mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
[cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API to handle texture repeating so it doesn't make sense to leave the code in cogl-texture-2d-sliced.c. Since it's a standalone set of data structures and algorithms it also seems reasonable to split out from cogl-texture.
This commit is contained in:
parent
568d684187
commit
2f628b1a8a
@ -118,6 +118,8 @@ libclutter_cogl_la_SOURCES = \
|
|||||||
cogl-texture-driver.h \
|
cogl-texture-driver.h \
|
||||||
cogl-texture.c \
|
cogl-texture.c \
|
||||||
cogl-texture-2d-sliced.c \
|
cogl-texture-2d-sliced.c \
|
||||||
|
cogl-spans.h \
|
||||||
|
cogl-spans.c \
|
||||||
$(NULL)
|
$(NULL)
|
||||||
|
|
||||||
EXTRA_DIST += stb_image.c cogl-enum-types.h.in cogl-enum-types.c.in
|
EXTRA_DIST += stb_image.c cogl-enum-types.h.in cogl-enum-types.c.in
|
||||||
|
132
clutter/cogl/cogl/cogl-spans.c
Normal file
132
clutter/cogl/cogl/cogl-spans.c
Normal file
@ -0,0 +1,132 @@
|
|||||||
|
/*
|
||||||
|
* Cogl
|
||||||
|
*
|
||||||
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||||
|
*
|
||||||
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||||
|
*
|
||||||
|
* This library is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
* License as published by the Free Software Foundation; either
|
||||||
|
* version 2 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* Lesser General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public
|
||||||
|
* License along with this library; if not, write to the
|
||||||
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||||
|
* Boston, MA 02111-1307, USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
#include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "math.h"
|
||||||
|
|
||||||
|
#include "cogl.h"
|
||||||
|
#include "cogl-internal.h"
|
||||||
|
#include "cogl-spans.h"
|
||||||
|
|
||||||
|
void
|
||||||
|
_cogl_span_iter_update (CoglSpanIter *iter)
|
||||||
|
{
|
||||||
|
/* Pick current span */
|
||||||
|
iter->span = &g_array_index (iter->array, CoglSpan, iter->index);
|
||||||
|
|
||||||
|
/* Offset next position by span size */
|
||||||
|
iter->next_pos = iter->pos +
|
||||||
|
(float)(iter->span->size - iter->span->waste);
|
||||||
|
|
||||||
|
/* Check if span intersects the area to cover */
|
||||||
|
if (iter->next_pos <= iter->cover_start ||
|
||||||
|
iter->pos >= iter->cover_end)
|
||||||
|
{
|
||||||
|
/* Intersection undefined */
|
||||||
|
iter->intersects = FALSE;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
iter->intersects = TRUE;
|
||||||
|
|
||||||
|
/* Clip start position to coverage area */
|
||||||
|
if (iter->pos < iter->cover_start)
|
||||||
|
iter->intersect_start = iter->cover_start;
|
||||||
|
else
|
||||||
|
iter->intersect_start = iter->pos;
|
||||||
|
|
||||||
|
/* Clip end position to coverage area */
|
||||||
|
if (iter->next_pos > iter->cover_end)
|
||||||
|
iter->intersect_end = iter->cover_end;
|
||||||
|
else
|
||||||
|
iter->intersect_end = iter->next_pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
_cogl_span_iter_begin (CoglSpanIter *iter,
|
||||||
|
GArray *spans,
|
||||||
|
float normalize_factor,
|
||||||
|
float cover_start,
|
||||||
|
float cover_end)
|
||||||
|
{
|
||||||
|
float cover_start_normalized;
|
||||||
|
|
||||||
|
iter->index = 0;
|
||||||
|
iter->span = NULL;
|
||||||
|
|
||||||
|
iter->array = spans;
|
||||||
|
|
||||||
|
/* We always iterate in a positive direction from the origin. If
|
||||||
|
* iter->flipped == TRUE that means whoever is using this API should
|
||||||
|
* interpreted the current span as extending in the opposite direction. I.e.
