clutter/timeline: Deprecate timelines without an actor or frame clock

Without an associated actor, or explicit frame clock set, in the future
a timeline will not know how to progress, as there will be no singe
frame clock to assume is the main one. Thus, deprecate the construction
of timelines without either an actor or frame clock set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
This commit is contained in:
Jonas Ådahl 2020-04-17 09:03:44 +02:00
parent 203c20d7ad
commit 2b95ec40c6
22 changed files with 103 additions and 42 deletions

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@ -311,7 +311,7 @@
* |[<!-- language="C" --> * |[<!-- language="C" -->
* ClutterTransition *transition; * ClutterTransition *transition;
* *
* transition = clutter_property_transition_new ("opacity"); * transition = clutter_property_transition_new_for_actor (actor, "opacity");
* clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000); * clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000);
* clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2); * clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2);
* clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); * clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
@ -344,7 +344,7 @@
* ClutterTransition *transition; * ClutterTransition *transition;
* ClutterInterval *interval; * ClutterInterval *interval;
* *
* transition = clutter_property_transition_new ("opacity"); * transition = clutter_property_transition_new_for_actor (actor, "opacity");
* *
* // we want to animate the opacity between 0 and 255 * // we want to animate the opacity between 0 and 255
* clutter_transition_set_from (transition, G_TYPE_UINT, 0); * clutter_transition_set_from (transition, G_TYPE_UINT, 0);
@ -505,7 +505,7 @@
* const char *prop = "@constraints.bind-x.offset"; * const char *prop = "@constraints.bind-x.offset";
* *
* // create a new transition for the given property * // create a new transition for the given property
* transition = clutter_property_transition_new (prop); * transition = clutter_property_transition_new_for_actor (rect, prop);
* *
* // set the easing mode and duration * // set the easing mode and duration
* clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition), * clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
@ -17865,7 +17865,7 @@ _clutter_actor_create_transition (ClutterActor *actor,
clos = g_hash_table_lookup (info->transitions, pspec->name); clos = g_hash_table_lookup (info->transitions, pspec->name);
if (clos == NULL) if (clos == NULL)
{ {
res = clutter_property_transition_new (pspec->name); res = clutter_property_transition_new_for_actor (actor, pspec->name);
clutter_transition_set_remove_on_complete (res, TRUE); clutter_transition_set_remove_on_complete (res, TRUE);

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@ -326,8 +326,12 @@ gesture_end (ClutterGestureAction *gesture,
if (ABS (velocity) * priv->acceleration_factor > min_velocity && if (ABS (velocity) * priv->acceleration_factor > min_velocity &&
duration > FLOAT_EPSILON) duration > FLOAT_EPSILON)
{ {
ClutterActor *pan_actor =
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gesture));
priv->interpolated_x = priv->interpolated_y = 0.0f; priv->interpolated_x = priv->interpolated_y = 0.0f;
priv->deceleration_timeline = clutter_timeline_new (duration); priv->deceleration_timeline = clutter_timeline_new_for_actor (pan_actor,
duration);
clutter_timeline_set_progress_mode (priv->deceleration_timeline, clutter_timeline_set_progress_mode (priv->deceleration_timeline,
CLUTTER_EASE_OUT_EXPO); CLUTTER_EASE_OUT_EXPO);
@ -458,6 +462,8 @@ clutter_pan_action_set_actor (ClutterActorMeta *meta,
/* make sure we reset the state */ /* make sure we reset the state */
if (priv->state == PAN_STATE_INTERPOLATING) if (priv->state == PAN_STATE_INTERPOLATING)
g_clear_object (&priv->deceleration_timeline); g_clear_object (&priv->deceleration_timeline);
else if (priv->deceleration_timeline)
clutter_timeline_set_actor (priv->deceleration_timeline, actor);
} }
CLUTTER_ACTOR_META_CLASS (clutter_pan_action_parent_class)->set_actor (meta, CLUTTER_ACTOR_META_CLASS (clutter_pan_action_parent_class)->set_actor (meta,

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@ -82,6 +82,7 @@ CLUTTER_EXPORT
ClutterTransition * clutter_property_transition_new_for_actor (ClutterActor *actor, ClutterTransition * clutter_property_transition_new_for_actor (ClutterActor *actor,
const char *property_name); const char *property_name);
CLUTTER_DEPRECATED_FOR(clutter_transition_new_for_actor)
ClutterTransition * clutter_property_transition_new (const char *property_name); ClutterTransition * clutter_property_transition_new (const char *property_name);
CLUTTER_EXPORT CLUTTER_EXPORT

