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2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-threads.c: Add a "progress bar" actor and make the test take less amount of time to complete.
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@ -1,3 +1,8 @@
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2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
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* tests/test-threads.c: Add a "progress bar" actor and
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make the test take less amount of time to complete.
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2008-05-14 Emmanuele Bassi <ebassi@openedhand.com>
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* tests/test-events.c: Clean up a bit, and print out more
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@ -6,6 +6,7 @@ typedef struct
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{
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ClutterActor *stage;
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ClutterActor *label;
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ClutterActor *progress;
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ClutterTimeline *timeline;
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@ -25,6 +26,7 @@ test_thread_data_new (void)
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static void
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test_thread_data_free (TestThreadData *data)
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{
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g_object_unref (data->progress);
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g_object_unref (data->label);
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g_object_unref (data->stage);
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g_object_unref (data->timeline);
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@ -59,6 +61,7 @@ static gboolean
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update_label_idle (gpointer data)
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{
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TestUpdate *update = data;
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guint width;
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gchar *text;
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text = g_strdup_printf ("Count to %d", update->count);
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@ -66,6 +69,15 @@ update_label_idle (gpointer data)
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clutter_label_set_text (CLUTTER_LABEL (update->thread_data->label), text);
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clutter_actor_set_width (update->thread_data->label, -1);
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if (update->count == 0)
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width = 0;
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else if (update->count == 100)
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width = 350;
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else
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width = (guint) (update->count / 100.0 * 350.0);
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clutter_actor_set_width (update->thread_data->progress, width);
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g_free (text);
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g_free (update);
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@ -86,7 +98,7 @@ do_something_very_slow (void)
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{
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gint msecs;
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msecs = 1 + (int) (1000.0 * rand () / ((RAND_MAX + 1.0) / 3));
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msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3));
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/* sleep for a while */
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g_usleep (msecs * 1000);
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@ -99,12 +111,10 @@ do_something_very_slow (void)
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update->count = i;
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update->thread_data = data;
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g_print ("updating the label: %d\n", update->count);
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clutter_threads_add_idle (update_label_idle, update);
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
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update_label_idle,
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update, NULL);
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}
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g_print ("slept to %d msecs\n", msecs);
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}
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}
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@ -118,14 +128,17 @@ test_thread_func (gpointer user_data)
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do_something_very_slow ();
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clutter_threads_add_idle (test_thread_done_idle, data);
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
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test_thread_done_idle,
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data, NULL);
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return NULL;
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}
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static ClutterTimeline *timeline = NULL;
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static ClutterActor *count_label = NULL;
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static ClutterActor *help_label = NULL;
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static ClutterTimeline *timeline = NULL;
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static ClutterActor *count_label = NULL;
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static ClutterActor *help_label = NULL;
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static ClutterActor *progress_rect = NULL;
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static void
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on_key_press_event (ClutterStage *stage,
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@ -144,6 +157,7 @@ on_key_press_event (ClutterStage *stage,
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data = test_thread_data_new ();
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data->stage = g_object_ref (stage);
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data->label = g_object_ref (count_label);
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data->progress = g_object_ref (progress_rect);
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data->timeline = g_object_ref (timeline);
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g_thread_create (test_thread_func, data, FALSE, NULL);
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break;
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@ -160,6 +174,7 @@ main (int argc, char *argv[])
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ClutterActor *rect;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0xee, 0x55, 0x55, 0x99 };
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ClutterColor progress_color = { 0x55, 0xee, 0x55, 0xbb };
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ClutterBehaviour *r_behaviour, *p_behaviour;
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const ClutterKnot knots[] = {
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{ 75, 150 },
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@ -172,7 +187,7 @@ main (int argc, char *argv[])
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_set_size (stage, 600, 200);
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clutter_actor_set_size (stage, 600, 300);
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count_label = clutter_label_new_with_text ("Mono 12", "Counter");
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clutter_actor_set_position (count_label, 350, 50);
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@ -185,9 +200,13 @@ main (int argc, char *argv[])
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clutter_actor_set_size (rect, 50, 50);
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clutter_actor_set_anchor_point (rect, 25, 25);
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progress_rect = clutter_rectangle_new_with_color (&progress_color);
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clutter_actor_set_position (progress_rect, 50, 225);
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clutter_actor_set_size (progress_rect, 350, 50);
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clutter_container_add (CLUTTER_CONTAINER (stage),
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count_label, help_label,
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rect,
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rect, progress_rect,
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NULL);
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timeline = clutter_timeline_new (150, 50);
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