|
||||||
|
* it extends to the left if iterating the X axis, or up if the Y axis. */
|
||||||
|
if (cover_start > cover_end)
|
||||||
|
{
|
||||||
|
float tmp = cover_start;
|
||||||
|
cover_start = cover_end;
|
||||||
|
cover_end = tmp;
|
||||||
|
iter->flipped = TRUE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
iter->flipped = FALSE;
|
||||||
|
|
||||||
|
/* The texture spans cover the normalized texture coordinate space ranging
|
||||||
|
* from [0,1] but to help support repeating of sliced textures we allow
|
||||||
|
* iteration of any range so we need to relate the start of the range to the
|
||||||
|
* nearest point equivalent to 0.
|
||||||
|
*/
|
||||||
|
cover_start_normalized = cover_start / normalize_factor;
|
||||||
|
iter->origin = floorf (cover_start_normalized) * normalize_factor;
|
||||||
|
|
||||||
|
iter->cover_start = cover_start;
|
||||||
|
iter->cover_end = cover_end;
|
||||||
|
iter->pos = iter->origin;
|
||||||
|
|
||||||
|
/* Update intersection */
|
||||||
|
_cogl_span_iter_update (iter);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
_cogl_span_iter_next (CoglSpanIter *iter)
|
||||||
|
{
|
||||||
|
/* Move current position */
|
||||||
|
iter->pos = iter->next_pos;
|
||||||
|
|
||||||
|
/* Pick next slice (wrap when last reached) */
|
||||||
|
iter->index = (iter->index + 1) % iter->array->len;
|
||||||
|
|
||||||
|
/* Update intersection */
|
||||||
|
_cogl_span_iter_update (iter);
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
_cogl_span_iter_end (CoglSpanIter *iter)
|
||||||
|
{
|
||||||
|
/* End reached when whole area covered */
|
||||||
|
return iter->pos >= iter->cover_end;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
70
clutter/cogl/cogl/cogl-spans.h
Normal file
70
clutter/cogl/cogl/cogl-spans.h
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
/*
|
||||||
|
* Cogl
|
||||||
|
*
|
||||||
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||||
|
*
|
||||||
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||||
|
*
|
||||||
|
* This library is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU Lesser General Public
|
||||||
|
* License as published by the Free Software Foundation; either
|
||||||
|
* version 2 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* Lesser General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Lesser General Public
|
||||||
|
* License along with this library; if not, write to the
|
||||||
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||||
|
* Boston, MA 02111-1307, USA.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __COGL_SPANS_PRIVATE_H
|
||||||
|
#define __COGL_SPANS_PRIVATE_H
|
||||||
|
|
||||||
|
#include "cogl-handle.h"
|
||||||
|
|
||||||
|
typedef struct _CoglSpan
|
||||||
|
{
|
||||||
|
int start;
|
||||||
|
int size;
|
||||||
|
int waste;
|
||||||
|
} CoglSpan;
|
||||||
|
|
||||||
|
typedef struct _CoglSpanIter
|
||||||
|
{
|
||||||
|
int index;
|
||||||
|
GArray *array;
|
||||||
|
CoglSpan *span;
|
||||||
|
float pos;
|
||||||
|
float next_pos;
|
||||||
|
float origin;
|
||||||
|
float cover_start;
|
||||||
|
float cover_end;
|
||||||
|
float intersect_start;
|
||||||
|
float intersect_end;
|
||||||
|
float intersect_start_local;
|
||||||
|
float intersect_end_local;
|
||||||
|
gboolean intersects;
|
||||||
|
gboolean flipped;
|
||||||
|
} CoglSpanIter;
|
||||||
|
|
||||||
|
void
|
||||||
|
_cogl_span_iter_update (CoglSpanIter *iter);
|
||||||
|
|
||||||
|
void
|
||||||
|
_cogl_span_iter_begin (CoglSpanIter *iter,
|
||||||
|
GArray *spans,
|
||||||
|
float normalize_factor,
|
||||||
|
float cover_start,
|
||||||
|
float cover_end);
|
||||||
|
|
||||||
|
void
|
||||||
|
_cogl_span_iter_next (CoglSpanIter *iter);
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
_cogl_span_iter_end (CoglSpanIter *iter);
|
||||||
|
|
||||||
|
#endif /* __COGL_SPANS_PRIVATE_H */
|
@ -32,35 +32,8 @@
|
|||||||
#define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex)
|
#define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex)
|
||||||
|
|
||||||
