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interactive/bin-layout: Use implicit animations
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parent
389ee45747
commit
303ebaea88
@ -74,11 +74,9 @@ on_box_enter (ClutterActor *box,
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ClutterEvent *event,
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ClutterActor *emblem)
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{
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clutter_actor_animate (emblem, CLUTTER_LINEAR, 150,
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"opacity", 255,
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NULL);
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clutter_actor_set_opacity (emblem, 255);
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return TRUE;
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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@ -86,11 +84,9 @@ on_box_leave (ClutterActor *box,
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ClutterEvent *event,
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ClutterActor *emblem)
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{
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clutter_actor_animate (emblem, CLUTTER_LINEAR, 150,
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"opacity", 0,
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NULL);
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clutter_actor_set_opacity (emblem, 0);
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return TRUE;
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return CLUTTER_EVENT_STOP;
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}
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static void
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@ -99,15 +95,9 @@ on_rect_clicked (ClutterClickAction *action,
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ClutterActor *box)
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{
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if (!is_expanded)
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clutter_actor_animate (box, CLUTTER_EASE_OUT_BOUNCE, 250,
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"width", 400.0,
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"height", 400.0,
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NULL);
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clutter_actor_set_size (box, 400, 400);
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else
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clutter_actor_animate (box, CLUTTER_EASE_OUT_BOUNCE, 250,
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"width", 200.0,
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"height", 200.0,
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NULL);
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clutter_actor_set_size (box, 200, 200);
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is_expanded = !is_expanded;
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}
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@ -177,6 +167,8 @@ test_bin_layout_main (int argc, char *argv[])
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clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER);
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clutter_actor_set_position (box, 320, 240);
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clutter_actor_set_reactive (box, TRUE);
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clutter_actor_set_easing_mode (box, CLUTTER_EASE_OUT_BOUNCE);
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clutter_actor_set_easing_duration (box, 500);
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clutter_actor_set_name (box, "box");
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/* the contents of the texture are created every time the allocation
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@ -241,6 +233,8 @@ test_bin_layout_main (int argc, char *argv[])
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clutter_actor_set_reactive (rect, TRUE);
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clutter_actor_raise_top (rect);
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clutter_actor_set_name (rect, "emblem");
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clutter_actor_set_easing_duration (rect, 150);
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clutter_actor_set_easing_mode (rect, CLUTTER_LINEAR);
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action = clutter_click_action_new ();
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clutter_actor_add_action (rect, action);
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