pipeline: Point sprite state shouldn't affect codegen on GL

I think this slipped in as a cut-and-paste error in b2e735ff.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2012-03-07 13:54:38 +00:00
parent b8df3561f4
commit 2c596f5e2e

View File

@ -2882,7 +2882,6 @@ _cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
CoglPipelineLayerState state = CoglPipelineLayerState state =
(COGL_PIPELINE_LAYER_STATE_COMBINE | (COGL_PIPELINE_LAYER_STATE_COMBINE |
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE | COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE |
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS |
COGL_PIPELINE_LAYER_STATE_UNIT | COGL_PIPELINE_LAYER_STATE_UNIT |
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS); COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);