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
|
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
|
||||||
typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
|
|
||||||
typedef struct _CoglSpanIter CoglSpanIter;
|
|
||||||
typedef struct _CoglTexturePixel CoglTexturePixel;
|
typedef struct _CoglTexturePixel CoglTexturePixel;
|
||||||
|
|
||||||
struct _CoglTexSliceSpan
|
|
||||||
{
|
|
||||||
int start;
|
|
||||||
int size;
|
|
||||||
int waste;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct _CoglSpanIter
|
|
||||||
{
|
|
||||||
gint index;
|
|
||||||
GArray *array;
|
|
||||||
CoglTexSliceSpan *span;
|
|
||||||
float pos;
|
|
||||||
float next_pos;
|
|
||||||
float origin;
|
|
||||||
float cover_start;
|
|
||||||
float cover_end;
|
|
||||||
float intersect_start;
|
|
||||||
float intersect_end;
|
|
||||||
float intersect_start_local;
|
|
||||||
float intersect_end_local;
|
|
||||||
gboolean intersects;
|
|
||||||
gboolean flipped;
|
|
||||||
};
|
|
||||||
|
|
||||||
/* This is used to store the first pixel of each slice. This is only
|
/* This is used to store the first pixel of each slice. This is only
|
||||||
used when glGenerateMipmap is not available */
|
used when glGenerateMipmap is not available */
|
||||||
struct _CoglTexturePixel
|
struct _CoglTexturePixel
|
||||||
|
@ -38,10 +38,9 @@
|
|||||||
#include "cogl-texture-private.h"
|
#include "cogl-texture-private.h"
|
||||||
#include "cogl-texture-2d-sliced-private.h"
|
#include "cogl-texture-2d-sliced-private.h"
|
||||||
#include "cogl-texture-driver.h"
|
#include "cogl-texture-driver.h"
|
||||||
#include "cogl-material.h"
|
|
||||||
#include "cogl-context.h"
|
#include "cogl-context.h"
|
||||||
#include "cogl-handle.h"
|
#include "cogl-handle.h"
|
||||||
#include "cogl-primitives.h"
|
#include "cogl-spans.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
@ -51,112 +50,6 @@ static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
|
|||||||
|
|
||||||
COGL_HANDLE_DEFINE (Texture2DSliced, texture_2d_sliced);
|
COGL_HANDLE_DEFINE (Texture2DSliced, texture_2d_sliced);
|
||||||
|
|
||||||
typedef enum _CoglSpanIterAxis
|
|
||||||
{
|
|
||||||
COGL_SPAN_ITER_AXIS_X,
|
|
||||||
COGL_SPAN_ITER_AXIS_Y
|
|
||||||
} CoglSpanIterAxis;
|
|
||||||
|
|
||||||
static void
|
|
||||||
_cogl_span_iter_update (CoglSpanIter *iter)
|
|
||||||
{
|
|
||||||
/* Pick current span */
|
|
||||||
iter->span = &g_array_index (iter->array,
|
|
||||||
CoglTexSliceSpan,
|
|
||||||
iter->index);
|
|
||||||
|
|
||||||
/* Offset next position by span size */
|
|
||||||
iter->next_pos = iter->pos +
|
|
||||||
(float)(iter->span->size - iter->span->waste);
|
|
||||||
|
|
||||||
/* Check if span intersects the area to cover */
|
|
||||||
if (iter->next_pos <= iter->cover_start ||
|
|
||||||
iter->pos >= iter->cover_end)
|
|
||||||
{
|
|
||||||
/* Intersection undefined */
|
|
||||||
iter->intersects = FALSE;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
iter->intersects = TRUE;
|
|
||||||
|
|
||||||
/* Clip start position to coverage area */
|
|
||||||
if (iter->pos < iter->cover_start)
|
|
||||||
iter->intersect_start = iter->cover_start;
|
|
||||||
else
|
|
||||||
iter->intersect_start = iter->pos;
|
|
||||||
|
|
||||||
/* Clip end position to coverage area */
|
|
||||||
if (iter->next_pos > iter->cover_end)
|
|
||||||
iter->intersect_end = iter->cover_end;
|
|
||||||
else
|
|
||||||
iter->intersect_end = iter->next_pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
_cogl_span_iter_begin (CoglSpanIter *iter,
|
|
||||||
GArray *spans,
|
|
||||||
float normalize_factor,
|
|
||||||
float cover_start,
|
|
||||||
float cover_end)
|
|
||||||
{
|
|
||||||
float cover_start_normalized;
|
|
||||||
|
|
||||||
iter->index = 0;
|
|
||||||
iter->span = NULL;
|
|
||||||
|
|
||||||
iter->array = spans;
|
|
||||||
|
|
||||||
/* We always iterate in a positive direction from the origin. If
|
|
||||||
* iter->flipped == TRUE that means whoever is using this API should
|
|
||||||
* interpreted the current span as extending in the opposite direction. I.e.
