mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
[tests] Adds test-cogl-offscreen to validate offscreen draw buffer
This adds a basic test to check that rendering a few colored rectangles offscreen works and that the modelview gets restored when switching back to the previous buffer.
This commit is contained in:
parent
369e68630d
commit
2ff7f2d287
@ -37,6 +37,7 @@ test_conformance_SOURCES = \
|
||||
test-actor-size.c \
|
||||
test-texture-fbo.c \
|
||||
test-cogl-viewport.c \
|
||||
test-cogl-offscreen.c \
|
||||
$(NULL)
|
||||
|
||||
# For convenience, this provides a way to easily run individual unit tests:
|
||||
|
169
tests/conform/test-cogl-offscreen.c
Normal file
169
tests/conform/test-cogl-offscreen.c
Normal file
@ -0,0 +1,169 @@
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
#define RED 0
|
||||
#define GREEN 1
|
||||
#define BLUE 2
|
||||
|
||||
#define DRAW_BUFFER_WIDTH 640
|
||||
#define DRAW_BUFFER_HEIGHT 480
|
||||
|
||||
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
||||
|
||||
|
||||
static void
|
||||
on_paint (ClutterActor *actor, void *state)
|
||||
{
|
||||
float saved_viewport[4];
|
||||
CoglMatrix saved_projection;
|
||||
CoglMatrix projection;
|
||||
CoglMatrix modelview;
|
||||
guchar *data;
|
||||
CoglHandle tex;
|
||||
CoglHandle offscreen;
|
||||
guint8 pixel[4];
|
||||
|
||||
/* Save the Clutter viewport/matrices and load identity matrices */
|
||||
|
||||
cogl_get_viewport (saved_viewport);
|
||||
cogl_get_projection_matrix (&saved_projection);
|
||||
cogl_push_matrix ();
|
||||
|
||||
cogl_matrix_init_identity (&projection);
|
||||
cogl_matrix_init_identity (&modelview);
|
||||
|
||||
cogl_set_projection_matrix (&projection);
|
||||
cogl_set_modelview_matrix (&modelview);
|
||||
|
||||
data = g_malloc (DRAW_BUFFER_WIDTH * 4 * DRAW_BUFFER_HEIGHT);
|
||||
tex = cogl_texture_new_from_data (DRAW_BUFFER_WIDTH, DRAW_BUFFER_HEIGHT,
|
||||
COGL_TEXTURE_NO_SLICING,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888, /* data fmt */
|
||||
COGL_PIXEL_FORMAT_ANY, /* internal fmt */
|
||||
DRAW_BUFFER_WIDTH * 4, /* rowstride */
|
||||
data);
|
||||
g_free (data);
|
||||
offscreen = cogl_offscreen_new_to_texture (tex);
|
||||
|
||||
/* Set a scale and translate transform on the window draw buffer before
|
||||
* switching to the offscreen draw buffer so we can verify it gets restored
|
||||
* when we switch back
|
||||
*
|
||||
* The test is going to draw a grid of 4 colors to a texture which we
|
||||
* subsequently draw to the window with a fullscreen rectangle. This
|
||||
* transform will flip the texture left to right, scale it to a quater of the
|
||||
* window size and slide it to the top right of the window.
|
||||
*/
|
||||
cogl_translate (0.5, 0.5, 0);
|
||||
cogl_scale (-0.5, 0.5, 1);
|
||||
|
||||
cogl_push_draw_buffer ();
|
||||
cogl_set_draw_buffer (0 /* unused */, offscreen);
|
||||
|
||||
/* Cogl should release the last reference when we call cogl_pop_draw_buffer()
|
||||
*/
|
||||
cogl_handle_unref (offscreen);
|
||||
|
||||
/* Setup something other than the identity matrix for the modelview so we can
|
||||
* verify it gets restored when we call cogl_pop_draw_buffer () */
|
||||
cogl_scale (2, 2, 1);
|
||||
|
||||
/* red, top left */
|
||||
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
|
||||
cogl_rectangle (-0.5, 0.5, 0, 0);
|
||||
/* green, top right */
|
||||
cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
|
||||
cogl_rectangle (0, 0.5, 0.5, 0);
|
||||
/* blue, bottom left */
|
||||
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
|
||||
cogl_rectangle (-0.5, 0, 0, -0.5);
|
||||
/* white, bottom right */
|
||||
cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
|
||||
cogl_rectangle (0, 0, 0.5, -0.5);
|
||||
|
||||
cogl_pop_draw_buffer ();
|
||||
|
||||
cogl_set_source_texture (tex);
|
||||
cogl_rectangle (-1, 1, 1, -1);
|
||||
|
||||
cogl_handle_unref (tex);
|
||||
|
||||
/* NB: The texture is drawn flipped horizontally and scaled to fit in the
|
||||
* top right corner of the window. */
|
||||
|
||||
/* red, top right */
|
||||
cogl_read_pixels (DRAW_BUFFER_WIDTH - 1, 0, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0xff && pixel[GREEN] == 0x00 && pixel[BLUE] == 0x00);
|
||||
|
||||
/* green, top left */
|
||||
cogl_read_pixels ((DRAW_BUFFER_WIDTH/2), 0, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0x00 && pixel[GREEN] == 0xff && pixel[BLUE] == 0x00);
|
||||
|
||||
/* blue, bottom right */
|
||||
cogl_read_pixels (DRAW_BUFFER_WIDTH - 1, (DRAW_BUFFER_HEIGHT/2) - 1, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0x00 && pixel[GREEN] == 0x00 && pixel[BLUE] == 0xff);
|
||||
|
||||
/* white, bottom left */
|
||||
cogl_read_pixels ((DRAW_BUFFER_WIDTH/2), (DRAW_BUFFER_HEIGHT/2) - 1, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888,
|
||||
pixel);
|
||||
g_assert (pixel[RED] == 0xff && pixel[GREEN] == 0xff && pixel[BLUE] == 0xff);
|
||||
|
||||
/* Comment this out if you want visual feedback of what this test
|
||||
* paints.
|
||||
*/
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static gboolean
|
||||
queue_redraw (gpointer stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
test_cogl_offscreen (TestConformSimpleFixture *fixture,
|
||||
gconstpointer data)
|
||||
{
|
||||
guint idle_source;
|
||||
ClutterActor *stage;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
clutter_actor_set_size (stage, DRAW_BUFFER_WIDTH, DRAW_BUFFER_HEIGHT);
|
||||
|
||||
/* We force continuous redrawing of the stage, since we need to skip
|
||||
* the first few frames, and we wont be doing anything else that
|
||||
* will trigger redrawing. */
|
||||
idle_source = g_idle_add (queue_redraw, stage);
|
||||
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
clutter_main ();
|
||||
|
||||
g_source_remove (idle_source);
|
||||
|
||||
/* Remove all of the actors from the stage */
|
||||
clutter_container_foreach (CLUTTER_CONTAINER (stage),
|
||||
(ClutterCallback) clutter_actor_destroy,
|
||||
NULL);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
}
|
||||
|
@ -176,6 +176,7 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/sizing", test_preferred_size);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
|
||||
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen);
|
||||
|
||||
return g_test_run ();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user