mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
clutter/paint-nodes: Add new ClutterLayerNode API
ClutterLayerNode is the "offscreen framebuffer" node, that paints it's child nodes in a separate framebuffer, and then copies that framebuffer to the parent one. It'll be useful to hand ClutterLayerNode which framebuffer to use, as this is a requirement for porting e.g. ClutterOffscreenEffect and subclasses. Add a new clutter_layer_node_new_with_framebuffer() API. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
This commit is contained in:
parent
26a225f675
commit
31dc74dfd3
@ -1338,6 +1338,7 @@ struct _ClutterLayerNode
|
|||||||
CoglFramebuffer *offscreen;
|
CoglFramebuffer *offscreen;
|
||||||
|
|
||||||
guint8 opacity;
|
guint8 opacity;
|
||||||
|
gboolean update_modelview;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct _ClutterLayerNodeClass
|
struct _ClutterLayerNodeClass
|
||||||
@ -1352,8 +1353,6 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node,
|
|||||||
ClutterPaintContext *paint_context)
|
ClutterPaintContext *paint_context)
|
||||||
{
|
{
|
||||||
ClutterLayerNode *lnode = (ClutterLayerNode *) node;
|
ClutterLayerNode *lnode = (ClutterLayerNode *) node;
|
||||||
CoglFramebuffer *framebuffer;
|
|
||||||
CoglMatrix matrix;
|
|
||||||
|
|
||||||
/* if we were unable to create an offscreen buffer for this node, then
|
/* if we were unable to create an offscreen buffer for this node, then
|
||||||
* we simply ignore it
|
* we simply ignore it
|
||||||
@ -1365,14 +1364,16 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node,
|
|||||||
if (node->operations == NULL)
|
if (node->operations == NULL)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
|
if (lnode->update_modelview)
|
||||||
|
{
|
||||||
|
CoglFramebuffer *framebuffer;
|
||||||
|
CoglMatrix matrix;
|
||||||
|
|
||||||
/* copy the same modelview from the current framebuffer to the one we
|
/* copy the same modelview from the current framebuffer to the one we
|
||||||
* are going to use
|
* are going to use
|
||||||
*/
|
*/
|
||||||
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
|
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
|
||||||
cogl_framebuffer_get_modelview_matrix (framebuffer, &matrix);
|
cogl_framebuffer_get_modelview_matrix (framebuffer, &matrix);
|
||||||
|
|
||||||
clutter_paint_context_push_framebuffer (paint_context, lnode->offscreen);
|
|
||||||
|
|
||||||
cogl_framebuffer_set_modelview_matrix (lnode->offscreen, &matrix);
|
cogl_framebuffer_set_modelview_matrix (lnode->offscreen, &matrix);
|
||||||
|
|
||||||
cogl_framebuffer_set_viewport (lnode->offscreen,
|
cogl_framebuffer_set_viewport (lnode->offscreen,
|
||||||
@ -1383,6 +1384,9 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node,
|
|||||||
|
|
||||||
cogl_framebuffer_set_projection_matrix (lnode->offscreen,
|
cogl_framebuffer_set_projection_matrix (lnode->offscreen,
|
||||||
&lnode->projection);
|
&lnode->projection);
|
||||||
|
}
|
||||||
|
|
||||||
|
clutter_paint_context_push_framebuffer (paint_context, lnode->offscreen);
|
||||||
|
|
||||||
/* clear out the target framebuffer */
|
/* clear out the target framebuffer */
|
||||||
cogl_framebuffer_clear4f (lnode->offscreen,
|
cogl_framebuffer_clear4f (lnode->offscreen,
|
||||||
@ -1521,6 +1525,7 @@ clutter_layer_node_new (const CoglMatrix *projection,
|
|||||||
|
|
||||||
res = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
|
res = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
|
||||||
|
|
||||||
|
res->update_modelview = TRUE;
|
||||||
res->projection = *projection;
|
res->projection = *projection;
|
||||||
res->viewport = *viewport;
|
res->viewport = *viewport;
|
||||||
res->fbo_width = width;
|
res->fbo_width = width;
|
||||||
@ -1561,3 +1566,42 @@ out:
|
|||||||
|
|
||||||
return (ClutterPaintNode *) res;
|
return (ClutterPaintNode *) res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* clutter_layer_node_new_with_framebuffer:
|
||||||
|
* @framebuffer: a #CoglFramebuffer
|
||||||
|
* @pipeline: a #CoglPipeline
|
||||||
|
* @opacity: the opacity to be used when drawing the layer
|
||||||
|
*
|
||||||
|
* Creates a new #ClutterLayerNode with @framebuffer and
|
||||||
|
* @pipeline. @framebuffer will then be painted using the
|
||||||
|
* given @opacity.
|
||||||
|
*
|
||||||
|
* When using this constructor, the caller is responsible
|
||||||
|
* for setting up the framebuffer's modelview and projection
|
||||||
|
* matrices.
|
||||||
|
*
|
||||||
|
* Return value: (transfer full)(nullable): the newly created #ClutterLayerNode.
|
||||||
|
* Use clutter_paint_node_unref() when done.
|
||||||
|
*/
|
||||||
|
ClutterPaintNode *
|
||||||
|
clutter_layer_node_new_with_framebuffer (CoglFramebuffer *framebuffer,
|
||||||
|
CoglPipeline *pipeline,
|
||||||
|
guint8 opacity)
|
||||||
|
{
|
||||||
|
ClutterLayerNode *res;
|
||||||
|
CoglColor color;
|
||||||
|
|
||||||
|
g_return_val_if_fail (cogl_is_framebuffer (framebuffer), NULL);
|
||||||
|
|
||||||
|
res = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
|
||||||
|
|
||||||
|
res->update_modelview = FALSE;
|
||||||
|
res->offscreen = cogl_object_ref (framebuffer);
|
||||||
|
res->pipeline = cogl_pipeline_copy (pipeline);
|
||||||
|
|
||||||
|
cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
|
||||||
|
cogl_pipeline_set_color (res->pipeline, &color);
|
||||||
|
|
||||||
|
return (ClutterPaintNode *) res;
|
||||||
|
}
|
||||||
|
@ -209,6 +209,11 @@ ClutterPaintNode * clutter_layer_node_new (const CoglMatrix
|
|||||||
float height,
|
float height,
|
||||||
guint8 opacity);
|
guint8 opacity);
|
||||||
|
|
||||||
|
CLUTTER_EXPORT
|
||||||
|
ClutterPaintNode * clutter_layer_node_new_with_framebuffer (CoglFramebuffer *framebuffer,
|
||||||
|
CoglPipeline *pipeline,
|
||||||
|
guint8 opacity);
|
||||||
|
|
||||||
|
|
||||||
#define CLUTTER_TYPE_TRANSFORM_NODE (clutter_transform_node_get_type ())
|
#define CLUTTER_TYPE_TRANSFORM_NODE (clutter_transform_node_get_type ())
|
||||||
#define CLUTTER_TRANSFORM_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TRANSFORM_NODE, ClutterTransformNode))
|
#define CLUTTER_TRANSFORM_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TRANSFORM_NODE, ClutterTransformNode))
|
||||||
|
Loading…
Reference in New Issue
Block a user