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paint_volume: Adds _clutter_paint_volume_set_from_volume
This adds a way to initialize a paint volume from another source paint volume. This lets us for instance pass the contents of one paint volume back through the out param of a get_paint_volume implementation.
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@ -150,6 +150,18 @@ clutter_paint_volume_copy (const ClutterPaintVolume *pv)
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return copy;
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}
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void
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_clutter_paint_volume_set_from_volume (ClutterPaintVolume *pv,
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const ClutterPaintVolume *src)
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{
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if (src->actor != pv->actor)
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{
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g_object_unref (pv->actor);
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g_object_ref (src->actor);
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}
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memcpy (pv, src, sizeof (ClutterPaintVolume));
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}
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/**
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* clutter_paint_volume_free:
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* @pv: a #ClutterPaintVolume
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@ -510,6 +510,9 @@ void _clutter_paint_volume_init_static (ClutterActor *actor,
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ClutterPaintVolume *_clutter_paint_volume_new (ClutterActor *actor);
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void _clutter_paint_volume_copy_static (const ClutterPaintVolume *src_pv,
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ClutterPaintVolume *dst_pv);
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void _clutter_paint_volume_set_from_volume (ClutterPaintVolume *pv,
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const ClutterPaintVolume *src);
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void _clutter_paint_volume_complete (ClutterPaintVolume *pv);
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void _clutter_paint_volume_transform (ClutterPaintVolume *pv,
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const CoglMatrix *matrix);
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