|
|
||||||
* it extends to the left if iterating the X axis, or up if the Y axis. */
|
|
||||||
if (cover_start > cover_end)
|
|
||||||
{
|
|
||||||
float tmp = cover_start;
|
|
||||||
cover_start = cover_end;
|
|
||||||
cover_end = tmp;
|
|
||||||
iter->flipped = TRUE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
iter->flipped = FALSE;
|
|
||||||
|
|
||||||
/* The texture spans cover the normalized texture coordinate space ranging
|
|
||||||
* from [0,1] but to help support repeating of sliced textures we allow
|
|
||||||
* iteration of any range so we need to relate the start of the range to the
|
|
||||||
* nearest point equivalent to 0.
|
|
||||||
*/
|
|
||||||
cover_start_normalized = cover_start / normalize_factor;
|
|
||||||
iter->origin = floorf (cover_start_normalized) * normalize_factor;
|
|
||||||
|
|
||||||
iter->cover_start = cover_start;
|
|
||||||
iter->cover_end = cover_end;
|
|
||||||
iter->pos = iter->origin;
|
|
||||||
|
|
||||||
/* Update intersection */
|
|
||||||
_cogl_span_iter_update (iter);
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
_cogl_span_iter_next (CoglSpanIter *iter)
|
|
||||||
{
|
|
||||||
/* Move current position */
|
|
||||||
iter->pos = iter->next_pos;
|
|
||||||
|
|
||||||
/* Pick next slice (wrap when last reached) */
|
|
||||||
iter->index = (iter->index + 1) % iter->array->len;
|
|
||||||
|
|
||||||
/* Update intersection */
|
|
||||||
_cogl_span_iter_update (iter);
|
|
||||||
}
|
|
||||||
|
|
||||||
gboolean
|
|
||||||
_cogl_span_iter_end (CoglSpanIter *iter)
|
|
||||||
{
|
|
||||||
/* End reached when whole area covered */
|
|
||||||
return iter->pos >= iter->cover_end;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* To differentiate between texture coordinates of a specific, real, slice
|
/* To differentiate between texture coordinates of a specific, real, slice
|
||||||
* texture and the texture coordinates of the composite, sliced texture, the
|
* texture and the texture coordinates of the composite, sliced texture, the
|
||||||
* coordinates of the sliced texture are called "virtual" coordinates and the
|
* coordinates of the sliced texture are called "virtual" coordinates and the
|
||||||
@ -289,24 +182,24 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
|
|||||||
static guchar *
|
static guchar *
|
||||||
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
|
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
|
||||||
{
|
{
|
||||||
CoglTexSliceSpan *last_x_span;
|
CoglSpan *last_x_span;
|
||||||
CoglTexSliceSpan *last_y_span;
|
CoglSpan *last_y_span;
|
||||||
guchar *waste_buf = NULL;
|
guchar *waste_buf = NULL;
|
||||||
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
||||||
|
|
||||||
/* If the texture has any waste then allocate a buffer big enough to
|
/* If the texture has any waste then allocate a buffer big enough to
|
||||||
fill the gaps */
|
fill the gaps */
|
||||||
last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan,
|
last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
|
||||||
tex_2ds->slice_x_spans->len - 1);
|
tex_2ds->slice_x_spans->len - 1);
|
||||||
last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan,
|
last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
|
||||||
tex_2ds->slice_y_spans->len - 1);
|
tex_2ds->slice_y_spans->len - 1);
|
||||||
if (last_x_span->waste > 0 || last_y_span->waste > 0)
|
if (last_x_span->waste > 0 || last_y_span->waste > 0)
|
||||||
{
|
{
|
||||||
gint bpp = _cogl_get_format_bpp (tex->bitmap.format);
|
gint bpp = _cogl_get_format_bpp (tex->bitmap.format);
|
||||||
CoglTexSliceSpan *first_x_span
|
CoglSpan *first_x_span
|
||||||
= &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan, 0);
|
= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
||||||
CoglTexSliceSpan *first_y_span
|
CoglSpan *first_y_span
|
||||||
