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clutter/actor: Cache absolute modelview matrices
While we're now doing a fairly good job at not needing those matrices all the time anymore, we still need it multiple times during every paint cycle, so it definitely makes sense to introduce some caching here. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
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@ -689,6 +689,8 @@ struct _ClutterActorPrivate
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/* the cached transformation matrix; see apply_transform() */
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/* the cached transformation matrix; see apply_transform() */
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graphene_matrix_t transform;
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graphene_matrix_t transform;
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graphene_matrix_t absolute_modelview;
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float resource_scale;
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float resource_scale;
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guint8 opacity;
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guint8 opacity;
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@ -851,6 +853,7 @@ struct _ClutterActorPrivate
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guint clear_stage_views_needs_stage_views_changed : 1;
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guint clear_stage_views_needs_stage_views_changed : 1;
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guint needs_redraw : 1;
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guint needs_redraw : 1;
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guint needs_finish_layout : 1;
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guint needs_finish_layout : 1;
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guint absolute_modelview_valid : 1;
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};
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};
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enum
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enum
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@ -2494,6 +2497,7 @@ absolute_geometry_changed (ClutterActor *actor)
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{
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{
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actor->priv->needs_update_stage_views = TRUE;
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actor->priv->needs_update_stage_views = TRUE;
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actor->priv->needs_visible_paint_volume_update = TRUE;
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actor->priv->needs_visible_paint_volume_update = TRUE;
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actor->priv->absolute_modelview_valid = FALSE;
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actor->priv->needs_finish_layout = TRUE;
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actor->priv->needs_finish_layout = TRUE;
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/* needs_finish_layout is already TRUE on the whole parent tree thanks
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/* needs_finish_layout is already TRUE on the whole parent tree thanks
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@ -2878,8 +2882,6 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
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* instead.
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* instead.
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*
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*
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*/
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*/
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/* XXX: We should consider caching the stage relative modelview along with
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* the actor itself */
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void
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void
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clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
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clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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@ -3119,6 +3121,30 @@ _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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if (self == ancestor)
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if (self == ancestor)
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return;
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return;
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if (ancestor == NULL)
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{
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ClutterActorPrivate *priv = self->priv;
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if (!priv->absolute_modelview_valid)
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{
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graphene_matrix_init_identity (&priv->absolute_modelview);
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if (priv->parent != NULL)
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{
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_clutter_actor_apply_relative_transformation_matrix (priv->parent,
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NULL,
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&priv->absolute_modelview);
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}
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_clutter_actor_apply_modelview_transform (self, &priv->absolute_modelview);
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priv->absolute_modelview_valid = TRUE;
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}
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graphene_matrix_multiply (&priv->absolute_modelview, matrix, matrix);
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return;
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}
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if (self->priv->parent != NULL)
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if (self->priv->parent != NULL)
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_clutter_actor_apply_relative_transformation_matrix (self->priv->parent,
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_clutter_actor_apply_relative_transformation_matrix (self->priv->parent,
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ancestor,
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ancestor,
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@ -7595,6 +7621,7 @@ clutter_actor_init (ClutterActor *self)
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priv->enable_model_view_transform = TRUE;
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priv->enable_model_view_transform = TRUE;
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priv->transform_valid = FALSE;
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priv->transform_valid = FALSE;
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priv->absolute_modelview_valid = FALSE;
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/* the default is to stretch the content, to match the
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/* the default is to stretch the content, to match the
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* current behaviour of basically all actors. also, it's
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* current behaviour of basically all actors. also, it's
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