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2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-debug.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-timeline.c: Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro. * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl-defines.h: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Add initial experiemental YUV texture support. Move texture rect size checks into cogl. Better handle moving texture data from video -> system memory (if support available).
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@ -312,6 +312,8 @@ timeline_timeout_func (gpointer data)
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priv = timeline->priv;
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CLUTTER_TIMESTAMP (SCHEDULER, "Timeline:%p activated\n", timeline);
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/* Figure out potential frame skips */
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g_get_current_time (&timeval);
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@ -342,7 +344,11 @@ timeline_timeout_func (gpointer data)
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n_frames = 1;
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if (n_frames > 1)
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CLUTTER_NOTE (MISC, "Skipping %i frames", n_frames);
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{
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CLUTTER_TIMESTAMP (SCHEDULER,
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"Timeline %p, skipping %i frames\n",
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timeline, n_frames);
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}
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}
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else
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{
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