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window-actor: Add API to update regions
For X11 clients running on Xwayland, the opaque, input and shape regions are processed from different properties and may occur at a different time, before the actual buffer is eventually committed by Xwayland. Add a new API `update_regions` to window actor to trigger the update of those regions when needed. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
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@ -28,6 +28,7 @@ struct _MetaWindowActorClass
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void (*queue_destroy) (MetaWindowActor *actor);
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void (*set_frozen) (MetaWindowActor *actor,
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gboolean frozen);
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void (*update_regions) (MetaWindowActor *actor);
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};
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typedef enum
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@ -88,4 +89,6 @@ gboolean meta_window_actor_is_frozen (MetaWindowActor *self);
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gboolean meta_window_actor_is_opaque (MetaWindowActor *self);
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void meta_window_actor_update_regions (MetaWindowActor *self);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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@ -162,6 +162,11 @@ meta_window_actor_wayland_get_paint_volume (ClutterActor *actor,
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return TRUE;
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}
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static void
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meta_window_actor_wayland_update_regions (MetaWindowActor *actor)
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{
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}
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static void
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meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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{
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@ -177,6 +182,7 @@ meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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window_actor_class->post_paint = meta_window_actor_wayland_post_paint;
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window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
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window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
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window_actor_class->update_regions = meta_window_actor_wayland_update_regions;
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}
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static void
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@ -1132,7 +1132,7 @@ update_opaque_region (MetaWindowActorX11 *actor_x11)
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}
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static void
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check_needs_reshape (MetaWindowActorX11 *actor_x11)
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update_regions (MetaWindowActorX11 *actor_x11)
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{
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if (!actor_x11->needs_reshape)
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return;
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@ -1144,6 +1144,18 @@ check_needs_reshape (MetaWindowActorX11 *actor_x11)
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actor_x11->needs_reshape = FALSE;
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}
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static void
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check_needs_reshape (MetaWindowActorX11 *actor_x11)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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if (meta_window_x11_always_update_shape (window))
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return;
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update_regions (actor_x11);
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}
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void
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meta_window_actor_x11_update_shape (MetaWindowActorX11 *actor_x11)
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{
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@ -1394,6 +1406,12 @@ meta_window_actor_x11_set_frozen (MetaWindowActor *actor,
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meta_window_x11_thaw_commits (window);
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}
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static void
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meta_window_actor_x11_update_regions (MetaWindowActor *actor)
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{
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update_regions (META_WINDOW_ACTOR_X11 (actor));
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}
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static void
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meta_window_actor_x11_set_property (GObject *object,
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guint prop_id,
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@ -1566,6 +1584,7 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
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window_actor_class->post_paint = meta_window_actor_x11_post_paint;
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window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
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window_actor_class->set_frozen = meta_window_actor_x11_set_frozen;
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window_actor_class->update_regions = meta_window_actor_x11_update_regions;
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actor_class->paint = meta_window_actor_x11_paint;
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actor_class->get_paint_volume = meta_window_actor_x11_get_paint_volume;
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@ -251,6 +251,12 @@ meta_window_actor_is_frozen (MetaWindowActor *self)
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return priv->surface == NULL || priv->freeze_count > 0;
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}
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void
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meta_window_actor_update_regions (MetaWindowActor *self)
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{
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META_WINDOW_ACTOR_GET_CLASS (self)->update_regions (self);
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}
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static void
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meta_window_actor_set_frozen (MetaWindowActor *self,
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gboolean frozen)
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