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@ -369,7 +369,9 @@ clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
if (priv->transition == NULL) if (priv->transition == NULL)
{ {
priv->transition = clutter_property_transition_new ("scroll-to"); priv->transition =
clutter_property_transition_new_for_actor (CLUTTER_ACTOR (actor),
"scroll-to");
clutter_transition_set_animatable (priv->transition, clutter_transition_set_animatable (priv->transition,
CLUTTER_ANIMATABLE (actor)); CLUTTER_ANIMATABLE (actor));
clutter_transition_set_remove_on_complete (priv->transition, TRUE); clutter_transition_set_remove_on_complete (priv->transition, TRUE);

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@ -3662,7 +3662,8 @@ clutter_text_set_color_animated (ClutterText *self,
if (transition == NULL) if (transition == NULL)
{ {
transition = clutter_property_transition_new (pspec->name); transition = clutter_property_transition_new_for_actor (actor,
pspec->name);
clutter_transition_set_animatable (transition, clutter_transition_set_animatable (transition,
CLUTTER_ANIMATABLE (self)); CLUTTER_ANIMATABLE (self));
clutter_transition_set_remove_on_complete (transition, TRUE); clutter_transition_set_remove_on_complete (transition, TRUE);

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@ -95,6 +95,7 @@
#include "clutter-build-config.h" #include "clutter-build-config.h"
#include "clutter-timeline.h" #include "clutter-timeline.h"
#include "deprecated/clutter-timeline.h"
#include "clutter-debug.h" #include "clutter-debug.h"
#include "clutter-easing.h" #include "clutter-easing.h"
@ -614,6 +615,17 @@ remove_timeline (ClutterTimeline *timeline)
} }
} }
static void
clutter_timeline_constructed (GObject *object)
{
ClutterTimeline *timeline = CLUTTER_TIMELINE (object);
ClutterTimelinePrivate *priv = timeline->priv;
g_warn_if_fail (priv->actor || priv->frame_clock);
G_OBJECT_CLASS (clutter_timeline_parent_class)->constructed (object);
}
static void static void
clutter_timeline_finalize (GObject *object) clutter_timeline_finalize (GObject *object)
{ {
@ -787,6 +799,7 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
object_class->dispose = clutter_timeline_dispose; object_class->dispose = clutter_timeline_dispose;
object_class->finalize = clutter_timeline_finalize; object_class->finalize = clutter_timeline_finalize;
object_class->constructed = clutter_timeline_constructed;
object_class->set_property = clutter_timeline_set_property; object_class->set_property = clutter_timeline_set_property;
object_class->get_property = clutter_timeline_get_property; object_class->get_property = clutter_timeline_get_property;
g_object_class_install_properties (object_class, PROP_LAST, obj_props); g_object_class_install_properties (object_class, PROP_LAST, obj_props);

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@ -118,9 +118,6 @@ struct _ClutterTimelineClass
CLUTTER_EXPORT CLUTTER_EXPORT
GType clutter_timeline_get_type (void) G_GNUC_CONST; GType clutter_timeline_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterTimeline * clutter_timeline_new (guint duration_ms);
CLUTTER_EXPORT CLUTTER_EXPORT
ClutterTimeline * clutter_timeline_new_for_actor (ClutterActor *actor, ClutterTimeline * clutter_timeline_new_for_actor (ClutterActor *actor,
unsigned int duration_ms); unsigned int duration_ms);

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@ -0,0 +1,34 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TIMELINE_PRIVATE_H__
#define __CLUTTER_TIMELINE_PRIVATE_H__
#include <clutter/clutter-timeline.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_timeline_new_for_actor)
ClutterTimeline * clutter_timeline_new (guint duration_ms);
G_END_DECLS
#endif /* __CLUTTER_TIMELINE_PRIVATE_H__ */

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@ -223,6 +223,7 @@ clutter_nonintrospected_sources = [
clutter_deprecated_headers = [ clutter_deprecated_headers = [
'deprecated/clutter-container.h', 'deprecated/clutter-container.h',
'deprecated/clutter-timeline.h',
] ]
clutter_backend_sources = [] clutter_backend_sources = []

