diff --git a/cogl/winsys/cogl-winsys-sdl2.c b/cogl/winsys/cogl-winsys-sdl2.c index 960d439dd..c6661d930 100644 --- a/cogl/winsys/cogl-winsys-sdl2.c +++ b/cogl/winsys/cogl-winsys-sdl2.c @@ -169,12 +169,23 @@ _cogl_winsys_display_setup (CoglDisplay *display, set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config); if (display->renderer->driver == COGL_DRIVER_GLES1) - SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1); + { + SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, + SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1); + } else if (display->renderer->driver == COGL_DRIVER_GLES2) - SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); + { + SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, + SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); + } else if (display->renderer->driver == COGL_DRIVER_GL3) { SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, @@ -241,12 +252,13 @@ _cogl_winsys_display_setup (CoglDisplay *display, break; case COGL_DRIVER_GLES2: - if (!g_str_has_prefix (gl_version, "OpenGL ES 2")) + if (!g_str_has_prefix (gl_version, "OpenGL ES 2") && + !g_str_has_prefix (gl_version, "OpenGL ES 3")) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "The GLES2 driver was requested but SDL is " - "not using GLES2"); + "not using GLES2 or GLES3"); goto error; } break;