From 31246d418f09989fda57c1511c91349fb0840b9c Mon Sep 17 00:00:00 2001 From: Lionel Landwerlin Date: Tue, 3 Sep 2013 14:40:41 +0100 Subject: [PATCH] attribute: fix argument description Reviewed-by: Robert Bragg --- cogl/cogl-attribute.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cogl/cogl-attribute.h b/cogl/cogl-attribute.h index d350833aa..c635e04e6 100644 --- a/cogl/cogl-attribute.h +++ b/cogl/cogl-attribute.h @@ -175,8 +175,8 @@ cogl_attribute_new_const_1f (CoglContext *context, * cogl_attribute_new_const_2f: * @context: A #CoglContext * @name: The name of the attribute (used to reference it from GLSL) - * @constant0: The first component of a 2 component vector - * @constant1: The second component of a 2 component vector + * @component0: The first component of a 2 component vector + * @component1: The second component of a 2 component vector * * Creates a new, 2 component, attribute whose value remains * constant across all the vertices of a primitive without needing to @@ -203,9 +203,9 @@ cogl_attribute_new_const_2f (CoglContext *context, * cogl_attribute_new_const_3f: * @context: A #CoglContext * @name: The name of the attribute (used to reference it from GLSL) - * @constant0: The first component of a 3 component vector - * @constant1: The second component of a 3 component vector - * @constant2: The third component of a 3 component vector + * @component0: The first component of a 3 component vector + * @component1: The second component of a 3 component vector + * @component2: The third component of a 3 component vector * * Creates a new, 3 component, attribute whose value remains * constant across all the vertices of a primitive without needing to @@ -236,10 +236,10 @@ cogl_attribute_new_const_3f (CoglContext *context, * cogl_attribute_new_const_4f: * @context: A #CoglContext * @name: The name of the attribute (used to reference it from GLSL) - * @constant0: The first component of a 4 component vector - * @constant1: The second component of a 4 component vector - * @constant2: The third component of a 4 component vector - * @constant3: The fourth component of a 4 component vector + * @component0: The first component of a 4 component vector + * @component1: The second component of a 4 component vector + * @component2: The third component of a 4 component vector + * @component3: The fourth component of a 4 component vector * * Creates a new, 4 component, attribute whose value remains * constant across all the vertices of a primitive without needing to