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clutter/point: Add ClutterPoint quarilateral testing API
Add a function to check whether a point is inside a quadrilateral by checking the cross product of vectors with the quadrilateral points, and the point being checked. If the passed quadrilateral is zero-sized, no point is ever reported to be inside it. This will be used by the next commit when comparing the transformed actor vertices. https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
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@ -570,6 +570,68 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterPoint, clutter_point,
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clutter_point_free,
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CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_point_progress))
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static int
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clutter_point_compare_line (const ClutterPoint *p,
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const ClutterPoint *a,
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const ClutterPoint *b)
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{
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float x1 = b->x - a->x;
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float y1 = b->y - a->y;
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float x2 = p->x - a->x;
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float y2 = p->y - a->y;
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float cross_z = x1 * y2 - y1 * x2;
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if (cross_z > 0.f)
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return 1;
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else if (cross_z < 0.f)
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return -1;
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else
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return 0;
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}
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/**
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* clutter_point_inside_quadrilateral:
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* @point: a #ClutterPoint to test
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* @vertices: array of vertices of the quadrilateral, in clockwise order,
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* from top-left to bottom-left
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*
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* Determines whether a point is inside the convex quadrilateral provided,
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* and not on any of its edges or vertices.
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*
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* Returns: %TRUE if @point is inside the quadrilateral
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*/
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gboolean
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clutter_point_inside_quadrilateral (const ClutterPoint *point,
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const ClutterPoint *vertices)
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{
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unsigned int i;
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int first_side;
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first_side = 0;
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for (i = 0; i < 4; i++)
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{
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int side;
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side = clutter_point_compare_line (point,
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&vertices[i],
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&vertices[(i + 1) % 4]);
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if (side)
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{
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if (first_side == 0)
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first_side = side;
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else if (side != first_side)
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return FALSE;
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}
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}
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if (first_side == 0)
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return FALSE;
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return TRUE;
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}
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/*
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@ -200,6 +200,9 @@ float clutter_point_distance (const ClutterPoint *a,
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const ClutterPoint *b,
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float *x_distance,
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float *y_distance);
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CLUTTER_EXPORT
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gboolean clutter_point_inside_quadrilateral (const ClutterPoint *point,
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const ClutterPoint *vertices);
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/**
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* ClutterSize:
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@ -33,6 +33,7 @@ clutter_conform_tests_general_tests = [
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'interval',
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'script-parser',
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'units',
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'point',
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]
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clutter_conform_tests_deprecated_tests = [
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84
src/tests/clutter/conform/point.c
Normal file
84
src/tests/clutter/conform/point.c
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@ -0,0 +1,84 @@
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#include "tests/clutter-test-utils.h"
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#include <clutter/clutter.h>
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static void
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point_on_nonempty_quadrilateral (void)
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{
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int p;
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static const ClutterPoint vertices[4] =
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{
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{ 1.f, 2.f },
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{ 6.f, 3.f },
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{ 7.f, 6.f },
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{ 0.f, 5.f }
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};
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static const ClutterPoint points_inside[] =
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{
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{ 2.f, 3.f },
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{ 1.f, 4.f },
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{ 5.f, 5.f },
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{ 4.f, 3.f },
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};
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static const ClutterPoint points_outside[] =
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{
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{ 3.f, 1.f },
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{ 7.f, 4.f },
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{ 4.f, 6.f },
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{ 99.f, -77.f },
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{ -1.f, 3.f },
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{ -8.f, -8.f },
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{ 11.f, 4.f },
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{ -7.f, 4.f },
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};
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for (p = 0; p < G_N_ELEMENTS (points_inside); p++)
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{
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const ClutterPoint *point = &points_inside[p];
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g_assert_true (clutter_point_inside_quadrilateral (point, vertices));
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}
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for (p = 0; p < G_N_ELEMENTS (points_outside); p++)
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{
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const ClutterPoint *point = &points_outside[p];
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g_assert_false (clutter_point_inside_quadrilateral (point, vertices));
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}
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}
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static void
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point_on_empty_quadrilateral (void)
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{
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int p;
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static const ClutterPoint vertices[4] =
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{
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{ 5.f, 6.f },
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{ 5.f, 6.f },
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{ 5.f, 6.f },
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{ 5.f, 6.f },
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};
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static const ClutterPoint points_outside[] =
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{
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{ 3.f, 1.f },
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{ 7.f, 4.f },
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{ 4.f, 6.f },
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{ 99.f, -77.f },
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{ -1.f, 3.f },
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{ -8.f, -8.f },
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};
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for (p = 0; p < G_N_ELEMENTS (points_outside); p++)
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{
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const ClutterPoint *point = &points_outside[p];
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g_assert_false (clutter_point_inside_quadrilateral (point, vertices));
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}
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g_assert_false (clutter_point_inside_quadrilateral (&vertices[0], vertices));
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}
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CLUTTER_TEST_SUITE (
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CLUTTER_TEST_UNIT ("/point/on_nonempty_quadrilateral", point_on_nonempty_quadrilateral)
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CLUTTER_TEST_UNIT ("/point/on_empty_quadrilateral", point_on_empty_quadrilateral)
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)
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