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Add a conformance test for CoglSnippets
This adds a conformance test testing various operations on CoglSnippets. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
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@ -43,6 +43,7 @@ test_sources = \
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test-path.c \
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test-path.c \
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test-pipeline-user-matrix.c \
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test-pipeline-user-matrix.c \
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test-pipeline-uniforms.c \
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test-pipeline-uniforms.c \
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test-snippets.c \
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test-wrap-modes.c \
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test-wrap-modes.c \
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test-sub-texture.c \
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test-sub-texture.c \
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$(NULL)
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$(NULL)
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@ -162,6 +162,7 @@ main (int argc, char **argv)
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ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
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ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
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ADD_TEST ("/cogl/shaders", test_cogl_pipeline_uniforms);
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ADD_TEST ("/cogl/shaders", test_cogl_pipeline_uniforms);
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ADD_TEST ("/cogl/shaders", test_cogl_snippets);
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ADD_TEST ("/cogl/internal/bitmask", test_cogl_bitmask);
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ADD_TEST ("/cogl/internal/bitmask", test_cogl_bitmask);
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213
tests/conform/test-snippets.c
Normal file
213
tests/conform/test-snippets.c
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@ -0,0 +1,213 @@
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#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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typedef struct _TestState
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{
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int stub;
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} TestState;
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static void
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paint (TestState *state)
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{
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CoglPipeline *pipeline;
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CoglSnippet *snippet;
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CoglColor color;
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int location;
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int i;
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cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
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cogl_clear (&color, COGL_BUFFER_BIT_COLOR);
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/* Simple fragment snippet */
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
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snippet = cogl_snippet_new (NULL, "cogl_color_out.g += 1.0;");
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cogl_pipeline_add_fragment_hook (pipeline, snippet);
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cogl_object_unref (snippet);
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cogl_push_source (pipeline);
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cogl_rectangle (0, 0, 10, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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/* Simple vertex snippet */
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
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snippet = cogl_snippet_new (NULL, "cogl_color_out.b += 1.0;");
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cogl_pipeline_add_vertex_hook (pipeline, snippet);
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cogl_object_unref (snippet);
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cogl_push_source (pipeline);
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cogl_rectangle (10, 0, 20, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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/* Single snippet used with in both the vertex and fragment hooks
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with a uniform */
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pipeline = cogl_pipeline_new ();
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location = cogl_pipeline_get_uniform_location (pipeline, "a_value");
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cogl_pipeline_set_uniform_1f (pipeline, location, 0.25f);
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cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
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snippet = cogl_snippet_new ("uniform float a_value;",
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"cogl_color_out.b += a_value;");
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cogl_pipeline_add_fragment_hook (pipeline, snippet);
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cogl_pipeline_add_vertex_hook (pipeline, snippet);
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cogl_object_unref (snippet);
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cogl_push_source (pipeline);
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cogl_rectangle (20, 0, 30, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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/* Lots of snippets on one pipeline */
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
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for (i = 0; i < 3; i++)
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{
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char letter = 'x' + i;
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char *uniform_name = g_strdup_printf ("%c_value", letter);
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char *declarations = g_strdup_printf ("uniform float %s;\n",
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uniform_name);
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char *code = g_strdup_printf ("cogl_color_out.%c = %s;\n",
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letter,
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uniform_name);
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location = cogl_pipeline_get_uniform_location (pipeline, uniform_name);
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cogl_pipeline_set_uniform_1f (pipeline, location, (i + 1) * 0.1f);
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snippet = cogl_snippet_new (declarations, code);
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cogl_pipeline_add_fragment_hook (pipeline, snippet);
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cogl_object_unref (snippet);
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g_free (code);
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g_free (uniform_name);
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g_free (declarations);
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}
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cogl_push_source (pipeline);
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cogl_rectangle (30, 0, 40, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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/* The pre string can't really do anything with the current hooks,
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but let's just test that it compiles */
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
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snippet = cogl_snippet_new (NULL, NULL);
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cogl_snippet_set_pre (snippet, "cogl_color_out = vec4 (1.0, 0.5, 0.8, 1.0);");
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cogl_pipeline_add_vertex_hook (pipeline, snippet);
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cogl_pipeline_add_fragment_hook (pipeline, snippet);
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cogl_object_unref (snippet);
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cogl_push_source (pipeline);
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cogl_rectangle (40, 0, 50, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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/* Check that the pipeline caching works when unrelated pipelines
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share snippets state. It's too hard to actually assert this in
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the conformance test but at least it should be possible to see by
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setting COGL_DEBUG=show-source to check whether this shader gets
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generated twice */
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snippet = cogl_snippet_new ("/* This comment should only be seen ONCE\n"
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" when COGL_DEBUG=show-source is TRUE\n"
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" even though it is used in two different\n"
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" unrelated pipelines */",
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"cogl_color_out = vec4 (0.0, 1.0, 0.0, 1.0);\n");
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_add_fragment_hook (pipeline, snippet);
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cogl_push_source (pipeline);
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cogl_rectangle (50, 0, 60, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_add_fragment_hook (pipeline, snippet);
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cogl_push_source (pipeline);
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cogl_rectangle (60, 0, 70, 10);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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cogl_object_unref (snippet);
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/* Sanity check modifying the snippet */
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snippet = cogl_snippet_new ("foo", "bar");
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g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "foo");
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g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar");
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g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
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cogl_snippet_set_declarations (snippet, "fu");
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g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
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g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar");
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g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
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cogl_snippet_set_post (snippet, "ba");
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g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
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g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
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g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
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cogl_snippet_set_pre (snippet, "fuba");
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g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
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g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
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g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, "fuba");
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}
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static void
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validate_result (void)
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{
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test_utils_check_pixel (5, 5, 0xffff00ff);
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test_utils_check_pixel (15, 5, 0xff00ffff);
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test_utils_check_pixel (25, 5, 0xff0080ff);
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test_utils_check_pixel (35, 5, 0x19334cff);
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test_utils_check_pixel (45, 5, 0xff0000ff);
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test_utils_check_pixel (55, 5, 0x00ff00ff);
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test_utils_check_pixel (65, 5, 0x00ff00ff);
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}
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void
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test_cogl_snippets (TestUtilsGTestFixture *fixture,
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void *user_data)
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{
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TestUtilsSharedState *shared_state = user_data;
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/* If shaders aren't supported then we can't run the test */
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if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
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{
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TestState state;
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cogl_ortho (/* left, right */
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0, cogl_framebuffer_get_width (shared_state->fb),
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/* bottom, top */
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cogl_framebuffer_get_height (shared_state->fb), 0,
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/* z near, far */
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-1, 100);
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paint (&state);
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validate_result ();
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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else if (g_test_verbose ())
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g_print ("Skipping\n");
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}
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