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window-actor/wayland: Move map method to a more appropriate place
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3404>
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@ -585,6 +585,18 @@ meta_window_actor_wayland_sync_geometry (MetaWindowActor *actor)
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do_sync_geometry (self);
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do_sync_geometry (self);
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}
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}
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static void
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meta_window_actor_wayland_map (ClutterActor *actor)
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{
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MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
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ClutterActorClass *parent_class =
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CLUTTER_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
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do_sync_geometry (self);
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parent_class->map (actor);
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}
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static void
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static void
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meta_window_actor_wayland_dispose (GObject *object)
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meta_window_actor_wayland_dispose (GObject *object)
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{
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{
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@ -613,18 +625,6 @@ meta_window_actor_wayland_constructed (GObject *object)
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self->surface_container);
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self->surface_container);
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}
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}
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static void
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meta_window_actor_wayland_map (ClutterActor *actor)
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{
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MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
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ClutterActorClass *parent_class =
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CLUTTER_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
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do_sync_geometry (self);
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parent_class->map (actor);
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}
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static void
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static void
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meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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{
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{
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