= &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan, 0);
|
= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
||||||
guint right_size = first_y_span->size * last_x_span->waste;
|
guint right_size = first_y_span->size * last_x_span->waste;
|
||||||
guint bottom_size = first_x_span->size * last_y_span->waste;
|
guint bottom_size = first_x_span->size * last_y_span->waste;
|
||||||
|
|
||||||
@ -319,8 +212,8 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds)
|
|||||||
static gboolean
|
static gboolean
|
||||||
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
|
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
|
||||||
{
|
{
|
||||||
CoglTexSliceSpan *x_span;
|
CoglSpan *x_span;
|
||||||
CoglTexSliceSpan *y_span;
|
CoglSpan *y_span;
|
||||||
GLuint gl_handle;
|
GLuint gl_handle;
|
||||||
gint bpp;
|
gint bpp;
|
||||||
gint x,y;
|
gint x,y;
|
||||||
@ -334,14 +227,14 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds)
|
|||||||
/* Iterate vertical slices */
|
/* Iterate vertical slices */
|
||||||
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
|
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
|
||||||
{
|
{
|
||||||
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan, y);
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
||||||
|
|
||||||
/* Iterate horizontal slices */
|
/* Iterate horizontal slices */
|
||||||
for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
|
for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
|
||||||
{
|
{
|
||||||
gint slice_num = y * tex_2ds->slice_x_spans->len + x;
|
gint slice_num = y * tex_2ds->slice_x_spans->len + x;
|
||||||
|
|
||||||
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan, x);
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
||||||
|
|
||||||
/* Pick the gl texture object handle */
|
/* Pick the gl texture object handle */
|
||||||
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num);
|
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint, slice_num);
|
||||||
@ -459,8 +352,8 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
|
|||||||
GLuint source_gl_type)
|
GLuint source_gl_type)
|
||||||
{
|
{
|
||||||
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
||||||
CoglTexSliceSpan *x_span;
|
CoglSpan *x_span;
|
||||||
CoglTexSliceSpan *y_span;
|
CoglSpan *y_span;
|
||||||
gint bpp;
|
gint bpp;
|
||||||
CoglSpanIter x_iter;
|
CoglSpanIter x_iter;
|
||||||
CoglSpanIter y_iter;
|
CoglSpanIter y_iter;
|
||||||
@ -494,7 +387,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan,
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
|
||||||
y_iter.index);
|
y_iter.index);
|
||||||
|
|
||||||
/* Iterate horizontal spans */
|
/* Iterate horizontal spans */
|
||||||
@ -519,7 +412,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan,
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
|
||||||
x_iter.index);
|
x_iter.index);
|
||||||
|
|
||||||
/* Pick intersection width and height */
|
/* Pick intersection width and height */
|
||||||
@ -671,7 +564,7 @@ _cogl_rect_slices_for_size (int size_to_fill,
|
|||||||
GArray *out_spans)
|
GArray *out_spans)
|
||||||
{
|
{
|
||||||
int n_spans = 0;
|
int n_spans = 0;
|
||||||
CoglTexSliceSpan span;
|
CoglSpan span;
|
||||||
|
|
||||||
/* Init first slice span */
|
/* Init first slice span */
|
||||||
span.start = 0;
|
span.start = 0;
|
||||||
@ -708,7 +601,7 @@ _cogl_pot_slices_for_size (gint size_to_fill,
|
|||||||
GArray *out_spans)
|
GArray *out_spans)
|
||||||
{
|
{
|
||||||
gint n_spans = 0;
|
gint n_spans = 0;
|
||||||
CoglTexSliceSpan span;
|
CoglSpan span;
|
||||||
|
|
||||||
/* Init first slice span */
|
/* Init first slice span */
|
||||||
span.start = 0;
|
span.start = 0;
|
||||||
@ -797,8 +690,8 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
|
|||||||
gint n_y_slices;
|
gint n_y_slices;
|
||||||
gint n_slices;