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@ -1,7 +1,10 @@
{ [
{ "id" : "actor0", "type" : "ClutterActor" },
{
"id" : "timeline0", "id" : "timeline0",
"type" : "ClutterTimeline", "type" : "ClutterTimeline",
"duration" : 1000, "duration" : 1000,
"actor" : "actor0",
"markers" : [ "markers" : [
{ "name" : "marker0", "time" : 250 }, { "name" : "marker0", "time" : 250 },
@ -9,4 +12,5 @@
{ "name" : "marker2", "time" : 750 }, { "name" : "marker2", "time" : 750 },
{ "name" : "marker3", "progress" : 0.5 } { "name" : "marker3", "progress" : 0.5 }
] ]
} }
]

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@ -139,7 +139,7 @@ timeline_interpolation (void)
stage = clutter_test_get_stage (); stage = clutter_test_get_stage ();
state.timeline = state.timeline =
clutter_timeline_new (TEST_TIMELINE_DURATION); clutter_timeline_new_for_actor (stage, TEST_TIMELINE_DURATION);
clutter_timeline_set_repeat_count (state.timeline, -1); clutter_timeline_set_repeat_count (state.timeline, -1);
g_signal_connect (G_OBJECT(state.timeline), g_signal_connect (G_OBJECT(state.timeline),
"new-frame", "new-frame",

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@ -7,9 +7,10 @@
static void static void
timeline_progress_step (void) timeline_progress_step (void)
{ {
ClutterActor *stage = clutter_test_get_stage ();
ClutterTimeline *timeline; ClutterTimeline *timeline;
timeline = clutter_timeline_new (1000); timeline = clutter_timeline_new_for_actor (stage, 1000);
if (!g_test_quiet ()) if (!g_test_quiet ())
g_print ("mode: step(3, end)\n"); g_print ("mode: step(3, end)\n");
@ -90,9 +91,10 @@ timeline_progress_step (void)
static void static void
timeline_progress_mode (void) timeline_progress_mode (void)
{ {
ClutterActor *stage = clutter_test_get_stage ();
ClutterTimeline *timeline; ClutterTimeline *timeline;
timeline = clutter_timeline_new (1000); timeline = clutter_timeline_new_for_actor (stage, 1000);
g_assert (clutter_timeline_get_progress_mode (timeline) == CLUTTER_LINEAR); g_assert (clutter_timeline_get_progress_mode (timeline) == CLUTTER_LINEAR);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0); g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);

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@ -76,7 +76,7 @@ timeline_rewind (void)
stage = clutter_test_get_stage (); stage = clutter_test_get_stage ();
state.timeline = state.timeline =
clutter_timeline_new (TEST_TIMELINE_DURATION); clutter_timeline_new_for_actor (stage, TEST_TIMELINE_DURATION);
g_signal_connect (G_OBJECT(state.timeline), g_signal_connect (G_OBJECT(state.timeline),
"new-frame", "new-frame",
G_CALLBACK(new_frame_cb), G_CALLBACK(new_frame_cb),

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@ -198,7 +198,7 @@ timeline_base (void)
stage = clutter_test_get_stage (); stage = clutter_test_get_stage ();
timeline_data_init (&data_1, 1); timeline_data_init (&data_1, 1);
timeline_1 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS); timeline_1 = clutter_timeline_new_for_actor (stage, FRAME_COUNT * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "start-marker", clutter_timeline_add_marker_at_time (timeline_1, "start-marker",
0 * 1000 / FPS); 0 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "foo", 5 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "foo", 5 * 1000 / FPS);
@ -215,7 +215,7 @@ timeline_base (void)
g_strfreev (markers); g_strfreev (markers);
timeline_data_init (&data_2, 2); timeline_data_init (&data_2, 2);
timeline_2 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS); timeline_2 = clutter_timeline_new_for_actor (stage, FRAME_COUNT * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_2, "bar", 2 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_2, "bar", 2 * 1000 / FPS);
markers = clutter_timeline_list_markers (timeline_2, -1, &n_markers); markers = clutter_timeline_list_markers (timeline_2, -1, &n_markers);
g_assert (markers != NULL); g_assert (markers != NULL);
@ -224,7 +224,7 @@ timeline_base (void)
g_strfreev (markers); g_strfreev (markers);
timeline_data_init (&data_3, 3); timeline_data_init (&data_3, 3);
timeline_3 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS); timeline_3 = clutter_timeline_new_for_actor (stage, FRAME_COUNT * 1000 / FPS);
clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD); clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD);
clutter_timeline_add_marker_at_time (timeline_3, "start-marker", clutter_timeline_add_marker_at_time (timeline_3, "start-marker",
FRAME_COUNT * 1000 / FPS); FRAME_COUNT * 1000 / FPS);

