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wayland: fix pixel format
This matches to the Wayland premultiplied_argb_visual the rest of the code is using. The format needs to differ based on endianness, though...
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@ -93,7 +93,7 @@ wayland_create_buffer (ClutterGeometry *geom)
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geom->height,
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0,
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0,
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COGL_PIXEL_FORMAT_ARGB_8888);
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COGL_PIXEL_FORMAT_ARGB_8888_PRE);
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buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex);
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backend_wayland->export_drm_image (edpy, buffer->drm_image,
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