|
gint n_slices;
|
||||||
gint x, y;
|
gint x, y;
|
||||||
CoglTexSliceSpan *x_span;
|
CoglSpan *x_span;
|
||||||
CoglTexSliceSpan *y_span;
|
CoglSpan *y_span;
|
||||||
const GLfloat transparent_color[4] = { 0x00, 0x00, 0x00, 0x00 };
|
const GLfloat transparent_color[4] = { 0x00, 0x00, 0x00, 0x00 };
|
||||||
|
|
||||||
gint (*slices_for_size) (gint, gint, gint, GArray*);
|
gint (*slices_for_size) (gint, gint, gint, GArray*);
|
||||||
@ -824,7 +717,7 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
|
|||||||
/* Negative number means no slicing forced by the user */
|
/* Negative number means no slicing forced by the user */
|
||||||
if (tex_2ds->max_waste <= -1)
|
if (tex_2ds->max_waste <= -1)
|
||||||
{
|
{
|
||||||
CoglTexSliceSpan span;
|
CoglSpan span;
|
||||||
|
|
||||||
/* Check if size supported else bail out */
|
/* Check if size supported else bail out */
|
||||||
if (!_cogl_texture_driver_size_supported (tex->gl_target,
|
if (!_cogl_texture_driver_size_supported (tex->gl_target,
|
||||||
@ -841,11 +734,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
|
|||||||
|
|
||||||
/* Init span arrays */
|
/* Init span arrays */
|
||||||
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
||||||
sizeof (CoglTexSliceSpan),
|
sizeof (CoglSpan),
|
||||||
1);
|
1);
|
||||||
|
|
||||||
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
||||||
sizeof (CoglTexSliceSpan),
|
sizeof (CoglSpan),
|
||||||
1);
|
1);
|
||||||
|
|
||||||
/* Add a single span for width and height */
|
/* Add a single span for width and height */
|
||||||
@ -888,11 +781,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
|
|||||||
|
|
||||||
/* Init span arrays with reserved size */
|
/* Init span arrays with reserved size */
|
||||||
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
||||||
sizeof (CoglTexSliceSpan),
|
sizeof (CoglSpan),
|
||||||
n_x_slices);
|
n_x_slices);
|
||||||
|
|
||||||
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
||||||
sizeof (CoglTexSliceSpan),
|
sizeof (CoglSpan),
|
||||||
n_y_slices);
|
n_y_slices);
|
||||||
|
|
||||||
/* Fill span arrays with info */
|
/* Fill span arrays with info */
|
||||||
@ -936,11 +829,11 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds)
|
|||||||
/* Init each GL texture object */
|
/* Init each GL texture object */
|
||||||
for (y = 0; y < n_y_slices; ++y)
|
for (y = 0; y < n_y_slices; ++y)
|
||||||
{
|
{
|
||||||
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan, y);
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
||||||
|
|
||||||
for (x = 0; x < n_x_slices; ++x)
|
for (x = 0; x < n_x_slices; ++x)
|
||||||
{
|
{
|
||||||
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan, x);
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
||||||
|
|
||||||
COGL_NOTE (TEXTURE, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
COGL_NOTE (TEXTURE, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
||||||
x, y,
|
x, y,
|
||||||
@ -1268,8 +1161,8 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
|||||||
guint bpp;
|
guint bpp;
|
||||||
CoglTexture2DSliced *tex_2ds;
|
CoglTexture2DSliced *tex_2ds;
|
||||||
CoglTexture *tex;
|
CoglTexture *tex;
|
||||||
CoglTexSliceSpan x_span;
|
CoglSpan x_span;
|
||||||
CoglTexSliceSpan y_span;
|
CoglSpan y_span;
|
||||||
|
|
||||||
if (!_cogl_texture_driver_allows_foreign_gl_target (gl_target))
|
if (!_cogl_texture_driver_allows_foreign_gl_target (gl_target))
|
||||||
return COGL_INVALID_HANDLE;
|
return COGL_INVALID_HANDLE;
|
||||||
@ -1378,11 +1271,11 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
|
|||||||
/* Create slice arrays */
|
/* Create slice arrays */
|
||||||
tex_2ds->slice_x_spans =
|
tex_2ds->slice_x_spans =
|
||||||
g_array_sized_new (FALSE, FALSE,
|
g_array_sized_new (FALSE, FALSE,
|
||||||
sizeof (CoglTexSliceSpan), 1);
|
sizeof (CoglSpan), 1);
|
||||||
