window-actor/x11: Compute client area from surface size

Commit 7dbb4bc3 cached the client area when the client was frozen.

This is not sufficient though, because the buffer size might still be
lagging waiting for the buffer from Xwayland to be committed.

So instead of caching the client size from the expected size, deduce the
client area rectangle from the surface size, like we did for the frame
bounds in commit 1ce933e2.

This partly reverts commit 7dbb4bc3 - "window-actor/x11: Cache the
client area"

https://gitlab.gnome.org/GNOME/mutter/issues/1007
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
This commit is contained in:
Olivier Fourdan 2020-02-26 11:09:30 +01:00
parent be11525b28
commit 2d09e95934

View File

@ -99,8 +99,6 @@ struct _MetaWindowActorX11
gboolean recompute_focused_shadow; gboolean recompute_focused_shadow;
gboolean recompute_unfocused_shadow; gboolean recompute_unfocused_shadow;
gboolean is_frozen; gboolean is_frozen;
cairo_rectangle_int_t client_area;
}; };
static MetaCullableInterface *cullable_parent_iface; static MetaCullableInterface *cullable_parent_iface;
@ -839,6 +837,41 @@ scan_visible_region (guchar *mask_data,
return meta_region_builder_finish (&builder); return meta_region_builder_finish (&builder);
} }
static void
get_client_area_rect_from_texture (MetaWindowActorX11 *actor_x11,
MetaShapedTexture *shaped_texture,
cairo_rectangle_int_t *client_area)
{
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
cairo_rectangle_int_t surface_rect = { 0 };
surface_rect.width = meta_shaped_texture_get_width (shaped_texture);
surface_rect.height = meta_shaped_texture_get_height (shaped_texture);
meta_window_x11_surface_rect_to_client_rect (window,
&surface_rect,
client_area);
}
static void
get_client_area_rect (MetaWindowActorX11 *actor_x11,
cairo_rectangle_int_t *client_area)
{
MetaSurfaceActor *surface =
meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
MetaShapedTexture *stex = meta_surface_actor_get_texture (surface);
if (!meta_window_x11_always_update_shape (window) || !stex)
{
meta_window_get_client_area_rect (window, client_area);
return;
}
get_client_area_rect_from_texture (actor_x11, stex, client_area);
}
static void static void
build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11, build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
cairo_region_t *shape_region) cairo_region_t *shape_region)
@ -890,6 +923,7 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
{ {
cairo_region_t *frame_paint_region, *scanned_region; cairo_region_t *frame_paint_region, *scanned_region;
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height }; cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
cairo_rectangle_int_t client_area;
cairo_rectangle_int_t frame_rect; cairo_rectangle_int_t frame_rect;
/* If we update the shape regardless of the frozen state of the actor, /* If we update the shape regardless of the frozen state of the actor,
@ -899,14 +933,19 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
* point. * point.
*/ */
if (meta_window_x11_always_update_shape (window)) if (meta_window_x11_always_update_shape (window))
meta_window_x11_buffer_rect_to_frame_rect (window, &rect, &frame_rect); {
meta_window_x11_buffer_rect_to_frame_rect (window, &rect, &frame_rect);
get_client_area_rect_from_texture (actor_x11, stex, &client_area);
}
else else
meta_window_get_frame_rect (window, &frame_rect); {
meta_window_get_frame_rect (window, &frame_rect);
meta_window_get_client_area_rect (window, &client_area);
}
/* Make sure we don't paint the frame over the client window. */ /* Make sure we don't paint the frame over the client window. */
frame_paint_region = cairo_region_create_rectangle (&rect); frame_paint_region = cairo_region_create_rectangle (&rect);
cairo_region_subtract_rectangle (frame_paint_region, cairo_region_subtract_rectangle (frame_paint_region, &client_area);
&actor_x11->client_area);
gdk_cairo_region (cr, frame_paint_region); gdk_cairo_region (cr, frame_paint_region);
cairo_clip (cr); cairo_clip (cr);
@ -964,13 +1003,14 @@ update_shape_region (MetaWindowActorX11 *actor_x11)
MetaWindow *window = MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11)); meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
cairo_region_t *region = NULL; cairo_region_t *region = NULL;
cairo_rectangle_int_t client_area;
get_client_area_rect (actor_x11, &client_area);
if (window->frame && window->shape_region) if (window->frame && window->shape_region)
{ {
region = cairo_region_copy (window->shape_region); region = cairo_region_copy (window->shape_region);
cairo_region_translate (region, cairo_region_translate (region, client_area.x, client_area.y);
actor_x11->client_area.x,
actor_x11->client_area.y);
} }
else if (window->shape_region != NULL) else if (window->shape_region != NULL)
{ {
@ -981,7 +1021,7 @@ update_shape_region (MetaWindowActorX11 *actor_x11)
/* If we don't have a shape on the server, that means that /* If we don't have a shape on the server, that means that
* we have an implicit shape of one rectangle covering the * we have an implicit shape of one rectangle covering the
* entire window. */ * entire window. */
region = cairo_region_create_rectangle (&actor_x11->client_area); region = cairo_region_create_rectangle (&client_area);
} }
if (window->shape_region || window->frame) if (window->shape_region || window->frame)
@ -1059,6 +1099,10 @@ update_opaque_region (MetaWindowActorX11 *actor_x11)
is_maybe_transparent = is_actor_maybe_transparent (actor_x11); is_maybe_transparent = is_actor_maybe_transparent (actor_x11);
if (is_maybe_transparent && window->opaque_region) if (is_maybe_transparent && window->opaque_region)
{ {
cairo_rectangle_int_t client_area;
get_client_area_rect (actor_x11, &client_area);
/* The opaque region is defined to be a part of the /* The opaque region is defined to be a part of the
* window which ARGB32 will always paint with opaque * window which ARGB32 will always paint with opaque
* pixels. For these regions, we want to avoid painting * pixels. For these regions, we want to avoid painting
@ -1070,9 +1114,7 @@ update_opaque_region (MetaWindowActorX11 *actor_x11)
* case, graphical glitches will occur. * case, graphical glitches will occur.
*/ */
opaque_region = cairo_region_copy (window->opaque_region); opaque_region = cairo_region_copy (window->opaque_region);
cairo_region_translate (opaque_region, cairo_region_translate (opaque_region, client_area.x, client_area.y);
actor_x11->client_area.x,
actor_x11->client_area.y);
cairo_region_intersect (opaque_region, actor_x11->shape_region); cairo_region_intersect (opaque_region, actor_x11->shape_region);
} }
else if (is_maybe_transparent) else if (is_maybe_transparent)
@ -1148,7 +1190,6 @@ handle_updates (MetaWindowActorX11 *actor_x11)
if (!meta_surface_actor_is_visible (surface)) if (!meta_surface_actor_is_visible (surface))
return; return;
meta_window_get_client_area_rect (window, &actor_x11->client_area);
check_needs_reshape (actor_x11); check_needs_reshape (actor_x11);
check_needs_shadow (actor_x11); check_needs_shadow (actor_x11);
} }