGL_DEBUG_SHOW_SOURCE = 1 << 22,
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COGL_DEBUG_DISABLE_BLENDING = 1 << 23,
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COGL_DEBUG_TEXTURE_PIXMAP = 1 << 24,
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COGL_DEBUG_BITMAP = 1 << 25
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COGL_DEBUG_BITMAP = 1 << 25,
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COGL_DEBUG_DISABLE_NPOT_TEXTURES = 1 << 26
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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@ -444,6 +444,12 @@ cogl_get_features (void)
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_GLSL))
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ctx->feature_flags &= ~COGL_FEATURE_SHADERS_GLSL;
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_NPOT_TEXTURES))
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ctx->feature_flags &= ~(COGL_FEATURE_TEXTURE_NPOT |
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COGL_FEATURE_TEXTURE_NPOT_BASIC |
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COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
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COGL_FEATURE_TEXTURE_NPOT_REPEAT);
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return ctx->feature_flags;
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}
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