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synced 2024-11-22 16:10:41 -05:00
Clean up CoglTexturePixmapX11 first
With currently distributed versions of Mesa, calling XFreePixmap() before glxDestroyPixmap() will cause an X error from DRI. So, we need to make sure that we get rid of the CoglTexturePixmapX11 before we XFreePixmap(). clutter_x11_texture_pixmap_dispose(): Call clutter_x11_texture_pixmap_set_pixmap() instead of using XFreePixmap directly so that we leverage the text-clearing hack and destroy things in the right order. clutter_x11_texture_pixmap_set_pixmap(): Don't do a pointless roundtrip and trap a pointless error when setting pixmap to None. clutter_x11_texture_pixmap_set_pixmap(): Free damage resources when we are setting Pixmap to None. clutter_x11_texture_pixmap_set_window(): When setting a new window or setting the window to None, immedediately call cluter_x11_texture_pixmap_set_pixmap(). This means that set_window(None) immediately will free any referenced resources related to the window. http://bugzilla.clutter-project.org/show_bug.cgi?id=2303
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@ -390,17 +390,11 @@ static void
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clutter_x11_texture_pixmap_dispose (GObject *object)
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clutter_x11_texture_pixmap_dispose (GObject *object)
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{
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{
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ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
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ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
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ClutterX11TexturePixmapPrivate *priv = texture->priv;
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free_damage_resources (texture);
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free_damage_resources (texture);
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clutter_x11_remove_filter (on_x_event_filter_too, (gpointer)texture);
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clutter_x11_remove_filter (on_x_event_filter_too, (gpointer)texture);
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clutter_x11_texture_pixmap_set_pixmap (texture, None);
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if (priv->owns_pixmap && priv->pixmap)
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{
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XFreePixmap (clutter_x11_get_default_display (), priv->pixmap);
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priv->pixmap = None;
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}
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G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->dispose (object);
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G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->dispose (object);
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}
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}
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@ -814,6 +808,8 @@ clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
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if (material)
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if (material)
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cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
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cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
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if (pixmap != None)
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{
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status = XGetGeometry (clutter_x11_get_default_display(),
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status = XGetGeometry (clutter_x11_get_default_display(),
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(Drawable)pixmap,
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(Drawable)pixmap,
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&root,
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&root,
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@ -826,11 +822,15 @@ clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
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if (clutter_x11_untrap_x_errors () || status == 0)
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if (clutter_x11_untrap_x_errors () || status == 0)
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{
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{
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if (pixmap != None)
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g_warning ("Unable to query pixmap: %lx", pixmap);
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g_warning ("Unable to query pixmap: %lx", pixmap);
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pixmap = None;
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pixmap = None;
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width = height = depth = 0;
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width = height = depth = 0;
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}
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}
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}
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else
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{
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width = height = depth = 0;
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}
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if (priv->pixmap != pixmap)
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if (priv->pixmap != pixmap)
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{
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{
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@ -843,7 +843,7 @@ clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
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/* The damage object is created on the pixmap, so it needs to be
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/* The damage object is created on the pixmap, so it needs to be
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* recreated with a change in pixmap.
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* recreated with a change in pixmap.
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*/
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*/
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if (priv->automatic_updates && new_pixmap)
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if (priv->automatic_updates)
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{
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{
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free_damage_resources (texture);
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free_damage_resources (texture);
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create_damage_resources (texture);
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create_damage_resources (texture);
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@ -942,6 +942,8 @@ clutter_x11_texture_pixmap_set_window (ClutterX11TexturePixmap *texture,
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CompositeRedirectAutomatic : CompositeRedirectManual);
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CompositeRedirectAutomatic : CompositeRedirectManual);
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XSync (clutter_x11_get_default_display (), False);
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XSync (clutter_x11_get_default_display (), False);
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clutter_x11_untrap_x_errors ();
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clutter_x11_untrap_x_errors ();
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clutter_x11_texture_pixmap_set_pixmap (texture, None);
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}
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}
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priv->window = window;
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priv->window = window;
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