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dnd
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@ -40,6 +40,7 @@ typedef struct {
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} MetaOverlay;
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} MetaOverlay;
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struct _MetaStagePrivate {
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struct _MetaStagePrivate {
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MetaOverlay dnd_overlay;
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MetaOverlay cursor_overlay;
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MetaOverlay cursor_overlay;
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};
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};
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typedef struct _MetaStagePrivate MetaStagePrivate;
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typedef struct _MetaStagePrivate MetaStagePrivate;
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@ -112,6 +113,7 @@ meta_stage_finalize (GObject *object)
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MetaStage *stage = META_STAGE (object);
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MetaStage *stage = META_STAGE (object);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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meta_overlay_free (&priv->dnd_overlay);
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meta_overlay_free (&priv->cursor_overlay);
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meta_overlay_free (&priv->cursor_overlay);
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}
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}
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@ -123,6 +125,7 @@ meta_stage_paint (ClutterActor *actor)
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CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor);
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CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor);
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meta_overlay_paint (&priv->dnd_overlay);
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meta_overlay_paint (&priv->cursor_overlay);
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meta_overlay_paint (&priv->cursor_overlay);
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}
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}
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@ -142,6 +145,7 @@ meta_stage_init (MetaStage *stage)
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{
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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meta_overlay_init (&priv->dnd_overlay);
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meta_overlay_init (&priv->cursor_overlay);
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meta_overlay_init (&priv->cursor_overlay);
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);
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@ -183,6 +187,19 @@ queue_redraw_for_overlay (MetaStage *stage,
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}
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}
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}
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}
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void
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meta_stage_set_dnd_surface (MetaStage *stage,
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CoglTexture *texture,
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MetaRectangle *rect)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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g_assert (meta_is_wayland_compositor ());
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meta_overlay_set (&priv->dnd_overlay, texture, rect);
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queue_redraw_for_overlay (stage, &priv->dnd_overlay);
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}
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void
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void
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meta_stage_set_cursor (MetaStage *stage,
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meta_stage_set_cursor (MetaStage *stage,
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CoglTexture *texture,
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CoglTexture *texture,
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@ -51,9 +51,14 @@ GType meta_stage_get_type (void) G_GNUC_CONST;
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ClutterActor *meta_stage_new (void);
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ClutterActor *meta_stage_new (void);
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void meta_stage_set_dnd_surface (MetaStage *stage,
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CoglTexture *texture,
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MetaRectangle *rect);
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void meta_stage_set_cursor (MetaStage *stage,
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void meta_stage_set_cursor (MetaStage *stage,
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CoglTexture *texture,
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CoglTexture *texture,
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MetaRectangle *rect);
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MetaRectangle *rect);
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G_END_DECLS
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G_END_DECLS
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#endif /* META_STAGE_H */
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#endif /* META_STAGE_H */
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