|
|
||||||
tex_2ds->slice_y_spans =
|
tex_2ds->slice_y_spans =
|
||||||
g_array_sized_new (FALSE, FALSE,
|
g_array_sized_new (FALSE, FALSE,
|
||||||
sizeof (CoglTexSliceSpan), 1);
|
sizeof (CoglSpan), 1);
|
||||||
|
|
||||||
tex_2ds->slice_gl_handles =
|
tex_2ds->slice_gl_handles =
|
||||||
g_array_sized_new (FALSE, FALSE,
|
g_array_sized_new (FALSE, FALSE,
|
||||||
@ -1436,11 +1329,11 @@ gboolean
|
|||||||
_cogl_texture_2d_sliced_can_hardware_repeat (CoglHandle handle)
|
_cogl_texture_2d_sliced_can_hardware_repeat (CoglHandle handle)
|
||||||
{
|
{
|
||||||
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (handle);
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (handle);
|
||||||
CoglTexSliceSpan *x_span;
|
CoglSpan *x_span;
|
||||||
CoglTexSliceSpan *y_span;
|
CoglSpan *y_span;
|
||||||
|
|
||||||
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan, 0);
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
||||||
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan, 0);
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
||||||
|
|
||||||
return (x_span->waste || y_span->waste) ? FALSE : TRUE;
|
return (x_span->waste || y_span->waste) ? FALSE : TRUE;
|
||||||
}
|
}
|
||||||
@ -1451,14 +1344,14 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture2DSliced *tex_2ds,
|
|||||||
float *t)
|
float *t)
|
||||||
{
|
{
|
||||||
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
||||||
CoglTexSliceSpan *x_span;
|
CoglSpan *x_span;
|
||||||
CoglTexSliceSpan *y_span;
|
CoglSpan *y_span;
|
||||||
|
|
||||||
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex_2ds));
|
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex_2ds));
|
||||||
|
|
||||||
/* Don't include the waste in the texture coordinates */
|
/* Don't include the waste in the texture coordinates */
|
||||||
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan, 0);
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
||||||
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan, 0);
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
||||||
|
|
||||||
*s *= tex->bitmap.width / (float)x_span->size;
|
*s *= tex->bitmap.width / (float)x_span->size;
|
||||||
*t *= tex->bitmap.height / (float)y_span->size;
|
*t *= tex->bitmap.height / (float)y_span->size;
|
||||||
@ -1677,8 +1570,8 @@ _cogl_texture_2d_sliced_download_from_gl (
|
|||||||
GLuint target_gl_type)
|
GLuint target_gl_type)
|
||||||
{
|
{
|
||||||
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
||||||
CoglTexSliceSpan *x_span;
|
CoglSpan *x_span;
|
||||||
CoglTexSliceSpan *y_span;
|
CoglSpan *y_span;
|
||||||
GLuint gl_handle;
|
GLuint gl_handle;
|
||||||
gint bpp;
|
gint bpp;
|
||||||
gint x,y;
|
gint x,y;
|
||||||
@ -1689,13 +1582,13 @@ _cogl_texture_2d_sliced_download_from_gl (
|
|||||||
/* Iterate vertical slices */
|
/* Iterate vertical slices */
|
||||||
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
|
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
|
||||||
{
|
{
|
||||||
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglTexSliceSpan, y);
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
||||||
|
|
||||||
/* Iterate horizontal slices */
|
/* Iterate horizontal slices */
|
||||||
for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
|
for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
|
||||||
{
|
{
|
||||||
/*if (x != 0 || y != 1) continue;*/
|
/*if (x != 0 || y != 1) continue;*/
|
||||||
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglTexSliceSpan, x);
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
||||||
|
|
||||||
/* Pick the gl texture object handle */
|
/* Pick the gl texture object handle */
|
||||||
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint,
|
gl_handle = g_array_index (tex_2ds->slice_gl_handles, GLuint,
|
||||||
|
Loading…
Reference in New Issue
Block a user