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cogl: Initialize the framebuffer bits on state flush
The place where we actually change the framebuffer is _cogl_framebuffer_flush_state(), so if we changed to a new frame buffer we need to initialize the color bits there. http://bugzilla.openedhand.com/show_bug.cgi?id=2094
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@ -641,8 +641,6 @@ _cogl_set_framebuffer_real (CoglFramebuffer *framebuffer)
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_cogl_matrix_stack_dirty (framebuffer->modelview_stack);
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_cogl_matrix_stack_dirty (framebuffer->modelview_stack);
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_cogl_matrix_stack_dirty (framebuffer->projection_stack);
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_cogl_matrix_stack_dirty (framebuffer->projection_stack);
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_cogl_clip_state_dirty (&framebuffer->clip_state);
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_cogl_clip_state_dirty (&framebuffer->clip_state);
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_cogl_framebuffer_init_bits (framebuffer);
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}
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}
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void
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void
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@ -785,6 +783,11 @@ _cogl_framebuffer_flush_state (CoglHandle handle,
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ctx->dirty_gl_viewport = FALSE;
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ctx->dirty_gl_viewport = FALSE;
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}
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}
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/* since we might have changed the framebuffer, we should initialize
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* the bits; this is a no-op if they have already been initialized
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*/
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_cogl_framebuffer_init_bits (framebuffer);
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/* XXX: Flushing clip state may trash the modelview and projection
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/* XXX: Flushing clip state may trash the modelview and projection
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* matrices so we must do it before flushing the matrices...
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* matrices so we must do it before flushing the matrices...
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*/
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*/
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