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@ -184,7 +184,7 @@ test_actors_main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (oh->stage), "Actors"); clutter_stage_set_title (CLUTTER_STAGE (oh->stage), "Actors");
/* Create a timeline to manage animation */ /* Create a timeline to manage animation */
oh->timeline = clutter_timeline_new (6000); oh->timeline = clutter_timeline_new_for_actor (oh->stage, 6000);
clutter_timeline_set_repeat_count (oh->timeline, -1); clutter_timeline_set_repeat_count (oh->timeline, -1);
/* fire a callback for frame change */ /* fire a callback for frame change */

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@ -209,12 +209,12 @@ test_cairo_flowers_main (int argc, char **argv)
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1; return 1;
/* Create a timeline to manage animation */
timeline = clutter_timeline_new (6000);
clutter_timeline_set_repeat_count (timeline, -1);
stage = clutter_stage_new (); stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cairo Flowers"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cairo Flowers");
/* Create a timeline to manage animation */
timeline = clutter_timeline_new_for_actor (stage, 6000);
clutter_timeline_set_repeat_count (timeline, -1);
g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), timeline); g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), timeline);
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black); clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);

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@ -212,7 +212,7 @@ test_cogl_multitexture_main (int argc, char *argv[])
clutter_container_add_actor (CLUTTER_CONTAINER(stage), clutter_container_add_actor (CLUTTER_CONTAINER(stage),
state->group); state->group);
state->timeline = clutter_timeline_new (2812); state->timeline = clutter_timeline_new_for_actor (stage, 2812);
g_signal_connect (state->timeline, "new-frame", G_CALLBACK (frame_cb), state); g_signal_connect (state->timeline, "new-frame", G_CALLBACK (frame_cb), state);

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@ -409,7 +409,7 @@ test_cogl_tex_polygon_main (int argc, char *argv[])
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
/* Timeline for animation */ /* Timeline for animation */
timeline = clutter_timeline_new (6000); timeline = clutter_timeline_new_for_actor (stage, 6000);
clutter_timeline_set_repeat_count (timeline, -1); clutter_timeline_set_repeat_count (timeline, -1);
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox); g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
clutter_timeline_start (timeline); clutter_timeline_start (timeline);

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@ -215,7 +215,7 @@ test_cogl_tex_tile_main (int argc, char *argv[])
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
/* Timeline for animation */ /* Timeline for animation */
timeline = clutter_timeline_new (6000); /* 6 second duration */ timeline = clutter_timeline_new_for_actor (stage, 6000); /* 6 second duration */
clutter_timeline_set_repeat_count (timeline, -1); clutter_timeline_set_repeat_count (timeline, -1);
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox); g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
clutter_timeline_start (timeline); clutter_timeline_start (timeline);

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@ -607,7 +607,7 @@ test_layout_main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Layout"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Layout");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
main_timeline = clutter_timeline_new (2000); main_timeline = clutter_timeline_new_for_actor (stage, 2000);
clutter_timeline_set_repeat_count (main_timeline, -1); clutter_timeline_set_repeat_count (main_timeline, -1);
clutter_timeline_set_auto_reverse (main_timeline, TRUE); clutter_timeline_set_auto_reverse (main_timeline, TRUE);
g_signal_connect (main_timeline, "new-frame", g_signal_connect (main_timeline, "new-frame",

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@ -241,7 +241,7 @@ test_paint_wrapper_main (int argc, char *argv[])
oh->stage = stage; oh->stage = stage;
/* Create a timeline to manage animation */ /* Create a timeline to manage animation */
oh->timeline = clutter_timeline_new (6000); oh->timeline = clutter_timeline_new_for_actor (oh->stage, 6000);
clutter_timeline_set_repeat_count (oh->timeline, -1); clutter_timeline_set_repeat_count (oh->timeline, -1);
/* fire a callback for frame change */ /* fire a callback for frame change */

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@ -21,15 +21,15 @@ test_shader_effects_main (int argc, char *argv[])
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1; return 1;
/* Make a timeline */
timeline = clutter_timeline_new (7692);
clutter_timeline_set_repeat_count (timeline, -1);
stage = clutter_stage_new (); stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations");
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium3); clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium3);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
/* Make a timeline */
timeline = clutter_timeline_new_for_actor (stage, 7692);
clutter_timeline_set_repeat_count (timeline, -1);
/* Make a hand */ /* Make a hand */
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
hand = clutter_test_utils_create_texture_from_file (file, NULL); hand = clutter_test_utils_create_texture_from_file (file, NULL);